Multi-reply Time!
#10139 posted by
Breezeep_ on 2013/12/18 21:40:04
@skacky Looks very nice! what engine are you using in the screenshots?
@sock Beautiful! can't wait to play it tomorrow!
Looking For A Few Testers...
This is map 1 of my quake like id did theme. Demos and feedback is what I am looking for. Just email me, in my profile, for the file.
http://i.imgur.com/6zOPaEx.jpg
http://i.imgur.com/hNi29qi.jpg
Skacky...
I have a little advice, some of your lights in your map look a little dull. Sometimes it's a good idea to put a small but very bright light near the actual source... It looks a lot better.
Sorry
#10143 posted by
ijed on 2013/12/19 17:00:28
Too busy at the moment.
But on the subject of lighting, just as an experiment try putting a ball of lights floating in the middle of the room (no source) with key values
light 10
wait 0.25
delay 2
This style of fill lighting should make those flat shapes and sharp edges look a lot more interesting.
You'll probably need to experiment quite a bit though, those values are just off the top of my head.
5th
#10144 posted by
negke on 2013/12/19 18:38:50
That looks properly id-styled. gj
Ringofquaddamage
#10147 posted by
RickyT33 on 2013/12/20 09:16:12
that reminds me of part of e1m2Quoth by Kell (comes with Quoth IIRC). Sweet stuff :)
Great Start.
#10148 posted by
Shambler on 2013/12/20 12:47:53
Strong style already, stick with it.
That Reminds Me Of Undying
#10149 posted by
nitin on 2013/12/20 12:52:05
#10150 posted by
spy on 2013/12/20 14:14:24
That Reminds Me Of Undying
The oneiros world
Not Dead Yet
#10151 posted by
skacky on 2013/12/21 04:51:23
http://i.imgur.com/SFlcuhY.jpg
http://i.imgur.com/FTlbqBc.jpg
http://i.imgur.com/uojjpoE.jpg
Not too sure when this will be released as there is still a lot of work to be done, but there's progress. Some of you might remember this map, I posted some pictures here over a year ago or something. Long story short: I axed a large part of the map and remade a lot of stuff from the ground up, and it's a lot better now.
I'm going to release my extended speedmap probably next week btw.
Sweet, I Think I Remember Those Old Shots
#10152 posted by Tronyn on 2013/12/21 05:24:38
These ones remind me of "Breakfast at Twilight" in the best way.
I Remember Those Too
#10153 posted by
Drew on 2013/12/21 06:45:09
They look even better than I remembered!
Skacky
#10156 posted by
mfx on 2013/12/21 11:04:18
Nice shots! btw. i liked your (not)speedmap too.
Clean cut, i like that:)
More Screens Of My In-dev Episode
So, another angle of map 1...
http://i.imgur.com/voIx1op.jpg
And I have started work on map 2...
http://i.imgur.com/lFR0b4t.jpg
Really going for an episode 1 vibe, I know it looks little "copyright infringement" right now but that's kind of the whole idea, only with better alignment ;)
#10158 posted by
sock on 2013/12/21 14:41:17
@skacky, I love the verticality you have in those shots, I hope you have some monsters patrolling, it will add to the overall ambiance.
#10159 posted by
quakis on 2013/12/21 14:46:32
@Fifth: Loving the second shot a lot, the lighting is moody and I'm definitely getting E1M2 vibes from it.
@Skaky: Tons of height variation, scenery shapes and ceiling details is really putting that texture set to good use. Also noticing some similarities in your mapping style from Thief here, which is not a bad thing at all. Considering how tall the map seems, it mostly reminds me of "Between These Dark Walls", is there going to be a lot of climbing involved here?
#10160 posted by
quakis on 2013/12/21 14:47:30
Edit: "skacky". I'd die for an edit button. :(
Fifth
#10161 posted by
Cocerello on 2013/12/21 15:19:15
I'm very impressed with them. You got the theme right too.
The second one looks very good. But i do think that it has more of a vibe of DoE, even though the episode 1 vibe is strong on it.
By the way, those lights have delay 3, don't they?, or is there a light with delay 4 or 5? I thought you were going for full Quake the way Id did.
Looks Good
#10162 posted by
Rick on 2013/12/21 15:36:32
Nice looking screen shots FE.
I would guess delay 2 or 5 on the lighting with maybe some _sunlight? Delay 3 is no attenuation. Delay 4 is "local minlight" and I've never really figured out what that does.
I never used any delay in the past, but I've been doing a lot of re-lighting lately and I'm kinda liking delay 5, as long as the wait is cranked high enough. Delay 1 with low light values can make good fill light as long as there is only one or two in an area.
quakis, thanks, it's not that difficult for quake to feel moody due to the textures, ease of adding a brush under a flame and the sounds attached to texture volumes (like sky and water). It's fairly quick to get going.
coce, I have used various wait keys on the lights. Not played with delay values actually. I am trying to stay faithful to the feel of the original game but I wouldn't expect it to be exactly the same. Can't say I played a whole lot of the expansions for quake, played them maybe once and though they're good I never returned to them.
Rick, thanks. like I said, just using wait, nothing with delay.
Glad peeps like the shots, I have done a lot to that area now. It's tempting to overdo it but that would stop it being "like id did".