"go Map"
is the correct answer
#10088 posted by [Kona] on 2017/06/28 09:42:04
If I were to ever map again, it wouldn't be for vanilla Quake. I'd want to maybe use the Quake engine or Q2 and make a new game. Pretty much like Quake (spiritual successor). There's a big gap in the indie market where none of them are able to make a good old skool, retro I guess they like to call in, FPS. Sell it on Steam of course for like $10-$15. That much work should not go unrewarded and the industry is more open to older graphics now, when it's intended. The push for the best graphics and engine are over.
But I've got no time to do that.
I thought Sock was doing something like that with the fantasy stuff he was doing, something commercial quality. But maybe not anymore if he's cancelled it.
#10089 posted by negke on 2017/06/28 10:13:24
AD_Sepulcher, Tronyn merger, now Kona's maps merged into a sprawling megamap, couple more. Then all released as an indie game.
1/3 Discount Off PREY
#10090 posted by Shambler on 2017/06/28 10:59:55
Possibly better than all the 5.5/10 games Kona is forcing himself to play ;)
I Like Konas Idea
If theres any room for guest mappers let me know ;)
Another Retro Fps On The Horizon
#10092 posted by killpixel on 2017/06/28 22:20:12
Uh Huh
#10093 posted by Shambler on 2017/06/28 23:34:21
[DUNG]
Why?
#10094 posted by killpixel on 2017/06/29 00:05:29
Stray Should Learn From The Master
#10095 posted by anonymous user on 2017/06/29 03:12:20
OMG
#10096 posted by anonymous user on 2017/06/29 03:27:48
this is bad.
Stray
I would keep an open mind with Stray.
Castle is actually responsible for some of the maps in the semi-official Doom 2 wad 'No Rest For The Living'.
#10098 posted by [Kona] on 2017/06/29 23:34:52
Were they good maps?
I hope he can at least make an effort to animate the models instead of having them floating across the floor. The Imp models looks alright too, so it could have promise, one day. The fact this gets shown publically suggests he thinks it's okay already.
Yes, They Were Good
#10099 posted by killpixel on 2017/06/30 00:05:55
I believe castle and one other were responsible for No Rest for the Living.
I hope he can at least make an effort to animate the models instead of having them floating across the floor. The Imp models looks alright too, so it could have promise, one day. The fact this gets shown publically suggests he thinks it's okay already.
I think you're confusing two separate projects by different people? The doom stuff in UE is not Stray.
#10100 posted by khreathor on 2017/06/30 00:09:06
btw. I'm playing Serious Sam's Bogus Detour
Very nice game! Huge props for modding capabilities.
Kona
they were excellent maps, bundled with the XBLA version of Doom 2 (hence semi-official). In fact it became my default way of playing Doom 2 for a long time.
I trust he will spend a lot of time nailing down the gameplay mechanics before anything else.
Started Alien Isolation.
#10102 posted by Shambler on 2017/06/30 14:29:44
A bit late I know but hey it's not that previous-gen. Very nice gfx and atmosphere. Surprising variety of interactions so far. But the ridiculous sparse auto-saves (none by any significant gameplay events / pauses / cutscenes) and the trial and error stealth mechanics really suck dick together. Scary alien and synths are less scary when you're bored replaying from half an hour back.
5.5/10 so far.
#10103 posted by skacky on 2017/06/30 14:35:10
You're aware there are manual save points, right?
@Shambler Re: AlienISO
#10104 posted by damage_inc on 2017/06/30 14:58:57
May I offer you a "tip(or 2)". No spoliers ofc.
As Skacky pointed out there are save stations scattered about that beep pretty distinctly when you are near.
For me the only thing wrong with that game is how on Nightmare the humans are 360 no scope one shot aim bots :( And also, on any difficulty they shoot through "solid" matter.
I used to speedrun it, have over 1200 hours in game!!
Too Late
#10105 posted by negke on 2017/06/30 16:33:41
Already uninstalled/removed from account/refunded.
Save Stations.
#10106 posted by Shambler on 2017/06/30 17:18:41
Yeah I know those.
I use a save station. Then I play a bit and continue through the game. I complete a task. There's a mini-cutscene. No auto-save like there would be in every other post-2000 non-Souls game ever released. I play a bit more. The Alien appears, decides out of the 15 route choices around whatever particular maze I'm in, it will choose the one that involves eating my fucking face off. Die, reload....back at the fucking save station which might as well be on a different planet. Play a bit, task, cutscene, etc again. This time do all of that, then retrace steps to the save station that is miles back, retrace steps forward, etc etc.
#10107 posted by skacky on 2017/06/30 17:33:44
Stop running around and the Alien won't catch you.
SURE THING BRO
#10108 posted by Shambler on 2017/06/30 18:45:26
When I have to complete a mission like get some fucker's keycard and I hear and track the alien going to the far side of the complex and creep out towards the keycard and/or next hiding place and suddenly the fucking thing trots back and glares at from me from 3m away, I'll just sit there and hope it thinks I'm a piece of funny-shaped furniture and not SCOOP MY BRAINS OUT THROUGH MY FACE LIKE IT DID IN EXACTLY THAT SAME SITUATION LAST NIGHT which was when I gave up playing.
#10109 posted by skacky on 2017/06/30 18:48:39
Walking and running makes noise and attracts the Alien. Crouching doesn't. Not my fault you're bad at the game.
Yeah Funny That I Was Obviously Crouching.
#10110 posted by Shambler on 2017/06/30 19:01:04
It is your fault that you're bad at giving advice on the interwebs tho.
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