Ta
#76 posted by
GibFest on 2003/11/17 09:19:19
Thanks but I just download all from that site. (/me throws water on smoking modem). Unless those are different ones in which case I'd love to have them.
Or...
#77 posted by
metlslime on 2003/11/17 13:19:16
download a pak utility, and re-pak your entire id1 dir.
Which?
#78 posted by
GibFest on 2003/11/17 14:05:22
I tried searching in google for a pak utility but couldn't find anything.
Or...
#79 posted by
- on 2003/11/17 14:06:40
get TexMex and rip the textures out of all the id maps, and all the customs that have textures you want.
Give a man a .wad, and he maps for a day. Help him make his own .wads, and he maps for just as long, but with more textures. :D
Lol
#80 posted by
GibFest on 2003/11/17 14:18:15
Right downloading winpak now and already have texmex :)
One Of The Editors
#81 posted by
starbuck on 2003/11/18 13:18:57
i can't remember which, automatically rips all the quake textures for you and makes a wad, maybe quark?
Starbuck...
#83 posted by
- on 2003/11/18 16:04:14
Worldcraft does it... the issue was that it wouldn't because his id maps weren't in the .paks anymore.
This post brought to you by the letters R,C, and P.
Read. Comprehend. Post.
Ohh I See
#84 posted by
starbuck on 2003/11/18 16:13:31
yeah then i guess you'd have to do it manually... a bit painful but texmex does a good job
Starbuck:
#85 posted by
Wazat on 2003/11/18 16:41:22
Yea, Quark does all that for you.
In Case Anyone Didnt Know
my personal huge stash of idbase textures and variants (need to upload newest version, but still alot in here)
http://www.chesapeake.net/~rjoneill/idbase_mega.zip
So About The Topic Of This Thread
#88 posted by inertia on 2003/12/03 00:42:08
we arrived at a consensus, right?
IDBASE is the best?
I thought so.
Bah...
#89 posted by
Shambler on 2003/12/03 05:51:41
Even with all the idiots voting for Idbase solely to piss Shambler off, you STILL lost miserably. Lame with added lame!
Shamblers Refer To Themselves In The Third Now?
#90 posted by
pushplay on 2003/12/03 21:46:06
The Tally
#91 posted by
xen on 2003/12/03 21:53:01
Roughly...
idbase \\\\\ \\\\\ \
runic \\\\\ \\\\\ \\\\\ \\\\\
...by my count. Yeah obviously idbase is the best, hm. Or maybe not :-p
And Since When Was Quake A Democracy?
#92 posted by
pushplay on 2003/12/04 02:13:20
Pushplay:
#93 posted by
- on 2003/12/04 07:46:34
Ever since Labor took power.
Hmm
#94 posted by
nonentity on 2003/12/04 09:38:07
Labour
There's a fucking 'u' (same goes for colour dammit)
#95 posted by
- on 2003/12/04 13:19:36
Iu'm Sourry Misteur Bitiush.
#96 posted by
xen on 2003/12/04 14:20:23
Sht the fck p, stpid yank cnt
RUNIC!!
#97 posted by
[Jimbo] on 2003/12/10 01:23:14
My vote is for runic,
cause I can write my own name in
ancient Norse Runes
:)
Interesting Resurrect I Totally Forgot This One
#99 posted by Tronyn on 2013/10/09 00:57:47
idbase is an original theme for a scifi base, but it's the non-scifi-base themes that make Quake itself unique.
that said, imagine if there was a runic set with the geometric shapes of idbase, or at least more than 90 degree lines and skulls. with crosses, made of 90 degree lines... with skulls.
Apples And Oranges
Runic is a very abstract texture set where almost anything goes.
Idbase usually conforms to some kind of pseudo-realistic setting.
The differences really set them apart, with idbase maps you get a sense of place and purpose and this is really fun for the player because it's easy to understand. With runic maps you can let creativity take over completely and make some horrible nightmare that is very unnerving for the player. Both of these are great as gameplay devices but the comparison makes no sense.
A fair comparison would be idbase and wizard/keep as you can imagine both as being real world locations. Or runic/blue because they are very abstract.
I like all types of maps... unless they have tarbabies.