
Thanks For The Kind Words
#10167 posted by
skacky on 2013/12/21 19:17:31
@Tronyn: Breakfast is one of my main source of inspiration, especially the amazing outdoor areas.
@quakis: there is some climbing involved but nothing too crazy in terms of sheer height. There is one secret, however, that overlooks a whole area and that is very high up. The verticality is mostly used by monsters such as ogres and death guards to bombard the player from ledges above. Hard/Nightmare is a challenge thanks to them.
@quaketree: these are still work in progress, I'm not really satisfied with the way they look yet.

Map 2...
I'm thinking of redoing a lot of what I have done. Here's the screenshots... it feels a bit massive when you're in the map, it's a nice scale but it feels a lot less "id" than map 1. What do you reckon?
https://www.dropbox.com/s/4xniigg0ax40yi7/Quake0006.jpg
https://www.dropbox.com/s/awpwfs4jjtl7jdx/Quake0005.jpg
https://www.dropbox.com/s/57revjzi1f0cq09/Quake0007.jpg

I Reckon
#10169 posted by
ijed on 2013/12/22 22:51:29
You lack monsters.
Patrolling.
And ambient sounds, maybe.

5th
#10170 posted by
Shambler on 2013/12/22 22:57:14
Looks good, don't scrap, keep it going.

Ringofquaddamage
#10173 posted by
nitin on 2013/12/23 02:05:11
so were you going for the Oneiros tyle from Undying? Cos it looked promising.

@nitin
#10174 posted by
Breezeep_ on 2013/12/23 14:46:31
Kinda like that, but it's loosely based off of the secret area from e1m2quoth, which was included in the pak files.

Also...
#10175 posted by
Breezeep_ on 2013/12/23 18:30:09
how do you take screenshots like that?
Press "+" ingame until the HUD is gone, and then use r_drawviewmodel 0.

Screenshots
#10177 posted by
DaZ on 2013/12/23 18:50:39
Heres my binds for screenshots, you can copy it into your config.
bind "o" "r_drawviewmodel 1;sizedown;sizedown;crosshair 2;echo Screenshot mode off"
bind "p" "r_drawviewmodel 0;sizeup;sizeup;crosshair 0;echo Screenshot mode on"

No.
#10181 posted by
Shambler on 2013/12/23 20:03:23
Quoth base enemies in medieval world? No. Unless it's a transition start like E1M2.
Looks good otherwise.
#10182 posted by
[Kona] on 2013/12/23 21:55:12
yesh the big white fluffy monster is right, no base. use tronyns little arrow shooting dudes if you want grunts, they're effectively replacements for the grunt/enforcer.

Well...
#10183 posted by
Breezeep_ on 2013/12/23 22:48:38
actually e1m2quoth had a mix of base and medieval monsters, so I will have to play around with monster types until you guys like it.

RingofQuaddamage
#10184 posted by
ericw on 2013/12/23 22:59:46
Looking really nice, nice terrain sculpting. Which editor are you using?
Like in e1m2, a few base details (crates and a slipgate) will make the base monsters look at home.

Re Waterfall Pool
#10186 posted by
Drew on 2013/12/24 04:44:55
Bothers me that the waterfall is continually filling the small pool without it overflowing.
Besides that, looks really cool!

Yes
#10187 posted by
Spiney on 2013/12/24 07:56:15
Please keep the base enemies in the medieval setting. It's freaking quake, things don't have to make sense. I don't understand the aversion to mixing themes in a game that's such a thematic mess anyway (and all the better for it!).
And yeah... put a hole in the pool :)

SG-1 ROLL OUT
#10190 posted by
DaZ on 2013/12/24 15:32:24
But the teleporter textured brush looks a bit weird.
Like the rest of it though, seems a bit cramped maybe?

Mixing Themes
#10191 posted by
Barnak on 2013/12/24 15:33:14
I think that mixing thems in the same map is a good thing, in Quake. Here are my thoughts on this :
Quake is about parallel worlds turned mad (doomed dimensions), in an infinite Multiverse. So why not a kind of interference between them ? A dimension that turned so mad, that several other dimensions are "overlapping".
So imagine a map in which you have a main theme, and where elements of other themes are appearing here and there at start, then turned to be fulling mixed at the end of the map.
All along its path into the map, the player would say "WTF !?", "What the Hell happened here ?", "The Universe itself is doomed !"...
This would be like a kind of "dimensional nightmare".