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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Keep The Tower 
and expand on it... Also, align the textures under the curved ledge bit! Otherwise people will lose their mind! 
RoQ 
Maybe put a rock structure inbetween... 
Yep Taller 
 
So Then 
will the Quaketastic info be updated here? 
Oh Yeah 
someone please do it and also mention that the maximum filesize is currently 128mb, and if someone needs to upload more, contact me 
Pixel Palace 
Not Sure How I Feel About The Yellow Lighting 
but OH MY GOD YES I WAS JUST THINKING ABOUT HOW SOMEONE NEEDED TO DO THIS!

Shesp1 is one of my favs. 
^^Awesome Shot.. 
 
We can always use more IKWhite! Also, love the coloured lighting. The thing I love about white/light grey texture sets is that they are sort of a blank slate for your lighting. shadows are immediately apparent and become part of the texture, and even the faintest of colours can change the mood entirely. 
Yeah 
My discomfort may be misleading. Coloured lighting could be used so well if used tastefully and with restraint 
Really 
That yellow light stands out like a sore thumb. Even if it was a "shoot me" secret, I'd recommend changing it. 
Ikwhite... 
...we meet again... 
 
the yellow light is good, i think it would be to drag without it, but there needs to be more than just 1. don't make everything yellow lights, there needs to be a mix, done in a way it would make sense to make you have certain tall lights that are yellw and the rest are white. or maybe the yellow lighting comes from the sunlight, which means change the sky. that way that top dome can have a ray of yellow lighting. it would mean most areas of the level where need some sort of peek into the outside so the sunlight can get in. 
I Recommend 
making the color more subtle. 
Yellow Light 
I'm still experimenting with lighting, since IKWhite is a very singular theme. I figured having a few warm lights would be a good idea, but I'd like to keep the thing mostly light cold blue (the only white light is the one from the sky so far). I'd like to keep the night sky.

The yellow light might be too strong though. 
Hey Skacky 
I'd agree with taking the yellow light down a touch - when it's surrounded by all that blue you'd probably even get away with not colouring it and it would look warm. Also, if you want a copy of http://tomeofpreach.wordpress.com/2012/12/20/dome/ that's been palette-swapped from ikblue to ikwhite, just drop me an e-mail and I'll hook you up! 
 
I like it. Don't think the color is too strong. 
For What It's Worth 
I think Zendar has the best use of coloured light in Quake that I've seen. 
 
On second thought, tone it down a bit. Or try making the spot yellow and the fill grey-blue. 
Most Blue Would Be Ideal 
but looking good. 
 
skacky you a very talent guy!

keep it up! 
Preach 
Sure, I'll send you a mail pretty soon. Domes are welcome since I already have quite a lot of brushes in the level. :p

I changed the yellow light for a very cold orange and I think it looks better. It's less piss and more subtle. 
Waterfalls And Stuff 
Nice 
.. but the waterfall has too much transparency IMHO... 
Looks Good 
but practically where is the water coming from? The top part should be set further down so it doesnt look as flat as it does at the moment.

Then again it probably will depend on player's perspective when he looks up, ie will the player be as high as where the shot's taken from? 
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