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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Doom4 SP Seems To Be Good But 
SnapMap on the other hand seems too limited to allow us true customization of the game, at least when it comes to make stuff like MegaWADs, new textures, new guns, new items, and new monsters.
Maybe they could update it in the long run. 
 
I've only played the PS4 version. Does the PC version have any movement features which allow you to gain speed or momentum like there were in all of the Quake titles? Strafe jumping, bunnyhopping, circle jumps, etc 
I Heard There Was A BH Mutator For MP 
 
 
So...has the player movement speed been whopped up since the closed beta? Watching gameplay videos, the player seems to be spanking along at a fair old wallop. 
Kinn 
Surprisingly, SP has comfortable speed.
As for MP... No. It is still a turtlefest.
Available FOV was increased to 130 (which looks like ~110 in q3/QL), advanced graphic settings unlocked, few more maps/modes and guns maybe... don't remember which was available in beta.
As for gameplay itself it remains unchanged. 
 
Speed 
speed is OK in SP. If you pick up haste it is very fast especially - almost like the original games. 
 
Options 
I don't have the game, but is there an option to turn off that shiny glowy overlay on items and stuff? 
 
You can't disable the item glow. But you can and should disable things like glory kill highlighting, boss health bar and mission markers. It's also possible to disable interaction prompts. 
Right 
Yeah glory kill highlights are going straight off. Maybe mission markers too. 
Wait 
we have a map screen, so yeah HUD mission markers are going off too obviously. 
Just Play It 
 
From The Credits 
Lead Tools Programmer
Darin McNeil


Most notably of Zerst�rer fame, where he did the majority of the QC. 
 
Just played czg's room. It made me realize there are no Arachnotrons in the game which makes it 0/10. 
You Know What ? 
I love the job done here, even though I didn't play it yet (just saw ingame videos, etc..) but for sure I'll buy it once I'll get a decent computer.

Now I am just wondering whether the same exercise would be possible with Quake... that would be awesome! 
 
Just Play It

alright Game Hitler, keep your hair on. 
+1 To Options 
As negke said, glory-kill highlights, interaction prompts, compass, combat rating, objective markers, etc. can all be disabled. item shimmer and shimmer/outline on certain things (skull switches, security key bodies, health stations, etc) can't be disabled. I turned both glory-kill highlights and interaction prompts off before even beginning the game (but left the others on because I'm a helpless nancy).

It's odd that glory-kill highlights are on by default. The mortal kombat-esque "dazed" animations are more than enough to convey to the player that the enemy is ready to have its head punched off. 
 
Anybeans, looks like my laptop won't run this, so no Doom for me. 
"It's Odd That Glory-kill Highlights Are On By Default" 
Generally speaking, having the noob friendly settings on by default, with the option to turn them off, makes more sense. People who don't like the hud/highlights will look for a way to turn them off in the settings, whereas people are less likely to look for options that give them more information in the menu. 
Indeed 
I suppose what I meant was that the dazed animations already are noob friendly which made default highlights seem odd. I dunno, maybe I'm just overestimating the average player. 
Spoilers. 
was I the only one that from the very first transmission went "Samuel Hayden - S.HAYDEN - SATAN" 
The Triumphant Throb Of An Engorged Epeen 
Ran through again on nightmare and had more fun this time around. It's not over the top, though it did offer a few "fuck this game" moments early on. Upgrades, secrets, etc. all have much more relevance at this difficulty, which is nice. UV seemed to peak then drop around halfway through, not so much the case with NM. 
#53 
Doom 4 Vs Quake 1 
So is it as fun as ol Quake, the tried and true? 
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