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Sega Quake
I was just wandering around Wikipedia, and stumbled on the Quake page, read on and it brought back to mind the Sega Saturn version of the Big Q. I remember playing it back in the days at a friends' place and thinking how I would have loved to play the 4 bonus levels that version had. Not being able to pester my friend enough to let me spend hours in front of his tv, I quickly forgot that.
Today, it just dawned on me, hey, wouldn't it be freakin' cool if any of the guys over@func felt like recreating and releasing them to the public? Would there be copyright issues? Anyone picking on this? I would do it myself, but we all know the sad story of the guy who was not able even to start a map editor, so...

What do you say?
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Sure, 15� per hour and I am your man.

Seems rather pointless to just recreate levels, the maps are just a part of the port, there is more that makes a full game. 
 
And of course it is for gamepad controls. 
@SCD 
read post #53 
What's The Point 
From what I saw on screenshots and footage, Saturn Quake has pretty much the same levels as the PC version, only simplified. Unlike Quake2 on N64 which actually has completely new and different levels. 
Rebuilding 
Rebuilding is not required for all levels, they are the same as the levels on pc, but there are 4 special levels, those would require rebuilding. But rebuiliding only the leveles is not enough, those levels have special "things" so it would reuire a new mod (with new progs file and new models). 
 
I didn't say rebuild all the levels, I was trying to say rebuild just the four Saturn levels from the ground up so there will be PC versions of them. That's the only way to get them to work on PC Quake because the original versions of the four levels were used on a different engine that the Saturn version used. I know is possible to make them. Sorry about the confusion. 
Thats Also What I Meant 
But footage of those four levels is needed first.
Videos, Screenshots, Layout.
All one can get.

@RaverX: What are those special "things" exactly? 
Well From What I Noticed Playing The ROM 
both start and e1m1 are different. They seem similar, but there are definate differences.

For example, there is only one hall facing you at the start of start, rather than three.

Also in e1m1 at the bottom of the first elevator, you don't have to turn right to go over the bridge, the bridge is infront of you (visblock fail). 
I Can Play The Game On Two Machines Now. 
One has an SSD and NVidia - it runs nicely.

One has no SSD and AMD/Radeon GFX. It runs OK, but often the ROM wont load, and the sound always fails. I can hear sounds on this machine but there is constant loud static to boot. 
It's The Secret Levels 
Here are some dark and low-quality videos:

http://www.youtube.com/watch?v=kHVBzdixzLs
http://www.youtube.com/watch?v=mX00kDSdcB8
http://www.youtube.com/watch?v=WNaapc93pbw
http://www.youtube.com/watch?v=sLFD34nHFn0

Skimming through the videos I didn't see any of the new "things" that RaverX mentioned. Looks like all of could be made in vanilla Quake, and if there's anything new, it's probably not vital. Of course one would need more to work with, better and brighter videos and screenshots (ideally from a noclip perspective) and information on the skill settings. Perhaps there are some cheat modules available for the Saturn emulators?

Well then, Ricky. Go map, I guess! 
 
There's a couple new textures they added in the "Hell's Aerie" level:

Textures: The night sky and the wooden bridges.


There's a couple new textures and sound effects they added in "The Coliseum" level:

Textures: The wrestling ring and the faces of the enemies on the wall.

Sound Effects: The bell ringing and the crowd cheering.


I think that's all the new textures and sound effects they added in the new levels. 
Update 
I found another new texture in "The Coliseum" level, the circle lights that are above the ring and surrounding it as well. 
Settled 
I'm glad to see that the artwork in sega quake not only settles that fiends have eyes, but also that rangers have fingers - a result so surprising that before now nobody even dare suggest it. 
Is the delay on the grenade trigger slightly longer than PC quake? 
Fiends Don't Have Eyes Though. 
There's something wrong with the skin. 
<scoff> 
Of course fiends have eyes. 
 
No they don't and they look retarded when they do. 
The Original Skin Has Them 
 
Nobody 
Ever added eyes to the original fiend skin AFAIK. Badly drawn ones in hirez packs I don't know about.

https://dl.dropbox.com/u/88336058/generic_monsters/fiend_skin.png

It's the Shambler and Vore which are blind. The Shambler is also furry according to Romero. 
And No 
The horns don't cover them up. 
 
Can never see them in game = don't have 'em :) 
Does ZealousQuakeFan Have Eyes? 
Fiend eyes are visible on the side of their heads, level with their horns - run the game and look for them : - p 
 
I don't no target and wander around Fiends to examine them to see if the eye on their skin is visible, I play with them like you're supposed to.

gaaaawd. 
What Is Interesting... 
Is that on the skin there is a piece where the eyes are black as if the fiend was supposed to blink (00) (--) (00) 
What About The Corpses!? 
 
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