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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Shots: 
#10055 posted by ijed
Hard to tell but looks pretty cool from shots. Maybe a bit boxy in places. Sizeable already which is great.

#10057 posted by mfx
Looks cool, I like the grey tower textures and vertical scale in shot 2. Shot 1 the hazard tex on the grill doesn't look good!

#10062 posted by Rick
Style is very nice as are walls, room a bit empty. Pent is okay but not that interesting.

#10064 posted by FifthElephant
Like it, this is the sort of stuff I do appreciated wandering around a map. I might not notice it when I first go into an area but all that sort of detailing helps.

#10071 posted by RingofQuaddamage
Can't see much but like the swampy atmosphere and torch lighting. Keep it going.

#10088 posted by FifthElephant
Looks very Id and decently done. I would prefer beefing out of designs (doesn't have to be too much) and gameplay compared to Id maps tho.

#10097 posted by ijed
That looks cool, although image quality / pixellation is horrible. Nice variety and designs and nice details.

#10100 posted by Hrimfaxi
Looks good, great detailing in that, especially last shot.

Lots of maps in the works, great stuff, keep it going guys. Have still been loving all the Q1 SP recently. 
Bit Of A Redesign... 
I decided to make a new starting point of my map because I felt that I kinda screwed up or ran out of ideas on the last one. I also experimented with sunlight and sunlight color on this one. Anyways, SCREENIES COMETH!
http://i.imgur.com/oSv39zs.jpg
http://i.imgur.com/tM2ffhD.jpg
http://i.imgur.com/1wXBsUb.jpg 
 
pink <3 
Needs Moar Pink! 
Actually, it doesn't. 
Don't Listen To Shambler 
MOAR PINK! MOAR!!! 
Faaaabulous... 
 
@quaketree 
Thank you! :) 
Pink 
Interestingly, the actual RGB value for the center of the ubiquitous light3_8 texture is 219 195 187, which is a fairly pinkish color.

When I first started putting colored light in Quake maps I tried using that value as the color for light entities associated with that texture, but I decided it was just a little too much color. I now use 255 240 240 for that texture.

Colored lighting is a tricky thing to get looking right in Quake. 
Looks Great 
 
 
How upload files to www.quaketastic.com ? I don't have login/pass 
 
digs

Read the main topic.

Need a place to host your screenshots? Upload them here:
http://shub-hub.quaddicted.com (password is ilovetheshubhub) or here: http://www.quaketastic.com/ (same password) 
Willem 
http://shub-hub.quaddicted.com/ not available.

http://www.quaketastic.com/ now have new design and require login and password. 
 
If the quaketastic login hasn't changed recently, it's

Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff 
Johnny Law 
It's worked. Thanks 
 
The password was changed when the site switched owners. Seems arbitrary and counterproductive, a way to make it even more exclusive. In my view, it would be fine if the login information was stored in an on-site faq or readme.txt in the root folder along with the general rules - so there's only one hurdle involved which is finding the site in the first place. I doubt people would spam it with junk or warez, and if so, action against it could be taken then. 
Make It Take Either 
 
It Was Kinda An Institution 
 
 
* is shub hub down permanently?

* is the quaketastic password going to stay the way it is? (post #10128)?

If so I can edit the thread topic to be more accurate. 
Metl 
Yeah, password is going to stay like this.

shub-hub.com is actually up and running, but I haven't installed a script (yet). If there's demand, I will, although I don't really know why we would need to places to store files. 
Due To Demand, And Because I Was Bored 
I improved my speedmap a tad (changed how the last arena is accessed, mainly) and added some eye candy/changed some monsters here and there so they are more efficient. Anyone wanna test it to see if everything works fine before I release it? It's short.

Pictures for the people who didn't play it:
http://i.imgur.com/H3rsuMT.jpg
http://i.imgur.com/zPPUSPq.jpg 
Tomorrow 
Lonely Knights

@Skacky, looks sweet :) now I want to make a metal map :D 
Skacky 
I sometimes think to myself how i don't like the metal theme, but then i look at shots like this and change my mind :D 
Multi-reply Time! 
@skacky Looks very nice! what engine are you using in the screenshots?

@sock Beautiful! can't wait to play it tomorrow! 
2 posts not shown on this page because they were spam
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