No One Is Slower Than Me
#10439 posted by
Rick on 2014/01/17 14:24:16
I've been working on my current map since 2007.
I
#10440 posted by
madfox on 2014/01/17 19:05:45
'm
slowest, because I have no eggsplantation.
Pro Tip:
#10441 posted by
metlslime on 2014/01/17 21:07:21
for mfx or anyone else using rubicon2 entities:
On light_fixture1, set these keys:
"angle" "315"
"mangle" "0 -90 0"
This will give a shadow on the wall directly above the fixture.
Pro Tip II:
#10442 posted by
mfx on 2014/01/17 21:31:50
Set _softangle to 20, to make it look neat.
Thanks metlslime, i already have the mangle wall-torch thing on the fixture, but a slightly smaller angle. Looks good anyhow.
#10443 posted by
Trinca on 2014/01/17 23:04:09
mfx y're a great mapper with awesome idears... with I could map like you :p
Kel
slowest, because I have no eggsplantation.
never
stop
ppostibg
What Do You Guys Think I Should Do With This Room?
#10445 posted by
Breezeep_ on 2014/01/18 18:32:13
A Little Idol Worship Is Okay I Think
#10447 posted by
Drew on 2014/01/18 19:00:49
mfx, you never did release your Honey tribute, did you?
#10450 posted by
- on 2014/01/18 19:15:18
oh no, he borrowed from sock's modern approach to an e1m2 look. what a fucking scandal
always copy from those who came before you. just make sure you add your own personal touchs
Is There Anyone
#10452 posted by
ijed on 2014/01/18 19:46:10
Not trying to emulate Sock's work?
To Answer The Question
#10453 posted by
ijed on 2014/01/18 19:52:16
Sink the floor and flood it, then nail some zombies to the wall.
Nothing Wrong
with making maps like Socks. He is a great mapper and copying is part of learning, plus if people think your maps look like his then you're making a good map!
LOL
#10457 posted by
Spirit on 2014/01/18 21:52:22
I like it! mfx was making a joke...
I Have Popcorn For 2 Weeks!
#10458 posted by
mfx on 2014/01/18 22:13:12
Oh,
#10459 posted by
mfx on 2014/01/18 22:27:31
and yes, looks good, of course...
#10460 posted by gb on 2014/01/18 22:35:37
If Sock has a patent on wbrick1_5 with some white thrown in and a bunch of wood, then e1m2rq must be the biggest heist in history.
cough.
Heh
#10461 posted by Tronyn on 2014/01/19 00:06:59
even though I think the responses RoQ got were a bit asshole-ish, they did bring up a pretty interesting topic, style.
It's something I've been considering, like if I map in the future, I'd like to work in a totally different style. But style is interesting, I recall the term "negkeish" being used on here, lol, with all its (accurate) implications of impeccably detailed brushwork and mind games meant to torment us into rage quitting.
RingofQuaddamage
#10462 posted by scar3crow on 2014/01/19 03:13:45
Have some actual feedback:
The floor is a bit flat, and from this angle the room looks like it is essentially a rectangle. Does this lead anywhere? The stone-skull-slab to the left looks a bit odd being perfectly flush to the wall, perhaps pull it out slightly? Is there a reason the stained glass is there, and not centered in the wall? Does it serve a purpose?
Without any more context, I can't really say where you should go with the room. But do keep it up, I don't think you are "copying sock". I think like anyone you've seen some good work and it has got your mind going on a similar thread. I'm happy to see content that is so Quake oriented in its themes.
Good Advice, Scar3crow...
#10463 posted by
Breezeep_ on 2014/01/19 03:36:36