#10150 posted by spy on 2013/12/20 14:14:24
That Reminds Me Of Undying
The oneiros world
 Not Dead Yet
#10151 posted by skacky on 2013/12/21 04:51:23
http://i.imgur.com/SFlcuhY.jpg
http://i.imgur.com/FTlbqBc.jpg
http://i.imgur.com/uojjpoE.jpg
Not too sure when this will be released as there is still a lot of work to be done, but there's progress. Some of you might remember this map, I posted some pictures here over a year ago or something. Long story short: I axed a large part of the map and remade a lot of stuff from the ground up, and it's a lot better now.
I'm going to release my extended speedmap probably next week btw.
 Sweet, I Think I Remember Those Old Shots
#10152 posted by Tronyn on 2013/12/21 05:24:38
These ones remind me of "Breakfast at Twilight" in the best way.
 I Remember Those Too
#10153 posted by Drew on 2013/12/21 06:45:09
They look even better than I remembered!
 That Looks Amazing
#10154 posted by nitin on 2013/12/21 06:50:03
 Nice!
looks lovely!
 Skacky
#10156 posted by mfx on 2013/12/21 11:04:18
Nice shots! btw. i liked your (not)speedmap too.
Clean cut, i like that:)
 More Screens Of My In-dev Episode
So, another angle of map 1...
http://i.imgur.com/voIx1op.jpg
And I have started work on map 2...
http://i.imgur.com/lFR0b4t.jpg
Really going for an episode 1 vibe, I know it looks little "copyright infringement" right now but that's kind of the whole idea, only with better alignment ;)
#10158 posted by sock on 2013/12/21 14:41:17
@skacky, I love the verticality you have in those shots, I hope you have some monsters patrolling, it will add to the overall ambiance.
#10159 posted by quakis on 2013/12/21 14:46:32
@Fifth: Loving the second shot a lot, the lighting is moody and I'm definitely getting E1M2 vibes from it.
@Skaky: Tons of height variation, scenery shapes and ceiling details is really putting that texture set to good use. Also noticing some similarities in your mapping style from Thief here, which is not a bad thing at all. Considering how tall the map seems, it mostly reminds me of "Between These Dark Walls", is there going to be a lot of climbing involved here?
#10160 posted by quakis on 2013/12/21 14:47:30
Edit: "skacky". I'd die for an edit button. :(
 Fifth
#10161 posted by Cocerello on 2013/12/21 15:19:15
I'm very impressed with them. You got the theme right too.
The second one looks very good. But i do think that it has more of a vibe of DoE, even though the episode 1 vibe is strong on it.
By the way, those lights have delay 3, don't they?, or is there a light with delay 4 or 5? I thought you were going for full Quake the way Id did.
 Looks Good
#10162 posted by Rick on 2013/12/21 15:36:32
Nice looking screen shots FE.
I would guess delay 2 or 5 on the lighting with maybe some _sunlight? Delay 3 is no attenuation. Delay 4 is "local minlight" and I've never really figured out what that does.
I never used any delay in the past, but I've been doing a lot of re-lighting lately and I'm kinda liking delay 5, as long as the wait is cranked high enough. Delay 1 with low light values can make good fill light as long as there is only one or two in an area.
quakis, thanks, it's not that difficult for quake to feel moody due to the textures, ease of adding a brush under a flame and the sounds attached to texture volumes (like sky and water). It's fairly quick to get going.
coce, I have used various wait keys on the lights. Not played with delay values actually. I am trying to stay faithful to the feel of the original game but I wouldn't expect it to be exactly the same. Can't say I played a whole lot of the expansions for quake, played them maybe once and though they're good I never returned to them.
Rick, thanks. like I said, just using wait, nothing with delay.
Glad peeps like the shots, I have done a lot to that area now. It's tempting to overdo it but that would stop it being "like id did".
 @skacky
#10164 posted by quaketree on 2013/12/21 18:08:22
Very nice. Love the vertical look of it and the attention to detail in the "trim" around the doors, things like that make a level "Pop" and have a sense of being. My only (albeit minor) input would be that the wall lighting sconces could be a bit less of a "Block holding a torch" and maybe a bit more detailed.
 @ FifthElephant
#10165 posted by quaketree on 2013/12/21 18:10:18
I like the E1M1 shot. The varying roofline gives it a feeling of depth without looking like it went too far off of the feel of the original level. Keep up the good work.
 Shots.
#10166 posted by Shambler on 2013/12/21 18:37:30
@ skacky - looking great, and having see the speedmap, I definitely trust you on consistency and build quality.
@ Fifth - still good but pretty simple, I do like the pure Id theme, although any twists with your own design would be great.
 Thanks For The Kind Words
#10167 posted by skacky on 2013/12/21 19:17:31
@Tronyn: Breakfast is one of my main source of inspiration, especially the amazing outdoor areas.
@quakis: there is some climbing involved but nothing too crazy in terms of sheer height. There is one secret, however, that overlooks a whole area and that is very high up. The verticality is mostly used by monsters such as ogres and death guards to bombard the player from ledges above. Hard/Nightmare is a challenge thanks to them.
@quaketree: these are still work in progress, I'm not really satisfied with the way they look yet.
 Map 2...
I'm thinking of redoing a lot of what I have done. Here's the screenshots... it feels a bit massive when you're in the map, it's a nice scale but it feels a lot less "id" than map 1. What do you reckon?
https://www.dropbox.com/s/4xniigg0ax40yi7/Quake0006.jpg
https://www.dropbox.com/s/awpwfs4jjtl7jdx/Quake0005.jpg
https://www.dropbox.com/s/57revjzi1f0cq09/Quake0007.jpg
 I Reckon
#10169 posted by ijed on 2013/12/22 22:51:29
You lack monsters.
Patrolling.
And ambient sounds, maybe.
 5th
#10170 posted by Shambler on 2013/12/22 22:57:14
Looks good, don't scrap, keep it going.
 Yeah, That As Well
#10171 posted by ijed on 2013/12/22 22:59:01
 Fith
#10172 posted by Breezeep_ on 2013/12/23 01:21:44
Looks really promising!
 Ringofquaddamage
#10173 posted by nitin on 2013/12/23 02:05:11
so were you going for the Oneiros tyle from Undying? Cos it looked promising.
 @nitin
#10174 posted by Breezeep_ on 2013/12/23 14:46:31
Kinda like that, but it's loosely based off of the secret area from e1m2quoth, which was included in the pak files.
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