 Vga
#10293 posted by Tron on 2006/05/16 12:39:06
I bought this display not realising it only has VGA (no DVI) but at 1440*900 things still look damn purdy.
It's probably like playing at 2X compared to 16X anti-aliasing. If you have never seen it good you don't know what you are missing
 Ray/tron
#10294 posted by nitin on 2006/05/16 15:11:10
yeah I know about the analog/digital thing so going by tv tech I was wondering if that meant less aliasing and other artifacting etc or just sharpness ?
Or whether I was way off given tv and montor tech are probably different
 Attn Kell
The download for chapters on kell.leveldesign.org appears to be fuxored. Site says its 15.5mb, file is 15.0mb and I get all sorts of errors trying to open it. Tried ~5 times downloading.
On a side note, is the source code for either chapters or quoth available? Wanted to peek at the code for the voreling =)
 NRay
#10296 posted by Kell on 2006/05/17 02:39:10
thx, I'll investigate forthwith; I seem to recall I had trouble with a corrupted zip in the past.
re: source code - and this goes for everyone who has emailed me about chapters or quoth source code - I DON'T HAVE IT :) I never had it, I never needed to since necros was the coder. So, thank you for your interest but please: pester necros ( gods know he deserves it �_� ).
 StarWars Laser Sword Battle
#10297 posted by JPL on 2006/05/17 06:01:34
It's an impressive "home made video" !!!
http://www.ryanvsdorkman.com/
Enjoy !
 Well Then
attn: necros - please to be receiving source code for quoth and/or chapters, should it be available :)
 Narf
#10299 posted by necros on 2006/05/17 14:36:53
 Oh Btw,
#10300 posted by necros on 2006/05/17 14:41:17
just stumbled onto this:
http://www.minastirith-project.com/
it's a recreation of minas tirith from the movie as a 3d realtime thing... you can walk around and it looks to me that about 50% of the structures have been finished (most of the major ones are done like the throne room and stuff). you can even hop off the tip of that ledge like poor ol denethor... whee....
i think there's something wrong with my drivers though, because i go from 80fps to 1fps on and off... or just a buggy engine.. who knows. :P still it's fun.
 Yay
Cheers necros. Is the same available for the quoth extras? Wanted to look at those new base baddies for *cough* *cough* a project.
*cough*
 Nope, Sorry
#10302 posted by necros on 2006/05/17 15:57:12
the original idea was to release the source code for the previous version, everytime a new version was made... but we kind of stopped, so... yeah. :P
qexpo's coming up though... i should really go through the code and clean it up and put a few comments here and there, but i'm so caught up in d3 atm. :S
it's funny too, because originally i thought that making maps in a 3d app and importing it into the game was kind of dumb (prefering far "superior" brush construction) but i never relized just how powerful doing meshes out of the editor can be...
 Necros
#10303 posted by Jago on 2006/05/17 17:10:05
I just tried it and it was less then impressive IMHO. I have a 2,45 Ghz AMD Opteron system with 1 GB ram and a 6600GT and it ran slow as hell even at 800x600. Seems horribly unoptimised, because as soon as you look at something even slightly more detailed than just box walls, the FPS goes all the way to 1-5. Not to mention the whole thing uses a total of like 3 textures.
Fun idea, horrible implementation.
 Ah Ok,
#10304 posted by necros on 2006/05/17 17:58:01
i didn't know if it was jsut me.
the engine must be really busted then, because i will sometimes get about 50fps @ ~400k tris, and sometimes it drops to 1fps @ 100k tris...
the drop in performance is obviously not directly connected to the # of tris being displayed, but something broke in the engine.
and yeah, it's not textured yet-- like i said, it's not done. still, the geometry is pretty nice in a few places.
 Lunaran's DoW Map?
#10305 posted by Spirit on 2006/05/19 07:54:20
Wasn't there a thread here at func? I could not find it.
Got to play it :)
 Contract Revoked Is LotW At PQ
#10306 posted by R.P.G. on 2006/05/19 09:48:01
Correction: In previous Level of the Week reviews, Contract Revoked was omitted on various occasions. This has been corrected in the latest review.
http://planetquake.gamespy.com/View.php?view=LOTW.Detail&id=414
 R.P.G.
#10307 posted by generic on 2006/05/19 10:50:03
You mean Contract Revoked 2, right? Kell? (^_^)
 Spirit
#10308 posted by Lunaran on 2006/05/19 10:55:57
I actually made two -
www.lunaran.com/maps.php?map=dow-coriolis
www.lunaran.com/maps.php?map=dow-tarsis
- and would like to do a few more. but don't tell anyone!
 HOORAY FOR URLS
#10309 posted by Lunaran on 2006/05/19 10:57:44
 LOTW
#10310 posted by . on 2006/05/19 17:11:43
More like "Level Of The Whenever"
 SM
#10311 posted by Drew on 2006/05/19 19:06:19
What do you guys think the theme for the qexpo Speedmaps should be?
 Drew
#10312 posted by JPL on 2006/05/19 23:10:53
"Birthday Party" should be appropriated, isn't it ?
 Lunaran
#10313 posted by Spirit on 2006/05/20 00:35:04
Thanks, I'll check them out :)
 Just Played Level One Of D3 - ROE
#10314 posted by nitin on 2006/05/20 22:02:43
on the new comp on Ultra settings.
All I can say is quote Keanu. Whoa!
I've installed some other fine looking games in Far Cry, Fear and COD2, but this is something else.
 A Question For Aguire
#10315 posted by nitin on 2006/05/21 06:10:22
couldnt spot it in the readme, and dont have my level CD handy to check, does oyur quake engine support .lit files ?
 Nope
#10316 posted by aguirRe on 2006/05/21 06:56:56
I've yet to see a Q1 map that looks better with coloured lighting than without. But quite a few engines support it, e.g. Fitz, Joe and DP.
 Roe
#10317 posted by Tron on 2006/05/21 08:55:05
nitin: yeah, it's quite impressive.
When the d3 engine is used to its best with all modelled environments it is quite stunning.
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