O Gawd Please No!
#9984 posted by
brassbite on 2017/05/17 21:53:53
I watched 3 seconds and then puked on esc.
In case of any spam markers, I'm refering to #9983
Its Kinda Like Quake!
#9985 posted by
starbuck on 2017/05/18 01:37:24
I f quake was just absolutely the biggest piece of shit and it wasnt like quake
#9983 Christ Not Another One
#9987 posted by
Kinn on 2017/05/18 08:17:37
I like how the Carmack "endorsement" quote isn't about the game itself, but about Javascript / WebGL.
More Shitty Games Should Use That Trick
#9988 posted by
Kinn on 2017/05/18 08:22:03
"C# is fucking awesome!"
"I played this with an amazing graphics card!"
"Some of the operating systems that support this game are great!"
But Guys....
#9990 posted by
Shambler on 2017/05/18 11:25:37
....it's fast-paced! And retro! And there's no cover-based stuff! And weapons! And movement! And.........
Quake gave you cover against Shamblers, truly this where the downfall of FPS games started.
#9992 posted by anonymous user on 2017/05/18 19:56:52
Inner Chains released apparently, but nothing on metacritic?
Style
#9993 posted by
Preach on 2017/05/19 00:12:42
I know I'll be preaching to the choir here, but the problem with this stuff is that games in 1996 weren't trying to be "1996 style" games. They were trying to look as impressive and convincing as they could under technological constraints.
Part of what made Quake and Doom so successful was that they found an art style that looked good even when it was blocky. Rather than trying to be realistic (which wasn't practical) or cartoony (which wasn't appropriate), I like to think of it as going for a "comic book" style. Doom is more of a gleefully violent comic book, while Quake is a bit more of a gloomy, gritty Vertigo comic book, but it's stylised.
Thinking that the squares are the thing which make the look of mid 90s games is missing the wood for the trees. What's worse, it's then used to excuse any amount of sloppiness or laziness in the art of these pretenders.
To Be Fair
#9994 posted by
megaman on 2017/05/19 01:07:29
The JS game was pretty neat, but ofc it was just a prototype.
Is this even from the same devs or just blatant rip-off?
Inner Chains
#9995 posted by
killpixel on 2017/05/20 01:06:11
Phenomenal environment art, some of the most impressive stuff I've seen in a long time. No gameplay to speak of. Desperately needs an options menu (basic things like fov and mouse sensitivity are broken).
If you liked Dear Esther or The Vanishing of Ethan Carter but felt it needed more Beksinski, you might want to pick this up after they patch in fundamental usability.
Dinner Stains
#9996 posted by
Kinn on 2017/05/20 01:33:58
Yeah it was obviously made by a bunch of artists who don't have a scooby-doo about gameplay design.
Watched a video of it for a bit. Looks noice at least.
Preach
#9997 posted by
mankrip on 2017/05/20 20:53:24
Doom is more of a gleefully violent comic book
With huge guts!
By the way, your comic book analogy as a whole is great.
#9998 posted by
metlslime on 2017/05/20 21:02:46
I like the analogy that someone previously said, Doom is thrash metal and Quake is industrial.
And Blood Is Goth Metal ? ;-P
#9999 posted by Killes on 2017/05/21 11:23:05
Jesus Fuck
What a waste of post 10K.
Delete it and start again?!
#10004 posted by
PRITCHARD on 2017/05/21 17:28:11
If you delete that post, would OTP's post become 10k?
Maybe Delete All The Posts And Start Again.
Salt And Sanctuary
#10006 posted by
megaman on 2017/05/22 11:35:11
2d dark souls.
- hard as fuck
- they're doing all the same mistakes that DS was doing, so sometimes stuff is really intransparent
- not sure if the DS gameplay translates to 2D well
- buttons are different from DS, which is really irritating