#10126 posted by
JneeraZ on 2013/12/17 16:53:51
digs
Read the main topic.
Need a place to host your screenshots? Upload them here:
http://shub-hub.quaddicted.com (password is ilovetheshubhub) or here:
http://www.quaketastic.com/ (same password)

Willem
#10127 posted by
digs on 2013/12/17 17:06:00
http://shub-hub.quaddicted.com/ not available.
http://www.quaketastic.com/ now have new design and require login and password.
#10128 posted by
Joel B on 2013/12/17 17:12:26
If the quaketastic login hasn't changed recently, it's
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
#10130 posted by
negke on 2013/12/17 19:19:16
The password was changed when the site switched owners. Seems arbitrary and counterproductive, a way to make it even more exclusive. In my view, it would be fine if the login information was stored in an on-site faq or readme.txt in the root folder along with the general rules - so there's only one hurdle involved which is finding the site in the first place. I doubt people would spam it with junk or warez, and if so, action against it could be taken then.

It Was Kinda An Institution
#10132 posted by
RickyT33 on 2013/12/17 19:56:08
#10133 posted by
metlslime on 2013/12/17 20:36:54
* is shub hub down permanently?
* is the quaketastic password going to stay the way it is? (post #10128)?
If so I can edit the thread topic to be more accurate.

Metl
#10134 posted by
SleepwalkR on 2013/12/17 21:41:53
Yeah, password is going to stay like this.
shub-hub.com is actually up and running, but I haven't installed a script (yet). If there's demand, I will, although I don't really know why we would need to places to store files.

Due To Demand, And Because I Was Bored
#10136 posted by
skacky on 2013/12/18 19:01:26
I improved my speedmap a tad (changed how the last arena is accessed, mainly) and added some eye candy/changed some monsters here and there so they are more efficient. Anyone wanna test it to see if everything works fine before I release it? It's short.
Pictures for the people who didn't play it:
http://i.imgur.com/H3rsuMT.jpg
http://i.imgur.com/zPPUSPq.jpg

Tomorrow
#10137 posted by
sock on 2013/12/18 19:23:47
Lonely Knights
@Skacky, looks sweet :) now I want to make a metal map :D

Skacky
#10138 posted by
Spiney on 2013/12/18 20:04:48
I sometimes think to myself how i don't like the metal theme, but then i look at shots like this and change my mind :D

Multi-reply Time!
#10139 posted by
Breezeep_ on 2013/12/18 21:40:04
@skacky Looks very nice! what engine are you using in the screenshots?
@sock Beautiful! can't wait to play it tomorrow!

Looking For A Few Testers...
This is map 1 of my quake like id did theme. Demos and feedback is what I am looking for. Just email me, in my profile, for the file.
http://i.imgur.com/6zOPaEx.jpg
http://i.imgur.com/hNi29qi.jpg

Skacky...
I have a little advice, some of your lights in your map look a little dull. Sometimes it's a good idea to put a small but very bright light near the actual source... It looks a lot better.

Sorry
#10143 posted by
ijed on 2013/12/19 17:00:28
Too busy at the moment.
But on the subject of lighting, just as an experiment try putting a ball of lights floating in the middle of the room (no source) with key values
light 10
wait 0.25
delay 2
This style of fill lighting should make those flat shapes and sharp edges look a lot more interesting.
You'll probably need to experiment quite a bit though, those values are just off the top of my head.

5th
#10144 posted by
negke on 2013/12/19 18:38:50
That looks properly id-styled. gj

Ringofquaddamage
#10147 posted by
RickyT33 on 2013/12/20 09:16:12
that reminds me of part of e1m2Quoth by Kell (comes with Quoth IIRC). Sweet stuff :)

Great Start.
#10148 posted by
Shambler on 2013/12/20 12:47:53
Strong style already, stick with it.

That Reminds Me Of Undying
#10149 posted by
nitin on 2013/12/20 12:52:05