News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
That Reminds Me Of Undying

The oneiros world 
Not Dead Yet 
http://i.imgur.com/SFlcuhY.jpg
http://i.imgur.com/FTlbqBc.jpg
http://i.imgur.com/uojjpoE.jpg

Not too sure when this will be released as there is still a lot of work to be done, but there's progress. Some of you might remember this map, I posted some pictures here over a year ago or something. Long story short: I axed a large part of the map and remade a lot of stuff from the ground up, and it's a lot better now.

I'm going to release my extended speedmap probably next week btw. 
Sweet, I Think I Remember Those Old Shots 
These ones remind me of "Breakfast at Twilight" in the best way. 
I Remember Those Too 
They look even better than I remembered! 
That Looks Amazing 
 
Nice! 
looks lovely! 
Skacky 
Nice shots! btw. i liked your (not)speedmap too.
Clean cut, i like that:) 
More Screens Of My In-dev Episode 
So, another angle of map 1...

http://i.imgur.com/voIx1op.jpg

And I have started work on map 2...

http://i.imgur.com/lFR0b4t.jpg

Really going for an episode 1 vibe, I know it looks little "copyright infringement" right now but that's kind of the whole idea, only with better alignment ;) 
 
@skacky, I love the verticality you have in those shots, I hope you have some monsters patrolling, it will add to the overall ambiance. 
 
@Fifth: Loving the second shot a lot, the lighting is moody and I'm definitely getting E1M2 vibes from it.

@Skaky: Tons of height variation, scenery shapes and ceiling details is really putting that texture set to good use. Also noticing some similarities in your mapping style from Thief here, which is not a bad thing at all. Considering how tall the map seems, it mostly reminds me of "Between These Dark Walls", is there going to be a lot of climbing involved here? 
 
Edit: "skacky". I'd die for an edit button. :( 
Fifth 
I'm very impressed with them. You got the theme right too.

The second one looks very good. But i do think that it has more of a vibe of DoE, even though the episode 1 vibe is strong on it.

By the way, those lights have delay 3, don't they?, or is there a light with delay 4 or 5? I thought you were going for full Quake the way Id did. 
Looks Good 
Nice looking screen shots FE.

I would guess delay 2 or 5 on the lighting with maybe some _sunlight? Delay 3 is no attenuation. Delay 4 is "local minlight" and I've never really figured out what that does.

I never used any delay in the past, but I've been doing a lot of re-lighting lately and I'm kinda liking delay 5, as long as the wait is cranked high enough. Delay 1 with low light values can make good fill light as long as there is only one or two in an area. 
 
quakis, thanks, it's not that difficult for quake to feel moody due to the textures, ease of adding a brush under a flame and the sounds attached to texture volumes (like sky and water). It's fairly quick to get going.

coce, I have used various wait keys on the lights. Not played with delay values actually. I am trying to stay faithful to the feel of the original game but I wouldn't expect it to be exactly the same. Can't say I played a whole lot of the expansions for quake, played them maybe once and though they're good I never returned to them.

Rick, thanks. like I said, just using wait, nothing with delay.


Glad peeps like the shots, I have done a lot to that area now. It's tempting to overdo it but that would stop it being "like id did". 
@skacky 
Very nice. Love the vertical look of it and the attention to detail in the "trim" around the doors, things like that make a level "Pop" and have a sense of being. My only (albeit minor) input would be that the wall lighting sconces could be a bit less of a "Block holding a torch" and maybe a bit more detailed. 
@ FifthElephant 
I like the E1M1 shot. The varying roofline gives it a feeling of depth without looking like it went too far off of the feel of the original level. Keep up the good work. 
Shots. 
@ skacky - looking great, and having see the speedmap, I definitely trust you on consistency and build quality.


@ Fifth - still good but pretty simple, I do like the pure Id theme, although any twists with your own design would be great. 
Thanks For The Kind Words 
@Tronyn: Breakfast is one of my main source of inspiration, especially the amazing outdoor areas.

@quakis: there is some climbing involved but nothing too crazy in terms of sheer height. There is one secret, however, that overlooks a whole area and that is very high up. The verticality is mostly used by monsters such as ogres and death guards to bombard the player from ledges above. Hard/Nightmare is a challenge thanks to them.

@quaketree: these are still work in progress, I'm not really satisfied with the way they look yet. 
Map 2... 
I'm thinking of redoing a lot of what I have done. Here's the screenshots... it feels a bit massive when you're in the map, it's a nice scale but it feels a lot less "id" than map 1. What do you reckon?

https://www.dropbox.com/s/4xniigg0ax40yi7/Quake0006.jpg

https://www.dropbox.com/s/awpwfs4jjtl7jdx/Quake0005.jpg

https://www.dropbox.com/s/57revjzi1f0cq09/Quake0007.jpg 
I Reckon 
You lack monsters.


Patrolling.







And ambient sounds, maybe. 
5th 
Looks good, don't scrap, keep it going. 
Yeah, That As Well 
 
Fith 
Looks really promising! 
Ringofquaddamage 
so were you going for the Oneiros tyle from Undying? Cos it looked promising. 
@nitin 
Kinda like that, but it's loosely based off of the secret area from e1m2quoth, which was included in the pak files. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.