BspEditor
#10428 posted by Mike Woodham on 2010/10/26 16:20:16
Gets my vote and having used it for so long, I find it difficult to understand what it is about it that stops more people using it (Quake1SP)?
BspEditor
#10429 posted by Ankh on 2010/10/26 17:58:38
No Undo function brakes it for me. Otherwise I found it very good.
#10430 posted by necros on 2010/10/26 19:02:36
No Undo function O_O
for me, it's not so much that anything stops me from using bsp editor, but that i have sikkpin's qe3 which i already like.
but yeah, if i was changing now, the lack of an undo would probably make me not consider it too. :P
No Undo?
#10431 posted by ijed on 2010/10/26 19:07:33
Can you use the mouse or is it arrow keys only?
Ahem.
No undo isn't that bad, but its such a basic feature that if it's not there then there's most likely a load of other stuff that I'd want and isn't there either.
Lame...
#10432 posted by Iluvquake on 2010/10/26 19:50:54
not even dropping that d3d DLL file fixed the problem :( quake hates me right now
BspEditor
#10433 posted by Mike Woodham on 2010/10/26 20:36:37
Not sure if you are looking for multiple levels of undo but it certainly has CTRL+Z, and it has Save For Undo.
Without wishing to sound pompous (but it will do so never mind) I have never really found a need for undo except where I have moved several hundred brushes and then changed my mind (this is typicaly when handling large areas of terrain). If I think I am going into dodgy territory with something, I generally save a new version.
Have a look at http://www.bspquakeeditor.com/doc/
Ijed
#10434 posted by Mike Woodham on 2010/10/26 20:47:18
Yes, mouse driven. It is also very configurable all round e.g. for keyboard shortcuts.
For example: with mouse in right hand - select a brush's face in the 3D window with a left-click, select a texture in the texture window with a left-click, then with the left hand ALT + F to apply that texture to the face.
Then: left-click and hold + LSHIFT to stretch the texture or maybe CTRL+SHIFT and left mouse-click to rotate the texture. Perfect for aligning textures to angled trims.
#10435 posted by Ankh on 2010/10/26 20:48:36
I'm not that good at making architecture so I often end up going back with what I have just changed. One level undo isn't enough then. I have learned how to use bspeditor some time ago and made few rooms with it. At the moment I'm using qe3 and hammer.
The point is people have made beautiful maps with all kinds of editors.
@Iluvquake - did you try to enable/disable the "Filter Textures" option in 3D View configuration tab in WC/Hammer?
Mike
#10436 posted by necros on 2010/10/26 20:58:14
took a quick look at the link... the face extruding looks interesting. i've never seen that in a quake editor before.
also, Save For Undo sounds like 3ds max's hold/fetch command where you can save the file in the ram and then 'fetch'/load it later.
Yeah
#10437 posted by ijed on 2010/10/26 21:43:25
That sounds ok. Face extruding sounds like an odd feature to have in a brush based editor since it would seemingly promote convex (illegal) brushes.
Something to look at since I doubt that's the case.
Extruding From A Face
#10438 posted by Mike Woodham on 2010/10/26 23:01:34
Basically adds (extrudes) a new brush to the selected face, so nothing illegal. If you check out the link above, it explains it in pictures far better than I could in words. It works, so building fancy shapes is a doddle.
Ok,
#10439 posted by ijed on 2010/10/26 23:20:01
Finally got to skim it - seems good, there's a lot of useful features in there after all.
And
#10440 posted by ijed on 2010/10/26 23:21:49
Mdls in the 3d window - nice.
Just
#10441 posted by ijed on 2010/10/27 00:15:12
Having a look. Not used to this amount of automated stuff - when it was introduced to 3D packages I avoided using it.
Not that its bad, most shapes in Quake are simple enough, until you get to the detailing - rooms, stairs etc.
Huh
#10442 posted by ijed on 2010/10/27 00:37:36
It even allows you to configure the font.
Not going to, but that's one step beyond in terms of genuine user-friendliness and not windows user-friendliness.
BspEditor - Automated Stuff
#10443 posted by Mike Woodham on 2010/10/27 12:01:20
Nowadays, I hardly ever use it. In fact the only time I can remember is when I want to do a quick check on something I am building and quickly drop a large 'room' around the map: create room, compile (I have created a large number of differing batch files to call from the editor), review in Quake, and then back to the map with a CTRL+Z to remove the 'room' I created earlier.
I doubt that I use more than 75% of the editor's capability and regularly discover new things, especially shortcuts.
Gtkradiant Problem
#10444 posted by Vondur on 2010/10/29 07:13:09
just installed radiant on win7 and got 2d and 3d windows showing nothing like this:
http://vondur.net/images/wotrad.jpg
any idea if it's fixable? (got it ok on other machine with win7)
Yeah
#10445 posted by negke on 2010/10/29 09:32:07
Disable the desktop theme (Aero) in the compatibility settings for gtkradiant.exe.
Thanks Negike
#10446 posted by Vondur on 2010/10/29 10:34:03
:)
Np
#10447 posted by negke on 2010/10/29 10:48:50
but please... there is no i.
Oi Sorry, Mister Negke
#10448 posted by Vondur on 2010/10/29 14:16:13
:>
#10449 posted by necros on 2010/10/29 19:27:21
should take out the e's too, so it's just unvocalized tougue mashing. ^_^
Cthulhu Fhtaghn?
#10450 posted by ijed on 2010/10/30 01:40:27
Nieigikiei?
#10451 posted by meTch on 2010/10/30 02:28:19
Hah
#10452 posted by ijed on 2010/10/30 06:27:03
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