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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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@Ijed 
Yeah, its a quoth sp in the making. I apologize for the dark screenshots though. 
Don't Worry About It 
And good luck! 
Ringofquaddamage 
looks moody, but the walls need more detailing or breaking up.

Btw, I could see the shots fine, not too dark at my end. 
 
"I'm thinking of that one room in id1 where for no reason there's a Q shadow on the floor."

Actually that shadow is the clue for a secret on the back side of the teleporter that it's in front of that leads to the roof, a quad damage and a fiend. (E1M4 I think, maybe E1M5). That one was done using a func_illusionary )or maybe a func_wall) disguised as a sky texture and a solid "Q" shape with a normal texture on it above that (inside a box made up of a sky texture). That was about 2 player heights or so over the floor

What I was describing was for very tall spaces like the one in the screenshot where there is no way to do that and still have a crisp shadow. 
 
I messed around with this room for a couple of hours today. Never really got it looking much better but did manage to increase the marksurfaces by over 600, so I just gave up for now. I did find out that I can't really change the floor much because there's stuff under it that would be too much trouble to modify.

Here's a shot with the pentagram light "on".

Screenshot 
Pentagram Shadow 
is hawt. :D 
Looks Great 
Can't wait to play. 
WTF Did I Just Find 
Otp 
I have seen those before. My guess may be necros for those since he likes to use doom textures. 
OTP 
I think those shots are fom tronyn. 
Pentashadow 
Awesome!

Gonna have to rip off the idea now. But that involves me making a nine point symbol because of... never mind.

Quaketree; yeah I remember. The red castle level with the various types of trap in it. And that's one of my favourite secrets as well. Really sets the tone for good secret hunting "something's not right here..." But it's not just a wonky texture or something. 
Heh 
yeah those are my shots, I did post them somewhere in this thread... that map is still coming but alas progress is slow. 
@nitin 
That's why it's a wip, what did you expect? :P 
New Project... 
Working on a new thing, calling it "Quake As Id Did"... yep, I stole the idea. So it's QUAID for short. Not sure if I will keep the name tbh. This is about 30% on the first map. The idea is to make something simple, fun and faithful to the original game style.

http://www.quaketastic.com/files/screen_shots/quaid1.jpg
http://www.quaketastic.com/files/screen_shots/quaid2.jpg
http://www.quaketastic.com/files/screen_shots/quaid3.jpg


I could make something more detailed and crazy but I am working a lot and don't have the energy to pour in detail like I did with Deck. This is like a de-stress project. Mapping therapy. I think this would make a good community project but it's just me on it right now :) 
 
Those look fantastic! Make me really really excited.

(Please add at least some misaligned or badly cut off textures, if only to annoy negke!) 
Hahahaha... 
I honestly thought to myself "you know, if this is going to be exactly like id did then maybe I should screw up the alignment".

I can't bring myself to do it. I have OCD. 
Nice 
but if it's as id did it, you need to unalign 50% of your textures ;) 
 
The base maps have terrible alignment issues, the other maps are nowhere near as bad. No idea why that is. 
 
It must be that Romero was going to go back and put in secret doors for every misaligned texture, but he ran out of time. Yup.

Also... QUAAAAAAID: http://3.bp.blogspot.com/-ESYPfqNZfpo/UCppEbTJQfI/AAAAAAAAiZE/beUp2hkMWwc/s640/TOTAL-RECALL-KUATO.jpg 
The Thing That I Noticed... 
in DTWID was that in general the weapons, items, secrets and enemy types and counts were pretty much the same in the relative sense of the original id maps that they are supposed to replace. Done entirely differently of course but there were a lot of similar ideas used in different ways. The same goes for D2TWID. I got the feeling that they were going for the same basic game balance but with entirely different layouts.

Just something to keep in mind as you progress. Good luck. 
Yep 
There will be a progressional feel through maps in the same way here. Most SP maps now are singular experiences with every enemy and weapon appearing. Mine will try and retain that classic feel. 
@Fifth 
Minor nitpick regarding the title, rather than calling it "Quake As Id Did", might be neat to be consistent with the Doom releases and call it "Quake The Way Id Did". Makes these projects feel more like a set with a common goal then.

Nice start so far though, have any plans to tackle other themes? 
Telefragged 
Looks Sweet 
 
Rick And Tronyn 
Rick's Pentagram is kicking ass. Especially the shadow on the floor. Nice touch.

Tronyn, those editor shots look sweet! 
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