#76 posted by Spirit on 2012/09/05 13:21:43
Sure, 15� per hour and I am your man.
Seems rather pointless to just recreate levels, the maps are just a part of the port, there is more that makes a full game.
#77 posted by Spirit on 2012/09/05 13:22:07
And of course it is for gamepad controls.
@SCD
#78 posted by wakey on 2012/09/05 14:18:34
read post #53
What's The Point
#79 posted by negke on 2012/09/05 20:44:01
From what I saw on screenshots and footage, Saturn Quake has pretty much the same levels as the PC version, only simplified. Unlike Quake2 on N64 which actually has completely new and different levels.
Rebuilding
#80 posted by RaverX on 2012/09/05 20:55:21
Rebuilding is not required for all levels, they are the same as the levels on pc, but there are 4 special levels, those would require rebuilding. But rebuiliding only the leveles is not enough, those levels have special "things" so it would reuire a new mod (with new progs file and new models).
#81 posted by SCD on 2012/09/05 22:47:09
I didn't say rebuild all the levels, I was trying to say rebuild just the four Saturn levels from the ground up so there will be PC versions of them. That's the only way to get them to work on PC Quake because the original versions of the four levels were used on a different engine that the Saturn version used. I know is possible to make them. Sorry about the confusion.
Thats Also What I Meant
#82 posted by wakey on 2012/09/06 14:48:54
But footage of those four levels is needed first.
Videos, Screenshots, Layout.
All one can get.
@RaverX: What are those special "things" exactly?
Well From What I Noticed Playing The ROM
#83 posted by RickyT33 on 2012/09/06 15:57:55
both start and e1m1 are different. They seem similar, but there are definate differences.
For example, there is only one hall facing you at the start of start, rather than three.
Also in e1m1 at the bottom of the first elevator, you don't have to turn right to go over the bridge, the bridge is infront of you (visblock fail).
I Can Play The Game On Two Machines Now.
#84 posted by RickyT33 on 2012/09/06 16:00:07
One has an SSD and NVidia - it runs nicely.
One has no SSD and AMD/Radeon GFX. It runs OK, but often the ROM wont load, and the sound always fails. I can hear sounds on this machine but there is constant loud static to boot.
It's The Secret Levels
#85 posted by negke on 2012/09/06 19:41:27
Here are some dark and low-quality videos:
http://www.youtube.com/watch?v=kHVBzdixzLs
http://www.youtube.com/watch?v=mX00kDSdcB8
http://www.youtube.com/watch?v=WNaapc93pbw
http://www.youtube.com/watch?v=sLFD34nHFn0
Skimming through the videos I didn't see any of the new "things" that RaverX mentioned. Looks like all of could be made in vanilla Quake, and if there's anything new, it's probably not vital. Of course one would need more to work with, better and brighter videos and screenshots (ideally from a noclip perspective) and information on the skill settings. Perhaps there are some cheat modules available for the Saturn emulators?
Well then, Ricky. Go map, I guess!
#86 posted by SCD on 2012/09/06 22:12:22
There's a couple new textures they added in the "Hell's Aerie" level:
Textures: The night sky and the wooden bridges.
There's a couple new textures and sound effects they added in "The Coliseum" level:
Textures: The wrestling ring and the faces of the enemies on the wall.
Sound Effects: The bell ringing and the crowd cheering.
I think that's all the new textures and sound effects they added in the new levels.
Update
#87 posted by SCD on 2012/09/07 00:17:04
I found another new texture in "The Coliseum" level, the circle lights that are above the ring and surrounding it as well.
Settled
#88 posted by Preach on 2012/09/07 01:06:45
I'm glad to see that the artwork in sega quake not only settles that fiends have eyes, but also that rangers have fingers - a result so surprising that before now nobody even dare suggest it.
?
#89 posted by distrans on 2012/09/07 02:12:07
Is the delay on the grenade trigger slightly longer than PC quake?
Fiends Don't Have Eyes Though.
#90 posted by jt_ on 2012/09/07 14:06:35
There's something wrong with the skin.
<scoff>
#91 posted by ijed on 2012/09/10 16:06:32
Of course fiends have eyes.
No they don't and they look retarded when they do.
The Original Skin Has Them
#93 posted by ijed on 2012/09/10 21:41:04
Nobody
#94 posted by ijed on 2012/09/10 21:46:21
Ever added eyes to the original fiend skin AFAIK. Badly drawn ones in hirez packs I don't know about.
https://dl.dropbox.com/u/88336058/generic_monsters/fiend_skin.png
It's the Shambler and Vore which are blind. The Shambler is also furry according to Romero.
And No
#95 posted by ijed on 2012/09/10 21:47:48
The horns don't cover them up.
Can never see them in game = don't have 'em :)
Does ZealousQuakeFan Have Eyes?
#97 posted by Preach on 2012/09/11 01:04:32
Fiend eyes are visible on the side of their heads, level with their horns - run the game and look for them : - p
I don't no target and wander around Fiends to examine them to see if the eye on their skin is visible, I play with them like you're supposed to.
gaaaawd.
What Is Interesting...
#99 posted by generic on 2012/09/11 03:47:41
Is that on the skin there is a piece where the eyes are black as if the fiend was supposed to blink (00) (--) (00)
What About The Corpses!?
#100 posted by ijed on 2012/09/11 05:21:11
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