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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Nice 
.. but the waterfall has too much transparency IMHO... 
Looks Good 
but practically where is the water coming from? The top part should be set further down so it doesnt look as flat as it does at the moment.

Then again it probably will depend on player's perspective when he looks up, ie will the player be as high as where the shot's taken from? 
LaTEST 
SHOTS. All looking good in their respective ways. Keep it going mapperz :) 
@nitin 
The player won't be that high up singe the waterfall is flowing down the slope. and also, do you want me to change the alpha scale or remove it? 
The Boxes 
The boxes shown at the bottom of that fall have some weird proportions. Doesn't feel right. 
Waterfall Looks Good 
agree re transparency.
Completely disagree re looking top part being too high, re boxes being bad proportions. 
Boxes 
Left one is 64x64 but only 32 high. Middle is 32x64 and 32 high. Neither of those are a "standard" size. Right one is 64x64x64. The weird shape looks like is because of an abnormally high fov setting. 
Rick 
I had my fov set to 100, do you want me to resize the boxes? 
No 
Make whatever looks good to you. You don't see non-cube crates often in Quake but that doesn't make them wrong. I was just saying that the distortion was probably just a display artifact. It does look a little more skewed than I'm used to, what engine is that? 
I'm Using Quakespasm, Rick. 
 
God Dammit... 
looks like my map isn't working very well, I'm getting strange vis errors. you think I should start over? 
I Would Like You To Keep At It. 
 
Drew 
If you want me to keep at it, how am I supposed to fix all the vis errors? 
It Would Help To Post Them Here 
 
Here's A Bit Of My Vis Compile Log: 
---- WVis 2.31 ( XT build 1.01 ) ----
Modified by Bengt Jardrup
Multithreading enabled by Willem
Further mods by Tuna, rebb
Detail code by Alexander Malmberg <alexander@malmberg.org>

File: Bre01.bsp
LoadPortals: couldn't read Bre01.prt
No vising performed. 
Disregard What I Said. 
Found out what was happening, but there's a bug when near the waterfall, I get this odd HOM bug. how do I fix it? 
Ah The Joys Of Mapping.... 
You could always post some screenshots of the area and maybe a wireframe view of the area? 
I'm On The Verge Of Starting Over... 
Ring 
You should make the map file available to one of the more experienced mappers here. I'm sure someone can tell you how to fix these problems. Maybe ask negke or necros, they are good at diagnosing technical problems. 
Waterfall To Bloodfall 
May I suggest to change the waterfall to something more in line with the red sky ? Bloodfall, or lavafall, with a river of hot blood/lava around the crates...

Would feel more "out of this world" ! 
 
Best thing to do is check to make sure vertices in the affected area are grid snapped. Make sure there are no mixed faces. Also is the map sealed off from the void? Sometimes a map which is unsealed has weird vising issues, plus be careful with brush entities as vising can sometimes occlude them in areas you definitely don't want them to be occluded from.

SW has a nice idea too, one of more experienced mappers may be able to diagnose the problem. It make be a simple case of rebuilding a few brushes in the area also. 
Well, Here It Is. 
Thanks For Uploading The Source 
I'll have a look too, maybe its a problem with the tools. I would also recommend compiling the map with TyrUtils and see if the problem persists. 
Rinqquaddamage 
***ERROR 20: Found a non-convex face at (3288 -5275 608).

Working on it. 
Which Level Editor Did You Use? 
 
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