#10055 posted by roblot on 2010/08/08 01:18:32
I think RaverX speaks another language, so instead of saying duplicate, he said duplicator. Quark might also have mapping instructions in many languages, thus making it popular around the world. I don't know though.
#10056 posted by necros on 2010/08/08 01:46:35
one of the things quark has over every other editor out there is that objects in a map are visible in a tree list. you can click and drag brushes and entities into folders as well to organize things (much easier to see that wc's visgroups and radiant's non-existant groups...). there's a special folder called a duplicator folder (may have changed since i last used quark for mapping which was like 10 years ago) which essentially copies everything in the folder X number of times. it also allows you to mirror the brushes and rotate them.
the closest i can think of would be if you're working with instanced geometry in a 3d editing package. you change the original and all other instances are updated to match.
...at least, that's what i remember of it. :x
#10057 posted by mechtech on 2010/08/11 21:55:06
Does fitzquake085 have a command to output the x,y,z position?
#10058 posted by necros on 2010/08/11 22:20:51
just type 'edict 1' to see the player's edict info. origin is in there and v_angle/angles is also useful.
#10059 posted by necros on 2010/08/11 22:21:42
just to explain, the first player is always edict #1, and subsequent players in coop and dm are always the second, third and fourth edicts.
#10060 posted by negke on 2010/08/11 23:47:55
Or simply "viewpos"
#10061 posted by necros on 2010/08/12 00:13:47
far out. :)
Ubuntu & GtkRadiant.
#10062 posted by Some Dude. on 2010/08/23 19:38:48
Would anyone know off hand why Gtkradiant wont work under Ubuntu 10.04? When I run it I get this error:
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
(process:1680): Gdk-CRITICAL (recursed) **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
aborting...
Aborted
Any ideas?
Also can anyone suggest any alternative map editors? (Ideally one that will run under Linux.)
Cheers!
Ubuntu & GtkRadiant.
#10063 posted by Some Dude. on 2010/08/23 19:38:49
Would anyone know off hand why Gtkradiant wont work under Ubuntu 10.04? When I run it I get this error:
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
(process:1680): Gdk-CRITICAL (recursed) **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
aborting...
Aborted
Any ideas?
Also can anyone suggest any alternative map editors? (Ideally one that will run under Linux.)
Cheers!
Netradiant!
#10064 posted by Spirit on 2010/08/23 23:49:27
Hmm
#10065 posted by nonentity on 2010/08/24 13:32:11
They forked from 1.5? Eugh
Yeah
#10066 posted by Zwiffle on 2010/08/24 16:16:17
I use NetRadiant, and it's marginally better I think than 1.5 but not as good as when SPoG worked on 1.5. Those were the days man.
Hmm
#10067 posted by nonentity on 2010/08/24 20:38:30
Meh, I always prefered 1.4 and refused to update tbh...
Dude
#10068 posted by negke on 2010/08/24 23:06:48
Missing some of the GTK dependencies perhaps?
Netradiant, otherwise Quest (Yes!).
Newskip
#10069 posted by necros on 2010/08/29 00:46:07
i have newskip 1.0 from quaddicted,
when am i supposed to run it? obviously after bsp, but before vis/light, or after?
the text file doesn't say when to run it. :P
I Always Run It Last
#10070 posted by RickyT33 on 2010/08/29 00:49:25
just to be safe :)
What Are The Rules For Waterskip?
#10071 posted by RickyT33 on 2010/08/29 00:49:55
What does the name of the texture have to be?
?
#10072 posted by necros on 2010/08/29 00:53:42
the wad that comes with the tool has "*waterskip" in there.
Oh I Forgot To Ask
#10073 posted by necros on 2010/08/29 00:54:39
is it ok to run newskip all the time? even if you don't have any skip textures?
Yeah...
#10074 posted by metlslime on 2010/08/29 01:53:01
newskip will do nothing if you have no skip textures.
and, if you run it twice, the second time it won't do anything (though it will say the same thing as the first time, i.e. "removed X surfaces")
you can run it anytime after qbsp.
Cool
#10075 posted by necros on 2010/08/29 02:05:36
thanks!
#10076 posted by gb on 2010/08/29 23:19:35
The new hmap2 doesn't seem to care if you use skip or waterskip, the results were the same when I tried it.
I did use waterskip just to play nice.
BSP Editing Help 1
#10077 posted by ranger on 2010/08/30 19:34:23
e1m1 is named: The Slipgate Complex - If I wanted to rename it to: Tele Zone, how could I?
Maps I Made
#10078 posted by nonentity on 2010/08/30 20:56:57
Any particular reason you'd want to that doesn't involve stealing someone else's work?
Just recompile from source with a new message key in worldspawn. Else stop changing other people's work.
You Don't Even Need The Source...
#10079 posted by rj on 2010/08/30 21:14:44
adquedit (http://www.quaketerminus.com/tools/adquedit_v13.zip) lets you edit entity data in bsp files. useful if you want to change trigger_changelevel values to put your own little episode together; not sure why you'd want to just rename a map but the value should be found right at the top (under the worldspawn key as said above)
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