 Sounds Good
#1012 posted by than on 2005/07/10 14:50:39
I'll try and do a map for each event :)
For clarification, are the events 1. and 3. separate, or are the speedchainmaps to be map from the speedmaps made in 1. or not?
 Answer
#1013 posted by Zwiffle on 2005/07/10 14:56:44
1 is a normal speedmap event. 3 will take place probably the following Sunday, normal speedmapping time, and 2 will start on Saturday or Sunday, most likely Saturday.
 Circle Mapping
#1014 posted by bambuz on 2005/07/10 15:36:57
ok, I have this idea that could be done in the long run:
five people make some speedmaps - then they are passed on on the next weekend to the next guy in the alphabet - and are worked on some more! And this is repeated a couple of times so the maps have gone through many mappers.
This is speedmapping in the sense that one author need not do much, but not in the sense that it requires a bit like a constant amount of participators every time. (the people can be switched though!)
Dunno then though how much the maps would / could be changed and would the previous guys get angry from the modifications on their work. :)
#1015 posted by Zwiffle on 2005/07/10 15:48:25
That's an interesting idea. It would require a consistent number of people each week, and a lot of .map/.wad swapping in order to get it to work though, but it's a pretty cool idea none-the-less. I'm not sure about the details of exactly how it would/should/could work out though, but it's worth looking into sometime in the future.
 SM100
#1016 posted by generic on 2005/07/10 19:14:08
Sounds fun. Will there be an as-of-yet-undisclosed theme for the 1st event?
 Sure, Why Not?
#1017 posted by Zwiffle on 2005/07/10 22:04:42
SM100 - Speed Map Event
Theme: "The Legend of Zelda"
When/Where: Saturday, July 16th, 2005 at 3:00 pm Central in #speedq1 on Quakenet.
What to do: If you can't attend, please notify me ahead of time to let me know you're making a map. Send me the map when you're done at ZwiffleOwnsU@gmail.com, or if you attend you can DCC me the map too. Either/or.
As for the Chainmap, it will most likely be on Sunday, July 17th, at 3:00 pm Central, same place. Again, if you can't attend, please notify me ahead of time if you're participating. I will post the .wad the same time I post SM100, which you will need to download to participate in the chainmap portion. Once I have all the chainmap pieces, I'll post them up on spawnpoint.org, then whoever wants to work with em feel free.
I will be participating in all events, so there will be at least one map for each - Speed, Turtle and Chain (piece AND completed.)
If you have an idea for what you want the .wad to be, let me know. :P It's not set in stone, but so far people have asked for knave or egypt-tech from what I remember.
C U there O_O
 As An Old Time Speed Mapper
#1018 posted by cyBeAr on 2005/07/11 12:04:53
I'm into celebrating sm100 by doing a map but it'll be a nothemed regular speedmap regardless of what you come up with!
 Yay
#1019 posted by HeadThump on 2005/07/12 11:04:16
I've been hoping a turtle map session would be coming up for sometime now. Count me in Zwiffle for that second event.
 Well
#1020 posted by PuLSaR on 2005/07/12 13:13:39
I'll definatelly map for sm100. I'll make the usual speedmap for sure and maybe I'll map for chainmap.
 Me No IRC...
#1021 posted by generic on 2005/07/13 07:50:11
but I am willing to give events one and three a shot -- I already map at the speed of a turtle :)
If anyone needs to coordinate chain map pieces with me, my email is posted.
P.S. I vote knave for .wad!
 I Vote Vondur For World Domination!
#1022 posted by R.P.G. on 2005/07/13 09:11:41
.
 No
#1023 posted by bambuz on 2005/07/13 17:52:06
don't, he'll illegalize speedmapping as his first action.
(yeah i know the ref)
#1024 posted by negke on 2005/07/14 14:06:19
i'd like to participate in the turtle map thing (or at least try to). knave.wad, of course.
i hope i can free up some time.
 SM100, Turtle And Chainmap
#1025 posted by Zwiffle on 2005/07/16 16:41:49
OK, so the Turtle Map is officially underway. I will accept submissions no later than 12:00 am (midnight)Central Time NEXT Saturday for the Turtle map.
The SM100_pack will be up late, generic needs to finish his and can't get it to me today, so it will be posted tomorrow.
Finally, I have uploaded the .wad for the chainmap event tomorrow. Use only this .wad if you're participating, and try to get me your piece by tomorrow, no later than 12:00 am (midnight) my time.
knaveSM100.wad:
http://speedq1.spawnpoint.org/files/knaveSM100.wad
 Oh Yeah
#1026 posted by Zwiffle on 2005/07/16 16:42:40
The .wad is in quake 1 .wad format, so if you use Hammer or anything you'll need to convert it over.
 Argh
#1027 posted by PuLSaR on 2005/07/17 00:46:32
what a small wad! Only 32 items
 Zwiffle
#1028 posted by generic on 2005/07/17 10:40:24
You've got mail...
 ChainMaps Are In
#1029 posted by Zwiffle on 2005/07/19 07:20:37
All 6 pieces (Ok, really more like 4, Generic made 3 maps) are collected. The authors are bambuz, Generic, voodoochopstiks, and me. All maps have been renamed so you know which author did what.
http://speedq1.spawnpoint.org/files/chain100.zip
 Urgh
#1030 posted by bambuz on 2005/07/19 07:28:41
looks like a tough job to connect those with any consistency... also the detail levels vary a lot!
I might give a stab at it later today.
 Turtlemaps
#1031 posted by Zwiffle on 2005/07/23 17:32:21
Well I haven't gotten any turtlemaps yet. I know there were 3 in production other than mine, so I'll just remind people that I need them in by this weekend. My own is close to finished, I just need to tidy up some details and polish the gameplay. It should be done by tomorrow. If you want, include a .txt file and I'll add it in the pack.
 Our Turtlemap
#1032 posted by bambuz on 2005/07/23 17:55:52
voodoochopsticks and I are collaborating on a turtle map but my computer hd is having some problems so I can't continue work (some error thing with temp file writing and delayed write cache), since i can't save my editings 9/10 times... ARGH. Even web browsing stutters.
But mr chopsticks is bravely carrying this task to it's conclusion alone with my supporting spirit in irc. :/ He'll hopefully be ready by sunday.
The map is quite big - it turned out a bit out of scale since I'm not a very experienced mapper and there was no time to resize back.
fucking computers. shit. hell. etc.
 Our Turtlemap...
Will be ugly, but it will be there. We started rather late, thursday evening.
 Turtlemaps
#1034 posted by Zwiffle on 2005/07/24 19:45:28
I've gotten 2 maps so far for the turtlemap portion of SM100, mine and bambuz/voodoo's. Headthump will try to turn his in next week with SM101, and ... well I dunno about gibbie's. But there's still technically 2 more hours before the deadline, so I'll wait until tomorrow to upload the pack.
 Argh! Not Enough Time...
#1035 posted by negke on 2005/07/24 19:49:23
my turtle map is being compiled at the moment. i don't know how long it will take, but i'll send it in right after it's finished. item placement took longer than expected, so i hope it's not too late, because it would be a pity if this map wasn't included in the pack.
i think it turned out pretty nice, though it also has some flaws which can't be solved within the deadline, for instance the lack of skill settings and the free edicts thing. :(
 SM101 - The Basics
#1036 posted by Zwiffle on 2005/07/25 19:58:18
I had to.
Saturday, the 30th of July, 3:00 pm Central. Mail submissions to ZwiffleOwnsU@gmail.com.
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