Netradiant!
#10064 posted by Spirit on 2010/08/23 23:49:27
Hmm
#10065 posted by nonentity on 2010/08/24 13:32:11
They forked from 1.5? Eugh
Yeah
#10066 posted by Zwiffle on 2010/08/24 16:16:17
I use NetRadiant, and it's marginally better I think than 1.5 but not as good as when SPoG worked on 1.5. Those were the days man.
Hmm
#10067 posted by nonentity on 2010/08/24 20:38:30
Meh, I always prefered 1.4 and refused to update tbh...
Dude
#10068 posted by negke on 2010/08/24 23:06:48
Missing some of the GTK dependencies perhaps?
Netradiant, otherwise Quest (Yes!).
Newskip
#10069 posted by necros on 2010/08/29 00:46:07
i have newskip 1.0 from quaddicted,
when am i supposed to run it? obviously after bsp, but before vis/light, or after?
the text file doesn't say when to run it. :P
I Always Run It Last
#10070 posted by RickyT33 on 2010/08/29 00:49:25
just to be safe :)
What Are The Rules For Waterskip?
#10071 posted by RickyT33 on 2010/08/29 00:49:55
What does the name of the texture have to be?
?
#10072 posted by necros on 2010/08/29 00:53:42
the wad that comes with the tool has "*waterskip" in there.
Oh I Forgot To Ask
#10073 posted by necros on 2010/08/29 00:54:39
is it ok to run newskip all the time? even if you don't have any skip textures?
Yeah...
#10074 posted by metlslime on 2010/08/29 01:53:01
newskip will do nothing if you have no skip textures.
and, if you run it twice, the second time it won't do anything (though it will say the same thing as the first time, i.e. "removed X surfaces")
you can run it anytime after qbsp.
Cool
#10075 posted by necros on 2010/08/29 02:05:36
thanks!
#10076 posted by gb on 2010/08/29 23:19:35
The new hmap2 doesn't seem to care if you use skip or waterskip, the results were the same when I tried it.
I did use waterskip just to play nice.
BSP Editing Help 1
#10077 posted by ranger on 2010/08/30 19:34:23
e1m1 is named: The Slipgate Complex - If I wanted to rename it to: Tele Zone, how could I?
Maps I Made
#10078 posted by nonentity on 2010/08/30 20:56:57
Any particular reason you'd want to that doesn't involve stealing someone else's work?
Just recompile from source with a new message key in worldspawn. Else stop changing other people's work.
You Don't Even Need The Source...
#10079 posted by rj on 2010/08/30 21:14:44
adquedit (http://www.quaketerminus.com/tools/adquedit_v13.zip) lets you edit entity data in bsp files. useful if you want to change trigger_changelevel values to put your own little episode together; not sure why you'd want to just rename a map but the value should be found right at the top (under the worldspawn key as said above)
Gg Func
#10080 posted by rj on 2010/08/30 21:15:27
Snazzy Rj, Thanks Man!
#10081 posted by Ranger on 2010/08/31 11:44:37
nonentity don't be lame - I just renaming some of ID's maps
.....here We Go.....
#10082 posted by RickyT33 on 2010/08/31 12:28:39
*Popcorn Out*
#10083 posted by metlslime on 2010/08/31 19:39:03
be sure to update the wikipedia page to reflect the new names...
#10084 posted by gb on 2010/09/01 01:00:52
GPL means he can do whatever he wants with it, as long as he releases his source (if he even releases).
pretty sure romero was ok with that when he released the map sources under the GPL.
Duh
#10085 posted by Spirit on 2010/09/01 08:53:01
He is obviously trying to edit the copyrighted .bsp files though.
So What
#10086 posted by negke on 2010/09/01 11:24:02
Don't make a fuss about it.
Agreed.
#10087 posted by Drew on 2010/09/01 16:47:57
anyone who makes a fuss about it is obviously a latent homosexual. just saying.
It's Scientifically Proven
#10088 posted by SleepwalkR on 2010/09/01 17:12:13
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