Done
#10015 posted by
nitin on 2013/11/28 11:45:53
that is indeed pretty faultless.
Awesome
#10016 posted by
ijed on 2013/11/28 13:06:07
Don't forget the ambient sounds :)
Sock
#10017 posted by
Kinn on 2013/11/29 13:12:03
That made me feel some activity in the trouser region.
'The Trouser Region'
#10018 posted by
Spiney on 2013/11/29 13:55:16
Would be a great map name.
Kinn's Netherrealm
#10019 posted by
negke on 2013/11/29 14:06:35
The question is: on which side?
Lol
#10022 posted by
spy on 2013/11/29 16:40:49
definitely, in Kinn case it would've been both sides
I Wasn't Sure How To Interpres Negke's Post
#10025 posted by
Spiney on 2013/11/29 17:29:31
as a left-right or front-back kinda thing
#10026 posted by
Spiney on 2013/11/29 17:29:48
interpres = interpret, duh
#10028 posted by
skacky on 2013/11/29 18:42:07
Excellent work sock and mfx!
#10029 posted by
negke on 2013/11/29 19:02:56
Trouser activity is measured in either front or back occurence and evaluated by the implications each side brings with it in context. Spatial orientation is largely irrelevant in this respect.
Trouserific...
#10031 posted by
Spiney on 2013/11/29 20:13:02
Doesn't this equally depend on locality and the coordinate system used? e.g. Your orientation might no be straight from 2 colluding sets of post-2-lates.
AAaargh !
#10036 posted by
Barnak on 2013/12/04 15:13:36
I'm already erected !
When will you release that shit ?
#10037 posted by
JneeraZ on 2013/12/04 16:58:33
I like your stuff, sock, but I really wish you'd change your lighting style when it comes to those yellow inset windows. The light would in no way be able to hit the walls like that and it just looks ... weird.
Random Idea
#10038 posted by
ijed on 2013/12/04 17:41:01
This probably wouldn't work, but could an info_notnull with effects 8 produce a fake volumetric glow for the window effect?
Hm. Even if not, might be useful for marking buttons or other stuff, will have to give it a try.