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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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digs

Read the main topic.

Need a place to host your screenshots? Upload them here:
http://shub-hub.quaddicted.com (password is ilovetheshubhub) or here: http://www.quaketastic.com/ (same password) 
Willem 
http://shub-hub.quaddicted.com/ not available.

http://www.quaketastic.com/ now have new design and require login and password. 
 
If the quaketastic login hasn't changed recently, it's

Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff 
Johnny Law 
It's worked. Thanks 
 
The password was changed when the site switched owners. Seems arbitrary and counterproductive, a way to make it even more exclusive. In my view, it would be fine if the login information was stored in an on-site faq or readme.txt in the root folder along with the general rules - so there's only one hurdle involved which is finding the site in the first place. I doubt people would spam it with junk or warez, and if so, action against it could be taken then. 
Make It Take Either 
 
It Was Kinda An Institution 
 
 
* is shub hub down permanently?

* is the quaketastic password going to stay the way it is? (post #10128)?

If so I can edit the thread topic to be more accurate. 
Metl 
Yeah, password is going to stay like this.

shub-hub.com is actually up and running, but I haven't installed a script (yet). If there's demand, I will, although I don't really know why we would need to places to store files. 
Due To Demand, And Because I Was Bored 
I improved my speedmap a tad (changed how the last arena is accessed, mainly) and added some eye candy/changed some monsters here and there so they are more efficient. Anyone wanna test it to see if everything works fine before I release it? It's short.

Pictures for the people who didn't play it:
http://i.imgur.com/H3rsuMT.jpg
http://i.imgur.com/zPPUSPq.jpg 
Tomorrow 
Lonely Knights

@Skacky, looks sweet :) now I want to make a metal map :D 
Skacky 
I sometimes think to myself how i don't like the metal theme, but then i look at shots like this and change my mind :D 
Multi-reply Time! 
@skacky Looks very nice! what engine are you using in the screenshots?

@sock Beautiful! can't wait to play it tomorrow! 
Looking For A Few Testers... 
This is map 1 of my quake like id did theme. Demos and feedback is what I am looking for. Just email me, in my profile, for the file.

http://i.imgur.com/6zOPaEx.jpg
http://i.imgur.com/hNi29qi.jpg 
Nice Shadows 
 
Skacky... 
I have a little advice, some of your lights in your map look a little dull. Sometimes it's a good idea to put a small but very bright light near the actual source... It looks a lot better. 
Sorry 
Too busy at the moment.

But on the subject of lighting, just as an experiment try putting a ball of lights floating in the middle of the room (no source) with key values

light 10
wait 0.25
delay 2

This style of fill lighting should make those flat shapes and sharp edges look a lot more interesting.

You'll probably need to experiment quite a bit though, those values are just off the top of my head. 
5th 
That looks properly id-styled. gj 
Updates 
* Seal Of Approval * 
 
Ringofquaddamage 
that reminds me of part of e1m2Quoth by Kell (comes with Quoth IIRC). Sweet stuff :) 
Great Start. 
Strong style already, stick with it. 
That Reminds Me Of Undying 
 
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