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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I Wasn't Sure How To Interpres Negke's Post 
as a left-right or front-back kinda thing 
 
interpres = interpret, duh 
Sir Dresses To The Right 
if one must know. 
 
Excellent work sock and mfx! 
 
Trouser activity is measured in either front or back occurence and evaluated by the implications each side brings with it in context. Spatial orientation is largely irrelevant in this respect. 
 
Trouserific... 
Doesn't this equally depend on locality and the coordinate system used? e.g. Your orientation might no be straight from 2 colluding sets of post-2-lates. 
Looped Around... 
...and up the rear. 
Speed Map Theme 
 
Shambler Wins. 
Ever since 1997. 
Moonies 
AAaargh ! 
I'm already erected !

When will you release that shit ? 
 
I like your stuff, sock, but I really wish you'd change your lighting style when it comes to those yellow inset windows. The light would in no way be able to hit the walls like that and it just looks ... weird. 
Random Idea 
This probably wouldn't work, but could an info_notnull with effects 8 produce a fake volumetric glow for the window effect?

Hm. Even if not, might be useful for marking buttons or other stuff, will have to give it a try. 
Agree With Willem 
The shot looks great, but the yellow windows just look weird and out of place... 
 
blue sky feels a bit too saturated to me, but otherwise it's excellent 
Well. 
I like the windows :) 
Me Too 
but I think they would be better if they were a bit more orangy like the one on the left? opinions opinions... 
Don't Mind The Window 
But don't ever ever fuck with the skybox. 
 
Looks very nice. I also have to agree with a couple of comments.

I think the upper square window has too much of a greenish tint, more to the orange side would look better I think. And the way the light from it illuminates the surrounding wall is a little unnatural looking. That light would have to be reflected back onto the wall and there is nothing there to do the reflecting. 
Had PS Open, So 
What I had in mind...

click

About the lights being unnatural, I think the windows would stick out much more without them.
It's okay to sacrifice realism for improved local contrast, imo. Plus you need some kind of light source for lighting those parts anyway.
Doesn't bother me much. 
 
mfx and sock awesome pics, can't wait to play then! 
 
Windows are fine, that sort of unnatural spilling I think is fine in Quake 
Lel 
Oh Lawd... 
 
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