#10435 posted by Ankh on 2010/10/26 20:48:36
I'm not that good at making architecture so I often end up going back with what I have just changed. One level undo isn't enough then. I have learned how to use bspeditor some time ago and made few rooms with it. At the moment I'm using qe3 and hammer.
The point is people have made beautiful maps with all kinds of editors.
@Iluvquake - did you try to enable/disable the "Filter Textures" option in 3D View configuration tab in WC/Hammer?
Mike
#10436 posted by necros on 2010/10/26 20:58:14
took a quick look at the link... the face extruding looks interesting. i've never seen that in a quake editor before.
also, Save For Undo sounds like 3ds max's hold/fetch command where you can save the file in the ram and then 'fetch'/load it later.
Yeah
#10437 posted by ijed on 2010/10/26 21:43:25
That sounds ok. Face extruding sounds like an odd feature to have in a brush based editor since it would seemingly promote convex (illegal) brushes.
Something to look at since I doubt that's the case.
Extruding From A Face
#10438 posted by Mike Woodham on 2010/10/26 23:01:34
Basically adds (extrudes) a new brush to the selected face, so nothing illegal. If you check out the link above, it explains it in pictures far better than I could in words. It works, so building fancy shapes is a doddle.
Ok,
#10439 posted by ijed on 2010/10/26 23:20:01
Finally got to skim it - seems good, there's a lot of useful features in there after all.
And
#10440 posted by ijed on 2010/10/26 23:21:49
Mdls in the 3d window - nice.
Just
#10441 posted by ijed on 2010/10/27 00:15:12
Having a look. Not used to this amount of automated stuff - when it was introduced to 3D packages I avoided using it.
Not that its bad, most shapes in Quake are simple enough, until you get to the detailing - rooms, stairs etc.
Huh
#10442 posted by ijed on 2010/10/27 00:37:36
It even allows you to configure the font.
Not going to, but that's one step beyond in terms of genuine user-friendliness and not windows user-friendliness.
BspEditor - Automated Stuff
#10443 posted by Mike Woodham on 2010/10/27 12:01:20
Nowadays, I hardly ever use it. In fact the only time I can remember is when I want to do a quick check on something I am building and quickly drop a large 'room' around the map: create room, compile (I have created a large number of differing batch files to call from the editor), review in Quake, and then back to the map with a CTRL+Z to remove the 'room' I created earlier.
I doubt that I use more than 75% of the editor's capability and regularly discover new things, especially shortcuts.
Gtkradiant Problem
#10444 posted by Vondur on 2010/10/29 07:13:09
just installed radiant on win7 and got 2d and 3d windows showing nothing like this:
http://vondur.net/images/wotrad.jpg
any idea if it's fixable? (got it ok on other machine with win7)
Yeah
#10445 posted by negke on 2010/10/29 09:32:07
Disable the desktop theme (Aero) in the compatibility settings for gtkradiant.exe.
Thanks Negike
#10446 posted by Vondur on 2010/10/29 10:34:03
:)
Np
#10447 posted by negke on 2010/10/29 10:48:50
but please... there is no i.
Oi Sorry, Mister Negke
#10448 posted by Vondur on 2010/10/29 14:16:13
:>
#10449 posted by necros on 2010/10/29 19:27:21
should take out the e's too, so it's just unvocalized tougue mashing. ^_^
Cthulhu Fhtaghn?
#10450 posted by ijed on 2010/10/30 01:40:27
Nieigikiei?
#10451 posted by meTch on 2010/10/30 02:28:19
Hah
#10452 posted by ijed on 2010/10/30 06:27:03
LOL Moment
#10453 posted by Mike Woodham on 2010/10/30 19:35:50
So, I'm just doing a bit of tweaking and decide to build an extra corridor. I do a fast Qbsp and see there's a leak. I stop the compile and load the .pts file into the editor. Sure enough, there is my yellow line going straight to the area I have just built.
Follow the line, careful now, it's moving around some complex geometry. loose sight of it for a moment but then pick it up again right where it goes through a solid wall. Oh no!
Carefully review what I have just built, can't see anything wrong. But there is the line, straight through a solid wall. Oh buggeration!
Follow the line again and notice it has an arrow-head on it. Strange, I have never noticed that on a pointfile line before. Anyway, keep looking for the leak, it's got to be here somewhere.
Suddenly notice that the line I'm following is not yellow but purple. Ugh! Scratch head several times. Ah jeez, I'm following an entity link line that, surprise surprise, goes through solid walls.
LOL, goes bright red, looks around to see if anyone saw me (fortunately, like most mappers, I'm on my own) picks up the yellow line again, spots the short brush and un-leaks the leak.
I enjoy mapping.
Bad Brushes
#10454 posted by RaverX on 2010/10/30 21:01:54
Mike, that happened to me a while ago and the guys here told me that I have corrupt brushes. Try to delete those walls and create them again. It helped me.
Yeah
#10455 posted by Drew on 2010/10/30 22:31:53
good solution raverx
Sorry
#10456 posted by Drew on 2010/10/30 22:40:53
I'm a dick.
#10457 posted by roblot on 2010/10/30 23:02:02
That's a good one. At least it was an easy fix in the end. I just got my first HOM ever with a
Leaf portals saw into leaf near (x y z) error.
Turned out it was just the wads I was updating for the map. I was switching texture names around with different sized textures. The fix was deleting the .vis file (aguirre) for the map. Nothing was wrong with the brushes.
A While Ago
#10458 posted by RickyT33 on 2010/11/02 22:59:15
Someone made a hacked version of Tyrlite which had the entity limit raised. Anyone remember that? I was gonna test it but I didnt get round to it till now, and now I cant remember where it was........?
Whoever it was that tried to help me - Thanks!! :) - but please help XD
Enhanced Tyrlite
#10459 posted by mechtech on 2010/11/03 11:31:09
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