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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Also... 
how do you take screenshots like that? 
 
Press "+" ingame until the HUD is gone, and then use r_drawviewmodel 0
Screenshots 
Heres my binds for screenshots, you can copy it into your config.

bind "o" "r_drawviewmodel 1;sizedown;sizedown;crosshair 2;echo Screenshot mode off"
bind "p" "r_drawviewmodel 0;sizeup;sizeup;crosshair 0;echo Screenshot mode on"
 
Hmm... 
Sweet. 
ROQ 
Looks nice! 
No. 
Quoth base enemies in medieval world? No. Unless it's a transition start like E1M2.

Looks good otherwise. 
 
yesh the big white fluffy monster is right, no base. use tronyns little arrow shooting dudes if you want grunts, they're effectively replacements for the grunt/enforcer. 
Well... 
actually e1m2quoth had a mix of base and medieval monsters, so I will have to play around with monster types until you guys like it. 
RingofQuaddamage 
Looking really nice, nice terrain sculpting. Which editor are you using?

Like in e1m2, a few base details (crates and a slipgate) will make the base monsters look at home. 
@ericw 
Re Waterfall Pool 
Bothers me that the waterfall is continually filling the small pool without it overflowing.
Besides that, looks really cool! 
Yes 
Please keep the base enemies in the medieval setting. It's freaking quake, things don't have to make sense. I don't understand the aversion to mixing themes in a game that's such a thematic mess anyway (and all the better for it!).

And yeah... put a hole in the pool :) 
Looking Good 
 
The Portal 
SG-1 ROLL OUT 
But the teleporter textured brush looks a bit weird.

Like the rest of it though, seems a bit cramped maybe? 
Mixing Themes 
I think that mixing thems in the same map is a good thing, in Quake. Here are my thoughts on this :

Quake is about parallel worlds turned mad (doomed dimensions), in an infinite Multiverse. So why not a kind of interference between them ? A dimension that turned so mad, that several other dimensions are "overlapping".

So imagine a map in which you have a main theme, and where elements of other themes are appearing here and there at start, then turned to be fulling mixed at the end of the map.

All along its path into the map, the player would say "WTF !?", "What the Hell happened here ?", "The Universe itself is doomed !"...

This would be like a kind of "dimensional nightmare". 
Teleport Brush 
Not sure about it yet, might try scaling it.

Ideally it should deform and distort while maintaining the classic starfield tex.

Will have to see what I can do.

Cramped? Yeah, unfortunately it seems thats my new style. 
Bricks And Stones And Broken Bones 
Repeating some of that red color inside the teleporter around the scene might give it a nice overall color palette. Just a thought. 
( Textures, Not Lighting ) 
 
 
You can minimize the distortion cause by the warping if you float the teleport textured brush behind the teleporter frame. Make it a rectangle just smaller than the teleporter frame and very thin. If the player can get back to the rear of the teleporter it won't look so good though. 
Spiney 
Yeah, I might make it blue instead to match the other colours.

Lighting and palette is pretty random at the moment. 
Blue Teleporttexture Was The Original Design.. 
 
Yeah 
Ended up experimenting :) 
Ijed. 
Nice detailing.

As for mixing themes, it is possible but it must have some sort of internal logic and harmony to it, Quake might be an abstract and fantastical game but that doesn't mean it should be mis-matched bullshit. 
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