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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Enjoying It So Far Playing On UV 
The arch-vile character is a huge pain in the arse when you leave it alive long enough. Currently in an area with a gore nest that spawns in like 3 barons, 2 mancubus an arch vile and a fuck ton of imps. It does give you the berserk powerup though.

It's taken a while for the game to get truly challenging, I'm about 7 hours into the campaign. Enjoying it so far, the hell levels are super sweet.

Some of the sound design is still a bit shit IMO, I got an upgraded minigun that makes next to zero noise compared to the non-upgraded version. The monsters make nice ambient noises but don't stand apart from each other in combat.
Also the music ranges from awesome ambience, to really shitty canned rock music and some very out-of-place orchestral stuff IMO in the hell maps. 
Music 
Did anyone notice a variety of Doom tracks make a return as part of some of the tracks in the new Doom? There are a couple of ambient parts that very clearly borrow from the old music, and one or two of the rock tracks are also built off old riffs.

For anyone interested: https://www.youtube.com/watch?v=ua-f0ypVbPA 
 
The E1M2 "remix" in the background at 2:53 is my favorite. 
Djent 
Not really surprised that the soundtrack is djent/electronic, as it was heading in this direction as early as Quake, but I would've highly preferred an actual true metal soundtrack like Doom 1/2 (yes I know it was midi and not real metal, but the riffs are.) 
 
What the hell are you smoking? Quake's soundtrack is nothing like djent. It's industrial/drone/dark ambient with track 1 being the only track containing anything remotely metal sounding.

Quake 2's soundtrack is the only one that took a more or less metal direction, with perhaps Quake 4 though I can't be arsed to remember its soundtrack. 
 
Yeah track 1 in Quake was electronic. I guess what I meant was that starting with Quake 2 (and to a large extent in Quake 3) iD software started embracing the whole industrial/gothic/matrix sounding vibes. It worked great for those titles and I guess I'm just generalizing but to me it doesn't seem like what I'd envision a Doom title's soundtrack to be. Just my opinion 
 
* Don't give it to Raven to develop. CHECK!

The evil genie granted us Certain Affinity instead. 
Certain Affinity 
made a pigs ear of the multiplayer IMO. It feels far less like Doom than the singleplayer. 
Played It A Bit 
It's fun, but the Arenas are a bit annoying sometimes. Levels are nice. Engine runs smooth as butter on my iMac.

Didn't deserve all the shit it got pre release at all. I hope a few people hang their heads in shame now. 
Sleeps 
I was definitely one of the outspoken ones, I had played the alpha and the 2 betas and didn't enjoy them. I suspect those are still representative of the online experience.

After playing 30 minutes on the first map I pretty much wondered why the hell that wasn't the demo. Give people level one, that's essentially what Quake 2 did. I would have pre-ordered it or bought the special edition! 
Opinions 
the purpose of the doom thread was to discuss a game that hadn't been released yet and share opinions based on the information that was available at the time. everyone has an opinions and sometimes they're just plain shitty, it's the nature of things. No one should be ashamed of that.

That said, I ragged pretty hard on some things for a moment. I'm happy to eat my words, I'm having a ton of fun with this game! Beat it last night and I'm currently re-running some missions to find the 1-2 secrets I missed. Really fun, really happy with the game. 
Killpixel 
Roughly how long is the SP game? 
Ok 
finished it, and i'd say this is the best shooter of modern times ever. everything in this game is perfect, especially sound design.

i'm doom cultist now. 
Kinn 
If you want to absolutely 100% everything on ultra-violent it'll be ~15 hours, maybe more.

During my first run I skipped any non-progression related secrets (e.g. secrets that didn't contain elite guards, argent energy, bots, etc.) and that took about 12-13 hours. 
 
The good idea with quake 1 was giving a serious sound artist carte blanche to create a coherent sound and music "vision".

Dunno about doom4 havent played yet but I doubt thats the case there 
Draqu On FinnsRuns 
Ultraviolence, 5hrs and some.

https://www.twitch.tv/draqu_/v/66516486

No deaths either. Wonder what the devs say about him, he wades through in a special fashion.

Haven't looked at the whole run, as i don't want to spoil myself, but the first 45 minutes gave a good glimpse of what is doable.

This new DOOM is lovely, SP perspective. 
Killpixel 
Ok that's not a bad hourage for a game of this type in this day and age I guess. 
Yeah 
My main gripe with the game is that if felt a bit, well, short (that's what she said). I suppose that could be a good sign, depending on how you look at it. 
 
Doom (1993) on LGR.

This guy does great reviews, been watching them since he had but a handful of subs. 
MFX 
You meant ultra-nightmare. holy shit. he did it. 
Right 
ultra NM. 
Ok 
/me goes to buy a new videocard cuz I wanna play this game 
So 
no?
nobody playing on console? 
Some Do 
but they can't use keyboards to answer you here...

(what a bad joke, i know, i know...) 
I Was A Believer.... 
and predicted here that it would good. So I'm happy I was right :)

Can't wait for the hell modules to be added to SnapMap. 
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