In Short...
#76 posted by wrath on 2004/10/24 16:25:12
I'm willing.
Break Even
#77 posted by pushplay on 2004/10/24 19:34:19
Ahahaha. EA isn't in the business of breaking even. People from EA keep comming by campus and they'll all tell you that EA lives by focus group thinking. And if your idea doesn't have million+ seller written all over it, they aren't interested.
I Mean..
#78 posted by JPL on 2004/10/25 02:20:49
... that being a big company never secure yourself from stopping a project due to lack of ressources, or just because they guess it will not be finacially intereseting !! I work into microelectronic design, and it's rather current in big companies (like Texas, IBM, Philips, and Motorola... I've many experiences like tese...) to start a project, and suddenly to stop it because there is in fact no possible client, or just due to a management change... never forget this....
If You're Thinking Of Working For EA...
#79 posted by pushplay on 2004/11/12 03:23:53
#80 posted by LTH on 2004/11/12 10:22:52
Employment law in the UK is a lot tighter than in the US, of course.
That doesn't stop EA being bastards :)
Afaik
#81 posted by pope on 2004/11/12 23:40:09
the EA in canada is like dreamjob for all those who apply. Sure its a giant super mega gumbo-Corp, but I think they kinda fear the wrath of our WCB.
EA Canada
#82 posted by pushplay on 2004/11/13 14:06:01
Do you really want to work for a company desperate to use you up and screw you over if only they could find a way?
Pushplay
#83 posted by Maj on 2004/11/13 19:05:51
Seems like it's that or get out of the games industry. At least EA isn't going bust tomorrow.
I Need A Job
#84 posted by Blitz on 2004/11/13 20:20:27
If you're working on a project that needs someone for sound design or soundtracks, let me know. People in the community will tell you they are generally happy with the music I've done for them.
(except for biff who insisted I work some kind of gothic church organ part into an industrial tune that used Doom 3 sounds in it. sorry dude I failed you ;))
Bl1tz
#85 posted by pope on 2004/11/14 22:57:58
never makes songs longer than 30 seconds, so make sure your levels aren't very long. ^_^
Blitz
#86 posted by Kinn on 2004/11/15 03:13:15
What, like paid work?
Gamedev Working Conditions Blahblah Link
#87 posted by cyBeAr on 2004/11/18 11:01:09
Rocksteady Studios Looking For Contractors
#88 posted by Maj on 2005/01/17 13:47:24
We�re a small developer based in North London, England, looking for people to work under fixed-term contracts on a console fps title.
Mappers might be interested in a level design position, which is basically speccing out a level as a document, placing entities and scripting. Note that you wouldn�t be making level geometry directly � that�s all done in Max by dedicated artists. Experience essential, but it doesn�t have to be industry experience (i.e. if you�ve made a decent map, that counts :]).
We�re also looking for artists (Max and Photoshop).
For information and applications, please mail jobs@rocksteadyltd.com.
Feel free to post here or chat to me in #tf if you have informal questions, but bear in mind I�m just a lowly coder and might not be able to answer!
Also, please don�t forward this on other forums, we�re trying to keep the number of applications limited for now.
Thanks!
Maj
#89 posted by Jago on 2005/01/17 14:13:46
I assume this means relocation?
Jago
#90 posted by Maj on 2005/01/17 14:21:32
Yah, sorry, should have said. You'd be required to work in the office.
In case it's useful, we're 2 minutes from Finchley Central tube station, right above a pub and Dominoes (yay!).
Maj
#91 posted by wrath on 2005/01/19 13:06:06
that's old argonaut people, no?
Wrath
#92 posted by Maj on 2005/01/19 15:42:07
Maj
#93 posted by wrath on 2005/01/19 17:25:36
' kind of shooter is it? between you, me, and the rest of the internet -- is it something honest-to-god good or is it gonna be another run-of-the-mill one?
Also,
#94 posted by wrath on 2005/01/19 17:29:24
for those of you playing at home, pay attention now. this is where we find out of the company is any good to work for.
The Question Is Not What I Can Say
#95 posted by Maj on 2005/01/19 18:53:45
It's whether or not you can believe me.
#96 posted by wrath on 2005/01/19 19:12:04
if you seem sincere, why wouldn't I?
For Those Playing At Home...
#97 posted by - on 2005/01/19 20:21:12
If you're going to be picky and choosey about a company just because they make 'run-of-the-mill' games, you're not someone who will come into the industry and survive.
Be picky choosey on what type of people they have working for them, how much influence over decisions you'll have, what you'll be paid... Get a job with a company you like working with. Coming in expecting to make Quake and Katamari Damacy and big selling original games all the time only is completely naive.
What He Said
#98 posted by pjw on 2005/01/19 20:32:56
And (if you're just trying to get into the industry initially) being picky choosey at all is rolling the dice IMO, unless you have quite the portfolio.
So, Basically,
#99 posted by necros on 2005/01/19 20:48:18
take what you get?
Lol...
#100 posted by necros on 2005/01/19 20:48:55
even with preview, i still missed the post. :P
that should be "take what you can get?"
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