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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Ok Rick 
I'll do that if I have time. 
So Yeah... 
I just had to get rid of the leaks in my map and compile it. AND EVERYTHING IS WORKING! There's still tiny bugs I can fix but I can't thank you guys enough for helping me fix my first map! I'm starting to love this community! :) 
I Keep Thinking There Are Going To Be Screenshots!!! 
 
While I'm Here 
When I try to play a map I'm working on I get the following error from fitz and quakespasm:

Compile Error:
FGD - doesn't need to be merged, but doesn't seem to have everything included?
Mod_LoadBrushModel: maps/smqx11_drew_rumble.bsp has wrong version number (1112756274 should be 29) 
Drew 
dr who stole the telephone cabin.

so, let there are going to be more screenshots 
Madfox 
Looking good, But I think it would be better replacing the textures on the rocks to make it look natural. Just my opinion on that. 
I Think You Should Pinstripe The Rocks 
with different textures 
Cool 
Same sort of comment; I'd go with a stone blocks type of texture for the castle walls, and something more like rock and less like sand for the island it's on. That said, looks very impressive with all the little details, the Arabian-style arch on the bridge is interesting too. 
Just Remember 
texture alignment is for mere mortals 
 
 
markus? 
I Just Love Castles 
and that's all I'm gonna say about it. 
Editors 
Texture of the rocks looks a bit flat indeed.
I'm more concerned about the broad space, as it is only a small part of what happens inside.

Strange the alignment crashes while changing the map from Radiant1.5 to Quark6.4.
I had to start again several times because all rockshapes were scrambled. 
Rocks Need Work 
but I do like the look fo the castle! 
Laval Falls ?? 
 
Mapping For Episode Going Slow 
but I have done a bit of work today...

https://www.dropbox.com/s/999bms3rd67bo07/map2.jpg
https://www.dropbox.com/s/2fyhqwu2e0ky089/map2-1.jpg
https://www.dropbox.com/s/udu13dx47hg9yi4/map2-2.jpg

Had to rework areas a few times, creating map 1 of the episode was easier but that's probably because I now have more experience with making something good with the base texture set. 
That Looks Great! 
Something weird going on with textures in shot 2 though?
Anyways, looking forward to this! 
Nice 
Maybe consider swapping the white brick for metal in shot 2? 
Nice Indeed 
Shots have a very former Id-ish style: that is great ! 
Grumpy Ogres 
Ogres.... 
oh boy! 
 
That's quite skinny when compared to this sugar pumpkin 
Nice 
That looks pretty good. 
Looking Promising! Keep It Up Sock! 
 
 
Maybe I'd feel differently seeing it in game, but I think the chainsaw's base is too wide. It comes off as a 'fat sword' rather than a chainsaw. 
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