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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Ubuntu & GtkRadiant. 
Would anyone know off hand why Gtkradiant wont work under Ubuntu 10.04? When I run it I get this error:

Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed

(process:1680): Gdk-CRITICAL (recursed) **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
aborting...
Aborted

Any ideas?

Also can anyone suggest any alternative map editors? (Ideally one that will run under Linux.)

Cheers! 
Ubuntu & GtkRadiant. 
Would anyone know off hand why Gtkradiant wont work under Ubuntu 10.04? When I run it I get this error:

Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed

(process:1680): Gdk-CRITICAL (recursed) **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
aborting...
Aborted

Any ideas?

Also can anyone suggest any alternative map editors? (Ideally one that will run under Linux.)

Cheers! 
Netradiant! 
Hmm 
They forked from 1.5? Eugh 
Yeah 
I use NetRadiant, and it's marginally better I think than 1.5 but not as good as when SPoG worked on 1.5. Those were the days man. 
Hmm 
Meh, I always prefered 1.4 and refused to update tbh... 
Dude 
Missing some of the GTK dependencies perhaps?
Netradiant, otherwise Quest (Yes!). 
Newskip 
i have newskip 1.0 from quaddicted,
when am i supposed to run it? obviously after bsp, but before vis/light, or after?

the text file doesn't say when to run it. :P 
I Always Run It Last 
just to be safe :) 
What Are The Rules For Waterskip? 
What does the name of the texture have to be? 
the wad that comes with the tool has "*waterskip" in there. 
Oh I Forgot To Ask 
is it ok to run newskip all the time? even if you don't have any skip textures? 
Yeah... 
newskip will do nothing if you have no skip textures.

and, if you run it twice, the second time it won't do anything (though it will say the same thing as the first time, i.e. "removed X surfaces")

you can run it anytime after qbsp. 
Cool 
thanks! 
 
The new hmap2 doesn't seem to care if you use skip or waterskip, the results were the same when I tried it.

I did use waterskip just to play nice. 
BSP Editing Help 1 
e1m1 is named: The Slipgate Complex - If I wanted to rename it to: Tele Zone, how could I? 
Maps I Made 
Any particular reason you'd want to that doesn't involve stealing someone else's work?

Just recompile from source with a new message key in worldspawn. Else stop changing other people's work. 
You Don't Even Need The Source... 
adquedit (http://www.quaketerminus.com/tools/adquedit_v13.zip) lets you edit entity data in bsp files. useful if you want to change trigger_changelevel values to put your own little episode together; not sure why you'd want to just rename a map but the value should be found right at the top (under the worldspawn key as said above) 
Gg Func 
Snazzy Rj, Thanks Man! 
nonentity don't be lame - I just renaming some of ID's maps 
.....here We Go..... 
*Popcorn Out* 
 
be sure to update the wikipedia page to reflect the new names... 
 
GPL means he can do whatever he wants with it, as long as he releases his source (if he even releases).

pretty sure romero was ok with that when he released the map sources under the GPL. 
Duh 
He is obviously trying to edit the copyrighted .bsp files though. 
So What 
Don't make a fuss about it. 
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