RoQ
#10240 posted by
Spiney on 2013/12/31 19:39:02
Maybe put a rock structure inbetween...
So Then
#10242 posted by
Drew on 2014/01/03 08:41:15
will the Quaketastic info be updated here?
Oh Yeah
#10243 posted by
SleepwalkR on 2014/01/03 12:09:34
someone please do it and also mention that the maximum filesize is currently 128mb, and if someone needs to upload more, contact me
Not Sure How I Feel About The Yellow Lighting
#10245 posted by
Drew on 2014/01/04 21:21:51
but OH MY GOD YES I WAS JUST THINKING ABOUT HOW SOMEONE NEEDED TO DO THIS!
Shesp1 is one of my favs.
#10247 posted by
necros on 2014/01/04 21:27:22
We can always use more IKWhite! Also, love the coloured lighting. The thing I love about white/light grey texture sets is that they are sort of a blank slate for your lighting. shadows are immediately apparent and become part of the texture, and even the faintest of colours can change the mood entirely.
Yeah
#10248 posted by
Drew on 2014/01/04 21:33:24
My discomfort may be misleading. Coloured lighting could be used so well if used tastefully and with restraint
Really
#10249 posted by
Rick on 2014/01/04 21:40:47
That yellow light stands out like a sore thumb. Even if it was a "shoot me" secret, I'd recommend changing it.
#10251 posted by
[Kona] on 2014/01/04 21:52:01
the yellow light is good, i think it would be to drag without it, but there needs to be more than just 1. don't make everything yellow lights, there needs to be a mix, done in a way it would make sense to make you have certain tall lights that are yellw and the rest are white. or maybe the yellow lighting comes from the sunlight, which means change the sky. that way that top dome can have a ray of yellow lighting. it would mean most areas of the level where need some sort of peek into the outside so the sunlight can get in.
I Recommend
#10252 posted by
SleepwalkR on 2014/01/04 21:54:24
making the color more subtle.
Yellow Light
#10253 posted by
skacky on 2014/01/04 21:57:56
I'm still experimenting with lighting, since IKWhite is a very singular theme. I figured having a few warm lights would be a good idea, but I'd like to keep the thing mostly light cold blue (the only white light is the one from the sky so far). I'd like to keep the night sky.
The yellow light might be too strong though.
Hey Skacky
#10254 posted by
Preach on 2014/01/04 22:56:29
I'd agree with taking the yellow light down a touch - when it's surrounded by all that blue you'd probably even get away with not colouring it and it would look warm. Also, if you want a copy of
http://tomeofpreach.wordpress.com/2012/12/20/dome/ that's been palette-swapped from ikblue to ikwhite, just drop me an e-mail and I'll hook you up!
#10255 posted by
Spiney on 2014/01/04 22:56:35
I like it. Don't think the color is too strong.
For What It's Worth
#10256 posted by
Kinn on 2014/01/04 22:59:08
I think Zendar has the best use of coloured light in Quake that I've seen.
#10257 posted by
Spiney on 2014/01/04 22:59:30
On second thought, tone it down a bit. Or try making the spot yellow and the fill grey-blue.
#10259 posted by
Trinca on 2014/01/05 00:04:19
skacky you a very talent guy!
keep it up!
Preach
#10260 posted by
skacky on 2014/01/05 00:38:24
Sure, I'll send you a mail pretty soon. Domes are welcome since I already have quite a lot of brushes in the level. :p
I changed the yellow light for a very cold orange and I think it looks better. It's less piss and more subtle.
Nice
#10262 posted by
JPL on 2014/01/05 09:11:31
.. but the waterfall has too much transparency IMHO...
Looks Good
#10263 posted by
nitin on 2014/01/05 11:50:14
but practically where is the water coming from? The top part should be set further down so it doesnt look as flat as it does at the moment.
Then again it probably will depend on player's perspective when he looks up, ie will the player be as high as where the shot's taken from?
LaTEST
#10264 posted by
Shambler on 2014/01/05 12:12:52
SHOTS. All looking good in their respective ways. Keep it going mapperz :)