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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Also 
If I do -listen 2 -game arwop +map start

I see INADDR_ANY in status on Windows. My Mac can't connect.

So I can't host a coop game on Windows. And I tried it on my Mac. Same issue.

However, I *can* use FitzQuake 0.85 to host a coop game on Windows and make my Mac connect = my dreams come true!

I have 3 computers: a Vista laptop (playing Quake on that blows), a Mac Mini and an XP desktop.

Now I can play coop with the 2 desktops!

Thanks! 
Argh! FitzQuake 0.85 Bug 
Trashed player skin.

I thought that was fixed.

Will post screenshot next time. 
Baker 
OS X version got some love recently. Networking for OS X was using my SDL_net driver, which is horrendously broken. The launcher should work in 0.85.2 though, at least it does for me. 0.85.3 will add networking fixes that should allow you to host games as well as connect to games hosted on other OSs. It also includes automatic updates to future versions and I hope to add a command line history for the launcher if time permits. 
@Sleeperwalker 
Cool.

Btw ... I love the "disc causes core dumps" note in Quakespasm changelog. Now, I'm rather OS X weak and rather Linux weak, but the disc is going crazy in FitzQuake 0.85 with ARWOP paused (!) in coop.

I'm thinking that disc isn't part of the solution, but part of the problem in any version of Quake. 
 
i use quakespasm currently as fitzquake has the w7/multicore timing bug. there are a surprising number of engines that have the timing bug, actually.

anyway, it's awesome except there's some kind of bug that causes the engine to not recognize the numpad. kind of annoying as it seems like some kind of oversight. 
 
Hmm... the numpad seems to work for me under linux and winXP, so i'm not sure what the problem might be.

We have been fixing networking code (cheers SleepwalkR). You can check-out subversion, or try this recent win32 binary
http://quakespasm.sourceforge.net/tmp/quakespasm-20100821.exe 
Multicore Timing Bug = 
w7/multicore timing bug = Sys_FloatTime

Sys_DoubleTime should replace it in FitzQuake 0.85. The SDL version including FitzQuake SDL 0.80 doesn't have this issue just due to the alterations and the SDL.net library or at least FitzQuake SDL's implementation of it.

Clock fixed NQ engines = DarkPlaces, JoeQuake, Qrack, ProQuake. All QW engines have the fix.

A symptom of the problem: demos play all jerky. 
 
Dear Quakespasm team,

your website is confusing and awkward to use. I have to hover the links to find out what hides behind the pretentious names. When there is text and links mixed, the text stands out more, suggesting it is a link. 
Cd Stuff 
Ha ha.. i made the cd player to work in dedicated mode. quakespasm -dedicated -cd inits the sound and cd subsystems. Also added "cd next" and "cd prev" commands... It's only about 20 lines of bloat, but SDL is so common and works mostly that this is quite handy for me. I should reinstall QNX and see if i can get it going there. Baker.. what do you think ?? The code's in svn, and i've updated the above windows bin too.

I figured out the windows device format too for when it doesn't get auto-detected. It's something like quakespasm -cddev F:\ 
@Stuff I Don't Know 
I should reinstall QNX and see if i can get it going there. Baker.. what do you think ??

No clue what QNX is, well except Googling it.

I'm not very Linuxy, although I am very adaptable. 
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