Necros
#10403 posted by SleepwalkR on 2010/10/21 21:24:49
Aren't hull coordinates short integers? That would explain that. I remember reading something about it, but may be wrong.
#10404 posted by rj on 2010/10/21 21:32:26
<quote>obth</quote>
i'm guessing both? ;)
I really didn't want to start messing with my hardware drivers though so I guess I'll just have to take the hint that mapping isn't for me. Thanks for the help though. :)
that's pretty rash. why not try a different editor?
Sleep
#10405 posted by necros on 2010/10/21 22:25:24
i have no idea. everything is from observations i've made and from what i recall reading from other, more code minded posters.
i've just found that when you have a bunch of sloping areas intersecting, you're tossing the dice as to whether it will be fine or not. sometimes you can have the most obscene brushwork and have it compile perfectly and sometimes the simplest junction, perhaps even just two faces, will explode.
this is where, i think, the whole 'don't overlap brushes' thing comes from.
Yeah
#10406 posted by ijed on 2010/10/22 00:54:47
The same - it just tends to muck stuff up, but I haven't built a compiler so don't know for sure.
Where's AguirRe?
#10407 posted by necros on 2010/10/22 02:38:05
what ever happened to aguirre's q2 work? he was doing an engine i think?
Texture Application Bug
#10408 posted by iluvquake on 2010/10/22 05:13:22
rj/#10404
i really wouldn't even know what would be the next best editor or how to get it setup :( i thought hammer might but im not even sure.
Yeah
#10409 posted by ijed on 2010/10/22 05:54:48
Haven't spoken to him in a long time. Last was to give notice of Willem's multi thread version of 'the' compilers.
Iluvquake
#10410 posted by ijed on 2010/10/22 05:58:00
It sounds like you've got hardware troubles - don't give up. Everyone on the board has suffered them at one time or another.
Ijed
#10411 posted by Iluvquake on 2010/10/22 08:51:10
well there isnt really any way for me to get any dif hardware, and id rather not muck around with installing dif drivers for my video card :/ i could go with a dif editor like hammer if i knew how to set it up for quake :( some people said quark but they say itd be really hard to learn coming from only experience with hammer/worldcraft. they say its too different to learn once youve gotten to used to one or the other :(
You Can Drop
#10412 posted by RickyT33 on 2010/10/22 10:17:02
"Hammer.exe" straight into your "Worldcraft" folder, and run it like that. Work for me :)
QERadiant is meant to be a very good editor for windows. I have never tried it, but people keep telling me it's as good or better than Worldcraft.
I dont know which version is the best to use for Quake1. Anyone? Link please?
QERadiant
#10413 posted by SleepwalkR on 2010/10/22 10:32:59
From all the editors I tried, this had the steepest learning curve, but once mastered, it felt the most natural. I was a LOT faster using Radiant than other editors, esp. WC, where you have to constantly change modes. I also gradually stopped using the vertex manipulation tool in favor of clipping brushes into shape, which is much faster and precise IMHO.
There's Also
#10414 posted by ijed on 2010/10/22 12:44:19
BSP editor, though I've never given it a try.
The modes in WC don't bother me tbh since there's the hotkeys...
Radiant
#10415 posted by gb on 2010/10/22 17:25:36
#10416 posted by rj on 2010/10/22 17:35:30
i could go with a dif editor like hammer if i knew how to set it up for quake :( some people said quark but they say itd be really hard to learn coming from only experience with hammer/worldcraft. they say its too different to learn once youve gotten to used to one or the other :(
yeah i wouldn't go with quark anyway; i'd stick with either the WC or radiant series. hammer could be worth a try if it's as simple to set up as alluded above but failing that, WC1.6 still works - i personally swear by it :)
Wc1.6
#10417 posted by Iluvquake on 2010/10/22 19:40:55
its funny you mention it. most of the download links to it are dead and i've been having a hard time trying to find a copy of wc 1.6a :P
It's On Quake Terminus
#10418 posted by rj on 2010/10/22 20:09:39
useful site. just tried the download on here and it works: http://www.quaketerminus.com/tools.shtml
Crap...
#10419 posted by Iluvquake on 2010/10/22 23:48:45
i have vista... wc 1.6a is not compatible for this OS :( and a virtual box wouldnt exactly be practical for mapping :(
Hm
#10420 posted by rj on 2010/10/22 23:53:26
is that the program itself or just the installer?
I Use
#10421 posted by ijed on 2010/10/23 01:16:36
WC 3.3 with Vista no problem. I also had the dodgy 3D window issues until I found a patch - it was a .dll file that had to be dropped into the WC folder and then disable the texture filtering option...
Too tired to find the link just now but if you search in this thread it should be here somewhere.
I Tried...
#10422 posted by Iluvquake on 2010/10/24 01:36:41
the patch. the dll file ur talking about, atioglxx.dll but it crashes worldcraft 3.3 on vista for me as soon as i open up a map or a new map window.... so i guess that fix doesnt work :(
Bah
#10423 posted by ijed on 2010/10/24 15:05:58
Sorry, can't help then... I'm on Vista and it runs fine, it was just the 3d window problem.
Stupid question - drivers up to date?
I Believe
#10424 posted by Iluvquake on 2010/10/24 22:10:09
i believe my drivers for my ATI video card are up to date, evne tho the card itself isnt the greatest but yeah. i even tried using hammer , and dragging the hammer 3.5 exe into the folder and running that. even it had the same issue.. :(
#10425 posted by Trinca on 2010/10/25 17:48:04
I tried lots of editors and the easyest for me was Quark :\ but few people like this editor in here...
Missing D3DRM.DLL Might Be The Problem
#10426 posted by Rick on 2010/10/26 13:42:40
Microsoft took it out of Vista and Windows7. I know because I had the same problem. I found a copy of this file somewhere and put it in the Worldcraft folder and the problem went away. It might work for you. The version of the .dll I have is dated ‎Monday, ‎July ‎14, ‎1997, ‏‎11:00:00 AM.
That said, I recommend trying gtkRadiant. It only took me a day of fooling around to get used to it.
http://kneedeepinthedoomed.wordpress.com/tutorials/
All These Problems
#10427 posted by ijed on 2010/10/26 15:15:16
Would go away with an open source version of WC.
Once I've got modelling tasks out of the way I'll probably give BSP editor a proper try.
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