Ok Rick
#10323 posted by
Breezeep_ on 2014/01/06 23:34:24
I'll do that if I have time.
So Yeah...
#10324 posted by
Breezeep_ on 2014/01/07 00:11:29
I just had to get rid of the leaks in my map and compile it. AND EVERYTHING IS WORKING! There's still tiny bugs I can fix but I can't thank you guys enough for helping me fix my first map! I'm starting to love this community! :)
I Keep Thinking There Are Going To Be Screenshots!!!
#10325 posted by
Drew on 2014/01/07 02:25:47
While I'm Here
#10326 posted by
Drew on 2014/01/07 02:27:00
When I try to play a map I'm working on I get the following error from fitz and quakespasm:
Compile Error:
FGD - doesn't need to be merged, but doesn't seem to have everything included?
Mod_LoadBrushModel: maps/smqx11_drew_rumble.bsp has wrong version number (1112756274 should be 29)
Drew
#10327 posted by
madfox on 2014/01/07 03:50:26
dr
who stole the telephone cabin.
so, let there are going to be more
screenshots
Madfox
#10328 posted by
Breezeep_ on 2014/01/07 21:42:48
Looking good, But I think it would be better replacing the textures on the rocks to make it look natural. Just my opinion on that.
I Think You Should Pinstripe The Rocks
#10329 posted by
Spiney on 2014/01/08 02:24:26
with different textures
Cool
#10330 posted by Tronyn on 2014/01/08 02:25:02
Same sort of comment; I'd go with a stone blocks type of texture for the castle walls, and something more like rock and less like sand for the island it's on. That said, looks very impressive with all the little details, the Arabian-style arch on the bridge is interesting too.
Just Remember
#10331 posted by
Spiney on 2014/01/08 02:51:00
texture alignment is for mere mortals
I Just Love Castles
#10334 posted by
Rick on 2014/01/08 03:39:29
and that's all I'm gonna say about it.
Editors
#10335 posted by
madfox on 2014/01/08 04:50:23
Texture of the rocks looks a bit flat indeed.
I'm more concerned about the broad space, as it is only a small part of what happens inside.
Strange the alignment crashes while changing the map from Radiant1.5 to Quark6.4.
I had to start again several times because all rockshapes were scrambled.
Rocks Need Work
#10336 posted by
nitin on 2014/01/08 05:14:50
but I do like the look fo the castle!
Mapping For Episode Going Slow
but I have done a bit of work today...
https://www.dropbox.com/s/999bms3rd67bo07/map2.jpg
https://www.dropbox.com/s/2fyhqwu2e0ky089/map2-1.jpg
https://www.dropbox.com/s/udu13dx47hg9yi4/map2-2.jpg
Had to rework areas a few times, creating map 1 of the episode was easier but that's probably because I now have more experience with making something good with the base texture set.
That Looks Great!
#10339 posted by
Drew on 2014/01/08 20:50:06
Something weird going on with textures in shot 2 though?
Anyways, looking forward to this!
Nice
#10340 posted by
Spiney on 2014/01/08 21:09:46
Maybe consider swapping the white brick for metal in shot 2?
Nice Indeed
#10341 posted by
JPL on 2014/01/09 10:32:47
Shots have a very former Id-ish style: that is great !
That's quite skinny when compared to
this sugar pumpkin
Looking Promising! Keep It Up Sock!
#10346 posted by
Breezeep_ on 2014/01/10 23:21:23
#10347 posted by
- on 2014/01/11 00:48:32
Maybe I'd feel differently seeing it in game, but I think the chainsaw's base is too wide. It comes off as a 'fat sword' rather than a chainsaw.