 I Agree With Shambler...
I see no need for abuse of themes. I'm sure there are plenty of variations on a theme not yet realised that would look nice (I made an experiment with wood and metal with yellow and purple lights that looked quite cool) but it needs to make some kind of sense. The grunts in e1m2 were there because it was a transition of themes.
 Meh
#10201 posted by ijed on 2013/12/25 23:01:41
Remember the tech enemies from Operation Urth Magik? Or the ogre, carrying his chainsaw and grenade launcher, but dressed in a medieval one-si. Even the player is futuristic, but still hacking through all these medieval, elder and metal settings.
As long as you've got a well realized theme and you stick to it then you're good.
 The Game Is The Bottom Line
#10202 posted by Spiney on 2013/12/26 03:41:31
You're missing out on a lot of gameplay possibilities by sticking to a single theme.
As for visuals the lo-fi and 8bit palette nature of the game ties together everything, the existing themes are pretty 'abusive' internally anyway. No need to go Madfox to make a point...
 Anyway
#10203 posted by Spiney on 2013/12/26 03:47:19
This is pretty much personal preference, hard to make strong arguments for either way.
 Mixed Themes
I posted this on my tumblr, it's a doom map with a mash of almost all the quake textures in a single level (base, metal, wizard, they're all there) and also a bunch of doom textures too. It doesn't look too bad actually but it's still seems a bit funky to me -
http://www.youtube.com/watch?v=NISa53WBq3c
 Quake Textures In Doom
Are like HD textures in Quake.
 I Like Them
I think doom does well with quakes brown loveliness.... It doesnt work as well the other way round though, Doom textures are a bit too colourful for quake IMO.
 Doom Mod
#10207 posted by Spiney on 2013/12/26 15:29:18
That actually looks pretty nice imo.
Didn't Nehahra use Doom textures in certain parts? Worked okay for the most part iirc. But prolly need to brownify them a bit I guess.
What's the resolution difference? I think Quake textures are twice the res? Id always upped the texture resolution really gradually. It probably stayed around Q3 level for the past 10 years tho :P
 Textures
#10208 posted by Rick on 2013/12/26 16:48:19
Doom and Quake were both basically done with 64x64 textures. Doom textures were often made from "patches" which were pieced together to form the final texture.
Quake 2 had a lot of 64x64, but was mostly 128x128.
With Quake 3 Arena they changed to larger textures (most were 256x256) that were down-sampled in the game to half the original size.
 Re: Mixed Themes
#10209 posted by Tronyn on 2013/12/26 17:47:05
Just mix Egyptian into everything, it works
 Mr. Tronyn
#10210 posted by spy on 2013/12/26 18:29:48
do you still have the src files of the Rapture pak?
As you remember one map has been split into two parts
it's time to join the map for its original state
pretty please
 Alas, Mr Spy
#10211 posted by Tronyn on 2013/12/26 22:56:13
I don't have the sources for anything before Masque. What's even more annoying is that years ago, like before Masque, I started a joined Rain Palisade version (I assume you mean that map), with a much bigger initial outdoor area and another vertical level.
 Well That's Disappointing, Ankh
 Re: Mixed Themes Again
#10213 posted by Tronyn on 2013/12/27 17:03:46
Was there anyone who seriously disliked this map?
https://www.quaddicted.com/reviews/qx11_z1.html
It was awesome in exactly the way Barnak described.
 The Ultimate Mashup
#10214 posted by sock on 2013/12/27 17:14:54
@Tronyn, it was ok, it was cool when the base part moved to medieval but its not the best example of theme mashups.
The turtle map by Zwiffle is the ultimate example of how a mashup map should be done, amazing stuff! :)
 Tronyn.
#10215 posted by Shambler on 2013/12/27 18:01:10
That kinda proves my point about mixed themes pretty well, yeah.
 I Don't Have The Sources For Anything Before Masque.
#10216 posted by spy on 2013/12/28 08:04:50
That's really sad now, mr.T
yeah, i was referring to a Rainpal level
 Fuck That
#10217 posted by ijed on 2013/12/28 08:32:17
Tronyn is full of levels.
I want to see his new stuff.
 Re: Mixed Themes
#10218 posted by quakis on 2013/12/29 00:14:16
https://www.quaddicted.com/reviews/ne_lend_doom.html
The Elderworld Waystation looked pretty neat mix of base in a strange environment, though it's been a long while since my last playthrough.
 Maybe A Mix Theme Speedmap Is In Order?
??
 Been Busy Playing With My New Toys. (Graphics Card, Battlefield 4 / 3)
#10220 posted by Breezeep_ on 2013/12/29 20:26:39
 Looks Cool
#10221 posted by ijed on 2013/12/29 20:56:51
Maybe some zerstorer trees could make the horizon lines more interesting, against the bright skybox.
 RingOfBreezeep
Looks good, but could be a bit more vertical. Try sloping down the grates downward, for a start?
 Sneak Peeks
#10223 posted by Orl on 2013/12/30 01:10:07
http://qrf.servequake.com/~orl/oms3ss3.jpg
http://qrf.servequake.com/~orl/oms3ss4.jpg
http://qrf.servequake.com/~orl/oms3ss5.jpg
Three not so revealing screenshots of my upcoming map, or rather maps, as it has gotten so big it had to be split into two.
 Wow
#10224 posted by SleepwalkR on 2013/12/30 01:17:48
Third shot sure looks moody!
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