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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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blue sky feels a bit too saturated to me, but otherwise it's excellent 
Well. 
I like the windows :) 
Me Too 
but I think they would be better if they were a bit more orangy like the one on the left? opinions opinions... 
Don't Mind The Window 
But don't ever ever fuck with the skybox. 
 
Looks very nice. I also have to agree with a couple of comments.

I think the upper square window has too much of a greenish tint, more to the orange side would look better I think. And the way the light from it illuminates the surrounding wall is a little unnatural looking. That light would have to be reflected back onto the wall and there is nothing there to do the reflecting. 
Had PS Open, So 
What I had in mind...

click

About the lights being unnatural, I think the windows would stick out much more without them.
It's okay to sacrifice realism for improved local contrast, imo. Plus you need some kind of light source for lighting those parts anyway.
Doesn't bother me much. 
 
mfx and sock awesome pics, can't wait to play then! 
 
Windows are fine, that sort of unnatural spilling I think is fine in Quake 
Lel 
Oh Lawd... 
 
Sock 
is that a remake of e2m1? (I got that impression, or at least an e2-ish impression, from the moat/drawbridge type setup).
Looks amazing. Extremely atmospheric.

ps, I always light windows like that. if it's inside the light must be coming from outside, if it's outside the light must be coming from inside, heh. 
 
I guess what hits me wrong there is not necessarily that it's physically inaccurate but more that it makes it plainly obvious that there's a spherical light source sitting in front of the window. I dunno ... I'll shut up. :) 
 
I agree with willem, FWIW

The current technique would probably be fine if the light was more subtle. Currently it's bright enough that it has my brain looking for a source. Dimmer and I might accept it as general ambient lighting bounced from somwhere else. 
 
nope i like the blue sky over that dull grey. adds contrasting colour and is unique. 
 
I think it's the fact that the sky is the only thing in the scene with that color. When compositing a scene you need to repeat the main hues in several locations in a scene or it might look off. Ditto for the windows actually. It doesn't need to be as bright or saturated either, just repeating a certain set of hues already helps a lot. I tried to tone it down to bring it more in line with the rest of the scene, but ideally there should be other things in the set that share the color palette. 
Telefragged 
Better Links 
Teleforced.. 
Shot 1 Shot 2

wip.. 
 
Looks like a lot of rubicon stuff in the works. :) 
5th 
be sure, there is. 
 
That last shot owns! 
Thanks OTP 
 
Too Cheesy? 
or not?

Screenshot 
Not Really 
But it's kind of flat, and in more way than one. The lighting could be a bit more dramatic, surely, and perhaps sink the middle of the floor, a bit? 
An Attempt To Pack In As Much Detail As Possible. 
I have been wondering how much detail you can pack in to a map before things start to break. I got to this point when I started seeing wandering vertices and degradation.

http://www.quaketastic.com/files/screen_shots/5the1m1.jpg 
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