Doom4 SP Seems To Be Good But
#76 posted by aDaya on 2016/05/16 11:47:16
SnapMap on the other hand seems too limited to allow us true customization of the game, at least when it comes to make stuff like MegaWADs, new textures, new guns, new items, and new monsters.
Maybe they could update it in the long run.
#77 posted by quakeisdead on 2016/05/16 16:46:15
I've only played the PS4 version. Does the PC version have any movement features which allow you to gain speed or momentum like there were in all of the Quake titles? Strafe jumping, bunnyhopping, circle jumps, etc
I Heard There Was A BH Mutator For MP
#78 posted by aDaya on 2016/05/16 17:44:14
#79 posted by Kinn on 2016/05/16 18:02:16
So...has the player movement speed been whopped up since the closed beta? Watching gameplay videos, the player seems to be spanking along at a fair old wallop.
Kinn
Surprisingly, SP has comfortable speed.
As for MP... No. It is still a turtlefest.
Available FOV was increased to 130 (which looks like ~110 in q3/QL), advanced graphic settings unlocked, few more maps/modes and guns maybe... don't remember which was available in beta.
As for gameplay itself it remains unchanged.
#81 posted by killpixel on 2016/05/16 21:44:05
Speed
#82 posted by than on 2016/05/17 02:59:21
speed is OK in SP. If you pick up haste it is very fast especially - almost like the original games.
Options
#84 posted by Kinn on 2016/05/17 13:28:59
I don't have the game, but is there an option to turn off that shiny glowy overlay on items and stuff?
#85 posted by negke on 2016/05/17 13:41:03
You can't disable the item glow. But you can and should disable things like glory kill highlighting, boss health bar and mission markers. It's also possible to disable interaction prompts.
Right
#86 posted by Kinn on 2016/05/17 14:04:43
Yeah glory kill highlights are going straight off. Maybe mission markers too.
Wait
#87 posted by Kinn on 2016/05/17 14:07:30
we have a map screen, so yeah HUD mission markers are going off too obviously.
Just Play It
#88 posted by czg on 2016/05/17 14:31:55
From The Credits
Lead Tools Programmer
Darin McNeil
Most notably of Zerst�rer fame, where he did the majority of the QC.
#90 posted by negke on 2016/05/17 16:28:47
Just played czg's room. It made me realize there are no Arachnotrons in the game which makes it 0/10.
You Know What ?
#91 posted by JPL on 2016/05/17 16:55:53
I love the job done here, even though I didn't play it yet (just saw ingame videos, etc..) but for sure I'll buy it once I'll get a decent computer.
Now I am just wondering whether the same exercise would be possible with Quake... that would be awesome!
#92 posted by Kinn on 2016/05/17 17:07:20
Just Play It
alright Game Hitler, keep your hair on.
+1 To Options
#93 posted by killpixel on 2016/05/17 17:19:13
As negke said, glory-kill highlights, interaction prompts, compass, combat rating, objective markers, etc. can all be disabled. item shimmer and shimmer/outline on certain things (skull switches, security key bodies, health stations, etc) can't be disabled. I turned both glory-kill highlights and interaction prompts off before even beginning the game (but left the others on because I'm a helpless nancy).
It's odd that glory-kill highlights are on by default. The mortal kombat-esque "dazed" animations are more than enough to convey to the player that the enemy is ready to have its head punched off.
#94 posted by Kinn on 2016/05/17 21:26:28
Anybeans, looks like my laptop won't run this, so no Doom for me.
"It's Odd That Glory-kill Highlights Are On By Default"
#95 posted by Danrul on 2016/05/18 01:52:25
Generally speaking, having the noob friendly settings on by default, with the option to turn them off, makes more sense. People who don't like the hud/highlights will look for a way to turn them off in the settings, whereas people are less likely to look for options that give them more information in the menu.
Indeed
#96 posted by killpixel on 2016/05/18 02:53:51
I suppose what I meant was that the dazed animations already are noob friendly which made default highlights seem odd. I dunno, maybe I'm just overestimating the average player.
Spoilers.
was I the only one that from the very first transmission went "Samuel Hayden - S.HAYDEN - SATAN"
The Triumphant Throb Of An Engorged Epeen
#98 posted by killpixel on 2016/05/22 23:28:39
Ran through again on nightmare and had more fun this time around. It's not over the top, though it did offer a few "fuck this game" moments early on. Upgrades, secrets, etc. all have much more relevance at this difficulty, which is nice. UV seemed to peak then drop around halfway through, not so much the case with NM.
#53
Doom 4 Vs Quake 1
#100 posted by Qmaster on 2016/05/26 04:15:39
So is it as fun as ol Quake, the tried and true?
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