#1 posted by
AAS on 2020/10/27 12:18:26
Wow! October 2020 is the best month ever! Love you guys!
Hmm
12 maps and the poster shows 3?
Thanks A Lot!
#3 posted by
Gioyo3aa on 2020/10/27 16:04:36
... but, bug report: Shadesmaster's map crashes with this error at some point (a fight after using the gold key, I'm being vague to avoid spoilers):
CALL2 402(setmodel)setmodel()
monsters.qc : monster_spawn
<NO FUNCTION>
no precache: progs/mon_gaunt.mdl
QuakeSpasm 0.93.1, Debian 10.6
#4 posted by
fw on 2020/10/27 16:10:21
#2 Tbh, I made the image as a teaser for Twitter, where it seems to be getting a good helping of coverage. Shoehorned it in as the poster, since I'm lazy.
#3 Looks like a simple precache bug. I played the maps using Spiked, which doesn't give this error, and seemingly so did the mapper. Annoying thing to happen though.
@otp
I love it when posters have a 30x30 square for each map really tells me what to expect
#6 posted by
Gioyo3aa on 2020/10/27 17:53:58
#4: Alright, I'm switching to the latest spiked version then.
Makkon's map is a gem. Too bad it doesn't have more secrets, it's a real call for exploration.
Mod Error At Start With QSS Mac OS
#7 posted by
Barnak on 2020/10/27 19:56:15
Can't play any of the maps on this mod with QSS OS X version...
#7
#8 posted by
fw on 2020/10/27 20:38:06
More information is needed. Just saying "Doesn't work" is the least helpful thing you can do. What's the specific error, and how have you installed mod? It's a standalone folder.
#8
#9 posted by
Barnak on 2020/10/27 21:13:07
I installed the mod directly into the quake folder, as usual (as for any other mod). I start it using the start panel, with the following parameters (that's my default parameters, that I use with all maps and mods) :
-game hwjam3 +skill 3 -heapsize 480000 -zone 4096 -sndspeed 44100 -fsaa 2
I can play it with QuakeSpasm 0.93.2. But it doesn't work with QuakeSpasm-SDL2 0.93.2 or QuakeSpasm-spike 0.92.2. I get a program error in the console. That's all on Mac OS.
Mixed Feelings
#10 posted by
Gioyo3aa on 2020/10/27 21:24:05
Finished the pack, although I skipped through some of it. A few of these maps really capture the spirit the jam was meant to convey (Makkon, MH, Strideh, ...) and stand out in every way. Others are slightly flawed or simply do not appeal to me as much --- in particular, the music in Shades' contribution really doesn't fit the map; a minor annoyance since it's easily replaced.
Entsoy's map is a bit too experimental to my taste, hopefully it'll find its audience.
Others look either like first maps or downright jokes (Artistical and quasiotter) --- jokes that are getting old by the way since they're very similar to past releases.
Thanks to everyone who took the event seriously for their efforts. I'm hoping the new mappers who at least tried will keep trying.