Finish Them!
Oh lord these maps look great. I can't believe these are sitting around unfinished. None of my scrap levels are anywhere near this kind of quality or completion (I usually rough out a couple of rooms, you seem to make entire maps!)
Why The Cruelty ?
#9990 posted by Barnak on 2013/11/24 02:47:17
Those superb maps doesn't do anything with the DMSP mod. WTF !?
Why, O why Lord !? The b1blue, b1office and b1rocks are so cool, why not finish'em ??
At A Guess
#9991 posted by yesterday on 2013/11/24 23:25:12
There are no info_player_deathmatch entities...
Yeah
#9992 posted by bal on 2013/11/25 08:07:46
There are no deathmatch starts in those maps, which is why they won't work with dmsp. The map files are there though, so I guess it'd be fairly quick to throw some in and -onlyents compile.
Just Started
#9993 posted by Spiney on 2013/11/25 15:44:41
Extending Daikatana mainmenu graphics for widescreen support. Fun!
http://spiney.me/files/etc/back0.png
If there's one thing I loved about Daikatana it was the texture-work. So rich and detailed.
#9995 posted by yhe1 on 2013/11/26 05:28:28
Can somebody do a hack of Daikatana to make those two side kicks Invulnerable?
Pixel Life
#9996 posted by sock on 2013/11/26 23:47:16
Brushwork Looks Ace
#9997 posted by mfx on 2013/11/26 23:54:58
but those yellow windows, i don�t know.
I like it, very quaint. Almost thief-like in some respects.
Not everything has to be some outrageous structure.
Lots Of Character
#9999 posted by Drew on 2013/11/27 03:00:47
I'm kind of surprised since I usually love the yellow windows, but I agree with mfx. They don't look bad but maybe a more toned down intensity or different colour would be better? Might be worth tinkering with.
Such a minor thing, but of course it's hard to find serious flaws with your shots.
Rubicon Revisited
#10000 posted by mfx on 2013/11/27 09:48:45
Arghh!
#10001 posted by mfx on 2013/11/27 09:51:05
/me Likes
#10002 posted by SleepwalkR on 2013/11/27 09:56:58
Rubicon Is Woefully Underused.
I love it btw, very nice.
Use More Floyds!
#10004 posted by Spirit on 2013/11/27 10:14:35
2014, year of the rubicon.
City Blocks
#10005 posted by Mike Woodham on 2013/11/27 12:03:26
I don't think the windows are too yellow, I think they are lit too brightly.
I can see a shadow on the ground, which gives me a light source, and the walls around the windows are lit but it cannot be coming from that same light source.
So if it were me, but it's not, I would either reduce the Light or move the light closer to the window so there is less 'overspill'.
Other than that, very pretty.
Yes To Both Shots.
#10006 posted by Shambler on 2013/11/27 12:34:11
#10007 posted by Spiney on 2013/11/27 14:19:16
I like it Sock, very fresh! Which is hard enough to do in Quake. As been said, the yellow windows steal a bit too much attention, although I like their contribution to the color palette. Maybe having some yellow oil lamps on the walls could be an interesting idea to have in certain areas, to get some variation from the usual torches.
Also, the stone wall above the stucco (?) housing seems like to heavy a structure to be on top of those.
I'm kind of hoping this'll start a trend for some Tuscan/Venetian village like maps :P
The Yellow Window Light
#10008 posted by ijed on 2013/11/27 14:57:50
Looks fine to me, although that kind of bleeding makes me think it'd be better in a twilight / early evening setting.
A darker sky and some very mild dark blue fog...
Random idea, and we all love spouting those off.
Village maps are great.
Pale Blue Dot
#10009 posted by sock on 2013/11/27 22:12:02
A quiet stroll in the light of the moon.
ooooooomph... that is sexy.
Perfect.
#10011 posted by Drew on 2013/11/28 00:46:21
So this is a 'Towne' style map?
I can't stop looking at this shot...
Wow
#10013 posted by Tronyn on 2013/11/28 02:09:27
beautiful shot
the blue sky with yellow windows contrast works well, the first shot seems too overpoweringly yellow with both windows and sky
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