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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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No One Is Slower Than Me 
I've been working on my current map since 2007. 
'm

slowest, because I have no eggsplantation. 
Pro Tip: 
for mfx or anyone else using rubicon2 entities:

On light_fixture1, set these keys:

"angle" "315"
"mangle" "0 -90 0"


This will give a shadow on the wall directly above the fixture. 
Pro Tip II: 
Set _softangle to 20, to make it look neat.

Thanks metlslime, i already have the mangle wall-torch thing on the fixture, but a slightly smaller angle. Looks good anyhow. 
 
mfx y're a great mapper with awesome idears... with I could map like you :p 
Kel 
slowest, because I have no eggsplantation.

never

stop
ppostibg 
What Do You Guys Think I Should Do With This Room? 
Not Copy From Sock.. 
 
A Little Idol Worship Is Okay I Think 
mfx, you never did release your Honey tribute, did you? 
Lol 
 
#rekt 
 
 
oh no, he borrowed from sock's modern approach to an e1m2 look. what a fucking scandal

always copy from those who came before you. just make sure you add your own personal touchs 
Note To Self 
Shut up. 
Is There Anyone 
Not trying to emulate Sock's work? 
To Answer The Question 
Sink the floor and flood it, then nail some zombies to the wall. 
Fine. 
I'll redesign the room. 
Fine. 
I'll redesign the room. 
Nothing Wrong 
with making maps like Socks. He is a great mapper and copying is part of learning, plus if people think your maps look like his then you're making a good map! 
LOL 
I like it! mfx was making a joke... 
I Have Popcorn For 2 Weeks! 
 
Oh, 
and yes, looks good, of course... 
 
If Sock has a patent on wbrick1_5 with some white thrown in and a bunch of wood, then e1m2rq must be the biggest heist in history.

cough. 
Heh 
even though I think the responses RoQ got were a bit asshole-ish, they did bring up a pretty interesting topic, style.

It's something I've been considering, like if I map in the future, I'd like to work in a totally different style. But style is interesting, I recall the term "negkeish" being used on here, lol, with all its (accurate) implications of impeccably detailed brushwork and mind games meant to torment us into rage quitting. 
RingofQuaddamage 
Have some actual feedback:
The floor is a bit flat, and from this angle the room looks like it is essentially a rectangle. Does this lead anywhere? The stone-skull-slab to the left looks a bit odd being perfectly flush to the wall, perhaps pull it out slightly? Is there a reason the stained glass is there, and not centered in the wall? Does it serve a purpose?

Without any more context, I can't really say where you should go with the room. But do keep it up, I don't think you are "copying sock". I think like anyone you've seen some good work and it has got your mind going on a similar thread. I'm happy to see content that is so Quake oriented in its themes. 
Good Advice, Scar3crow... 
 
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