Surprise
#92 posted by NightFright on 2018/03/27 12:29:28
Well, that came out of nowhere! Sad that nobody had noticed this before. Anyway, thanks a lot for this update. Better late than never!
Any chances to get you working on another of the id1 models after all these years? We are still searching (and waiting) for a decent "authentic" Ogre or Vore remakes, for example...
#93 posted by
R00k on 2018/03/27 13:10:29
Ya, somehow i completely missed this, (not the blood flag) but the entire model :D
nice job! adding to my files...
I Dunno
#94 posted by Jaromir83 on 2018/03/27 17:53:07
does not work where-ever I put the pak2.pak n models (quake/ID1 or quake/ID1/progs)
#95 posted by
muk on 2018/03/27 19:05:09
"It's perfectly safe to use the replacement in your /id1/ folder. Copy the
included PAK2.PAK into /id1/ and the old knight will forever be replaced with
the new, with no side effects. If you already have a PAK2 for some reason,
just rename the included file with whatever is the next highest PAK number
available in your /id1/ folder. Doing so will propagate the new knight to any
single player mods as well, provided those mods don't have their own local
overriding knight.mdl."
#96 posted by Jaromir83 on 2018/03/27 20:02:42
have read that, got the pak2.pak in ID1, no new knight in game
Solved
#97 posted by Jaromir83 on 2018/03/27 20:11:36
thanks a lot for making this. this, new HD shambler and various new ogres in various mods; have any of other vanilla monsters been updated this way pls?
Authentic Models
#98 posted by NightFright on 2018/03/27 22:10:57
Check the end of this thread:
http://quakeone.com/forum/quake-mod-releases/works-in-progress/9842-authentic-model-improvement
We have collected as many authentic model remakes as possible. It's still not complete, but it has quite a lot already.
Jaromir
#99 posted by
Lunaran on 2018/03/27 23:21:37
spirit was whining earlier in this thread about the pak2.pak filename being all caps, so I changed it in this release. is that causing your problem?
Update
#100 posted by
Lunaran on 2018/03/27 23:32:43
Since I'm also terrible at testing things, I uploaded a head model with slightly fucked UVs. Files have been updated, again. didn't bother revising the readme because i'm also lazy
I also re-capitalized PAK2.PAK just in case that was the problem, so as not to cause trouble in the future for anyone else on a case sensitive OS.