You Can Drop
#10412 posted by RickyT33 on 2010/10/22 10:17:02
"Hammer.exe" straight into your "Worldcraft" folder, and run it like that. Work for me :)
QERadiant is meant to be a very good editor for windows. I have never tried it, but people keep telling me it's as good or better than Worldcraft.
I dont know which version is the best to use for Quake1. Anyone? Link please?
QERadiant
#10413 posted by SleepwalkR on 2010/10/22 10:32:59
From all the editors I tried, this had the steepest learning curve, but once mastered, it felt the most natural. I was a LOT faster using Radiant than other editors, esp. WC, where you have to constantly change modes. I also gradually stopped using the vertex manipulation tool in favor of clipping brushes into shape, which is much faster and precise IMHO.
There's Also
#10414 posted by ijed on 2010/10/22 12:44:19
BSP editor, though I've never given it a try.
The modes in WC don't bother me tbh since there's the hotkeys...
Radiant
#10415 posted by gb on 2010/10/22 17:25:36
#10416 posted by rj on 2010/10/22 17:35:30
i could go with a dif editor like hammer if i knew how to set it up for quake :( some people said quark but they say itd be really hard to learn coming from only experience with hammer/worldcraft. they say its too different to learn once youve gotten to used to one or the other :(
yeah i wouldn't go with quark anyway; i'd stick with either the WC or radiant series. hammer could be worth a try if it's as simple to set up as alluded above but failing that, WC1.6 still works - i personally swear by it :)
Wc1.6
#10417 posted by Iluvquake on 2010/10/22 19:40:55
its funny you mention it. most of the download links to it are dead and i've been having a hard time trying to find a copy of wc 1.6a :P
It's On Quake Terminus
#10418 posted by rj on 2010/10/22 20:09:39
useful site. just tried the download on here and it works: http://www.quaketerminus.com/tools.shtml
Crap...
#10419 posted by Iluvquake on 2010/10/22 23:48:45
i have vista... wc 1.6a is not compatible for this OS :( and a virtual box wouldnt exactly be practical for mapping :(
Hm
#10420 posted by rj on 2010/10/22 23:53:26
is that the program itself or just the installer?
I Use
#10421 posted by ijed on 2010/10/23 01:16:36
WC 3.3 with Vista no problem. I also had the dodgy 3D window issues until I found a patch - it was a .dll file that had to be dropped into the WC folder and then disable the texture filtering option...
Too tired to find the link just now but if you search in this thread it should be here somewhere.
I Tried...
#10422 posted by Iluvquake on 2010/10/24 01:36:41
the patch. the dll file ur talking about, atioglxx.dll but it crashes worldcraft 3.3 on vista for me as soon as i open up a map or a new map window.... so i guess that fix doesnt work :(
Bah
#10423 posted by ijed on 2010/10/24 15:05:58
Sorry, can't help then... I'm on Vista and it runs fine, it was just the 3d window problem.
Stupid question - drivers up to date?
I Believe
#10424 posted by Iluvquake on 2010/10/24 22:10:09
i believe my drivers for my ATI video card are up to date, evne tho the card itself isnt the greatest but yeah. i even tried using hammer , and dragging the hammer 3.5 exe into the folder and running that. even it had the same issue.. :(
#10425 posted by Trinca on 2010/10/25 17:48:04
I tried lots of editors and the easyest for me was Quark :\ but few people like this editor in here...
Missing D3DRM.DLL Might Be The Problem
#10426 posted by Rick on 2010/10/26 13:42:40
Microsoft took it out of Vista and Windows7. I know because I had the same problem. I found a copy of this file somewhere and put it in the Worldcraft folder and the problem went away. It might work for you. The version of the .dll I have is dated ‎Monday, ‎July ‎14, ‎1997, ‏‎11:00:00 AM.
That said, I recommend trying gtkRadiant. It only took me a day of fooling around to get used to it.
http://kneedeepinthedoomed.wordpress.com/tutorials/
All These Problems
#10427 posted by ijed on 2010/10/26 15:15:16
Would go away with an open source version of WC.
Once I've got modelling tasks out of the way I'll probably give BSP editor a proper try.
BspEditor
#10428 posted by Mike Woodham on 2010/10/26 16:20:16
Gets my vote and having used it for so long, I find it difficult to understand what it is about it that stops more people using it (Quake1SP)?
BspEditor
#10429 posted by Ankh on 2010/10/26 17:58:38
No Undo function brakes it for me. Otherwise I found it very good.
#10430 posted by necros on 2010/10/26 19:02:36
No Undo function O_O
for me, it's not so much that anything stops me from using bsp editor, but that i have sikkpin's qe3 which i already like.
but yeah, if i was changing now, the lack of an undo would probably make me not consider it too. :P
No Undo?
#10431 posted by ijed on 2010/10/26 19:07:33
Can you use the mouse or is it arrow keys only?
Ahem.
No undo isn't that bad, but its such a basic feature that if it's not there then there's most likely a load of other stuff that I'd want and isn't there either.
Lame...
#10432 posted by Iluvquake on 2010/10/26 19:50:54
not even dropping that d3d DLL file fixed the problem :( quake hates me right now
BspEditor
#10433 posted by Mike Woodham on 2010/10/26 20:36:37
Not sure if you are looking for multiple levels of undo but it certainly has CTRL+Z, and it has Save For Undo.
Without wishing to sound pompous (but it will do so never mind) I have never really found a need for undo except where I have moved several hundred brushes and then changed my mind (this is typicaly when handling large areas of terrain). If I think I am going into dodgy territory with something, I generally save a new version.
Have a look at http://www.bspquakeeditor.com/doc/
Ijed
#10434 posted by Mike Woodham on 2010/10/26 20:47:18
Yes, mouse driven. It is also very configurable all round e.g. for keyboard shortcuts.
For example: with mouse in right hand - select a brush's face in the 3D window with a left-click, select a texture in the texture window with a left-click, then with the left hand ALT + F to apply that texture to the face.
Then: left-click and hold + LSHIFT to stretch the texture or maybe CTRL+SHIFT and left mouse-click to rotate the texture. Perfect for aligning textures to angled trims.
#10435 posted by Ankh on 2010/10/26 20:48:36
I'm not that good at making architecture so I often end up going back with what I have just changed. One level undo isn't enough then. I have learned how to use bspeditor some time ago and made few rooms with it. At the moment I'm using qe3 and hammer.
The point is people have made beautiful maps with all kinds of editors.
@Iluvquake - did you try to enable/disable the "Filter Textures" option in 3D View configuration tab in WC/Hammer?
Mike
#10436 posted by necros on 2010/10/26 20:58:14
took a quick look at the link... the face extruding looks interesting. i've never seen that in a quake editor before.
also, Save For Undo sounds like 3ds max's hold/fetch command where you can save the file in the ram and then 'fetch'/load it later.
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