Retro Re-release With Added DAZ Design
#10250 posted by Shambler on 2017/11/11 15:33:38
Does Daz Still Get A Cut Of The Profits?
#10251 posted by generic on 2017/11/11 16:10:32
Or is it prophets? :^)
Amid Evil Gameplay "reveal"
#10252 posted by starbuck on 2017/11/13 12:18:34
https://www.rockpapershotgun.com/2017/11/13/amid-evil-fps-preview/#more-492687
I'm with Shambles on this one. Looks like bottom tier custom Unreal maps with a shit retexturing pack. Generally a complete absence of good taste.
Makes you wonder, if this piece of shit is getting this much attention... I wonder what a standalone game with the standards of modern Q1SP/mods would do if positioned and marketed correctly.
First we need to find a voiceover artist to deliver ball-achingly cringeworthy, pandering to the "retro" fanbase, shite fucking lines.
THIS KILLMAS COMES THE GIFT THAT KEEPS ON GIBBING. 320X240 PIXELS OF PUREEEE EXTREME GORE. U R "DOOMED" IF YOU DON'T KNOW THAT [GAMEDEV STUDIO] IS GOING TO MAKE YOU THEIR BITCH (remember that ad, guys?? haha)
- £49.99 early access
Interesting
#10253 posted by killpixel on 2017/11/13 21:25:09
And The Cease Tide Of Pseudo-retro Shite Continues To Spew Out....
#10254 posted by Shambler on 2017/11/14 11:29:03
http://store.steampowered.com/app/596240/Apocryph/
Is there no stopping this geyser of diarrhoea?? Are appallingly awful looking games that utterly debase everything that made "retro" games remotely appealling the new AAA publisher-aborted military shooters?? Is it time to pick up COD85WW2 instead??
I think Amid Evil looks ok. This preview is by someone I trust on these things - https://www.youtube.com/watch?v=wo7X7b6pPng
I can't say Apocryph looks good though, looks very slow and boring.
Useful Video 5th.
#10256 posted by Shambler on 2017/11/14 14:21:15
Some of it does indeed sound good - level design, pacing, and the power-up on the axe especially. For me the crux lies at 5:15, everything he describes about the look is jarring to one degree or another, even though it is actually themed (a rarity for this sort of game), the various graphical aspects: some fancy effects / low poly models / loads of coloured lights / semi-sprite weapons / pixellation, all are wrong in combination. Why not do exactly the same game with exactly the same action, exactly the same theme, but some sort of graphical coherence and fidelity??
@Shambler
Then don't play it? Amid Evil looks fun besides some of the colors and the HUD. The more I see of the game, the more I like. I wasn't interested in Dusk but Apocryph looks fine. The blobby monsters look stupid but other than that I think it's a bit better looking than Amid Evil.
I'm really happy you post your rants though, as I'd never find these little games otherwise.
Spunktruck.
#10258 posted by Shambler on 2017/11/14 17:34:34
How about I post about your mom's face, and how much better it looks pressed into the floor when she's bent over??
Srsly tho. Okay I am going off on one about these games a bit, but they are particularly relevant to this board, my own narrow but dedicated interest in one retro game, and they seem to have an unerring knack of never hitting the mark (from degrees of "almost close" to "fucking miles away") despite usually showing some vague sort of Quake-relevant potential (again to wildly varying degrees). I replied to 5th not because Amid Evil looks as spectacularly faildung as the rest, but because it does have some potential but then shoots itself in the foot. With a sprite weapon. In a game with fancy coloured lighting. Etc.
#10256 Totally Agree
#10259 posted by starbuck on 2017/11/14 17:37:19
and disagree with the visual comments in that video.
It's completely incoherent. High res textures are really hard to make work with low poly characters and sprites. I know because I tried when making an idbase replacement set, and I found anything beyond 4x resolution was jarring and wrong. These look like the equivalent of around 16x.
The coloured lights are also awful. The reasons some old FPS have cartoonishly strong coloured lighting is because (1) it was a "next-gen" selling point of the early 3dfx cards so devs wanted to make the coloured lighting obvious, and (2) no one had figured out how to do it tastefully and realistically at that point. Literally no one looks back fondly on the time when no one knew how to set RGB values on lighting entities.
That UI! What the fuck is that font. Again, it's like a shitty font replacement for quakeworld. Again, it's not a thing anyone misses about that era of games.
Visually at least, they've totally missed the point. There's loads of things worth keeping from some of the best games of the Quake era, but a lot that is objectively worse than the average shooter of today. You just have to, you know, have decent taste and not just blindly copy-paste without understanding context.
...
#10260 posted by starbuck on 2017/11/14 17:42:03
also, as someone who's made many shit speedmaps with no sense of scale... thats what this level geometry looks like.
#10260
#10261 posted by muk on 2017/11/14 19:29:32
Thats the most jarring thing about the game for me: The sense of scale is fucked. Its like a Quake screenshot with the FOV cranked to 150
Star Wars Battlefront 2 EA Anal Rape Shenanigans....
#10263 posted by Shambler on 2017/11/17 12:41:46
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=185625&id=0&start=40
The LULz are real, at the events themselves, blues original news post, and CJ Parker's comment #2 which says it all.
Real Quaker's Play At Fov 150. Lower Is For Causal SJW Cancer
#10264 posted by otpisright on 2017/11/18 00:50:58
EW2
#10265 posted by Shambler on 2017/11/20 14:18:13
Been playing The Evil Within 2. It is good. Slightly less creepy and fucked up than the first (still some fine moments), slightly more sensible / logical, more of a gameplay emphasis.
Schteam Schale.
#10266 posted by Shambler on 2017/11/22 21:59:04
Dark Souls 3 for £16
PC controls are semi-broken, bosses are often terrible, save points are badly spaced.....and the design and aesthetic and theme and looks and monsters and everything is the best realisation of dark gothic fantasy you will ever see. Get it if you didn't last year.
I Own All The Dark Souls On PC
#10267 posted by killpixel on 2017/11/22 22:01:48
but haven't really been able to dive in because of the horrendous controls. I've attempted it several times at this point. Steam supports dualshock2 now so perhaps I'll give them another whirl. Again.
Dark Souls Is Designed For A Controller
#10268 posted by DaZ on 2017/11/22 22:16:31
Sure, you CAN use kb/m but it feels bad. Don't do it! :)
Daz Stop Talking Utter Cock.
#10269 posted by Shambler on 2017/11/22 22:23:01
That is completely 100% wrong: Dark Souls is a 3rd person action game and just like any other 3rd person action game (FAKK2, Alice, Severance, Enclave, Evil Within/2, Tomb Raider/ROTR etc etc) controls perfectly - IF THE PORT AND KEY REBINDS WORK - with mouse and keyboard.
In Other News.
#10270 posted by Shambler on 2017/11/22 22:24:30
Quake: Sure, you CAN use kb/m, but a joystick and foot pedals feels much better man!!
Dark Souls Is Better With A Controller
#10271 posted by bal on 2017/11/22 23:52:01
Hugs and kisses Shamb.
+1 Controller
+1 Controller
#10273 posted by Drew on 2017/11/23 04:21:54
unless you're going for pure masochism, which is kind of in line with the series?
You Are 20000% Fucking Morons.
#10274 posted by Shambler on 2017/11/23 11:13:10
And you are part of the problem. Welcome to killing PC gamning, fucktards.
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