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Map Jam 9 Released - Contract Revoked Theme
After long weeks of mapping Map Jam 9 is finally released. We have 15 incredible maps from the following authors, including one very special guest:

Bloughsburgh
Breezeep
DelusionalBear
dumptruck_ds
G1ftmacher
Haunter
Ionous
Kell
Mukor
Naitelveni
NewHouse
onetruepurple
PuLSaR
ShoTro
skacky

Screenshot
Download 1
Download 2

Quoth 2.2 is required to play this jam! You can download Quoth here

Don't forget to record demos and share your experience with the authors.
Enjoy!
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Nekkid Statue? 
Skacky, you perv! ;D 
Some More Playthroughs! 
Ok played through a few more of the maps and have a zip with the demos for the authors to check out.

-Giftmacher - jam9_giftmacher: Beautiful map. Great skybox and unique theme. Loved the lighting and very deliberately paced gameplay. Couldn't find that last switch for super secret.

-Haunter - jam9_haunter: A great smaller sized map. I really like this size of map for a quick burst of Quake gameplay. The rocket launcher room was very beautifully made.

Ionous - jam9_ionous: Another great map with a smaller layout that seems to follow Ionous' theme of climbing higher in a very tall room. Found all the secrets on this and they were very well implemented.

Kell - jam9_kell: True form knave theme on display here. Felt like a trip back in time, and yet had some amazing details like the portal and spiny cube-like thing. Didn't find any super secrets, but was lucky to get the red armor.

Mukor - jam9_mukor: This one was very nice, I like when there is a true boss battle. The layout was very traditional Quake style and I found a lot of secrets. Nearly ran out of ammo on the boss but made it!

Naitelveni - jam9_naitelveni: Very nice designs, and I like the base bit too. Some of the rooms were very impressive. I found the final battle entirely manageable on hard, but I think counters should have been used instead of delayed timers because I was waiting for waves of little knights to appear after killing all the shamblers and gugs.

Newhouse - jam9_newhouse: This map is insane. I was glad to get the lightning gun from the start. This is definitely a horde style Serious Sam/Doom type map. I died a lot. The layout got me confused a little. I really liked falling into the pit and being attacked by the gugs. Also the skybox wouldn't load as it isn't included in the files for download, its not in the jam9/gfx folder.

OTP - jam9_otp: I really liked some of the ideas on this one. The beginning was cool and I liked the area with the stained glass windows that can shatter. The sewer was unique, but I did loose track of what I was supposed to be doing. After returning to the start I choose one of the portals and won the map, maybe the other leads to secrets... Nice job.

Here is the demos: http://www.quaketastic.com/files/demos/redfield_jam9demB.zip

Great maps everyone. I will have the rest played soon. 
Sweet Fuck 
I cannot drink and play these maps. 
I Cannot Stay Sober And Play These Maps. 
 
Hunk Malloc(?) Error 
I tried scanning this thread but didn't see if this was posted...

Was going through the maps last night with Pete(gotshun) and when we tried to play "Naitelveni's" map(from the start map) we got booted out of QS with, I think it was a "hunk malloc" error.

We have Quoth 2.2, jam9 in it's own jam9 directory, stable QS from link posted in this thread and used the launch params found in the readme for the windows shortcut.

Again, apologies if this was asked already, I just did see it.

Any solutions? 
Oh Also... 
I used the quaketastic link for the jam9 download. 
 
Remove the heapsize argument from the launch params, it was added in error. 
Okee Dokee 
Thanks much otp :) 
A Little Qonfused... 
Sorry if this has already been asked and answered; I did skim the thread but I'm also trying to avoid spoilers before playing this, so maybe I missed something. It seems like some people are having trouble when playing with the wrong version of quoth, and if I understand correctly there are different versions floating around with the same name, and I'm no longer sure if I have the right version...

Is there a difference between quoth2.2 on quaddicted (https://www.quaddicted.com/reviews/quoth2pt2full.html) and quoth2.2 on Preach's page (https://tomeofpreach.wordpress.com/quoth/)?

Or is there a difference between quoth patched with the 2.2 patch, and the full 2.2 version?

Or are the full and patched versions all different, i.e. is it possible to have four different versions of Quoth, all called 2.2?

I have quoth2.2 from Quaddicted, but I can't remember if I patched my old quoth install or if I downloaded the full 2.2 version. Do I need to change anything to be able to play this map pack correctly? 
Yeah It's A Good Question 
about quoth versions 
@total_newbie 
Since you're not sure, the easiest way is this, from otp:

"Use the Quoth 2.2* from Preach's website."

https://tomeofpreach.wordpress.com/quoth/

Reinstall using the Quoth 2.2 FULL link. 
Jam9_skacky 
skill 1. awesome level with proper balance and design. even so hated by me arenas were oneshotted (was one critical moment tho).
grand visuals and atmosphere. thanks!

https://drive.google.com/open?id=0BySnVvSLYHb-NkhPX1NsQkpkS1E 
Yo Skacky. 
Did u find that death knight yet? 
 
I'll take a look in the afternoon. Gonna watch Vondur's demos first. 
Figured Out Where He Went 
Got stuck in a space I forgot to fill, half-stuck in a solid. He couldn't be killed and thus one couldn't obtain 100% kills, so I fixed this for the upcoming pack update. 
Was The Wee Bugger Visible Anywhere? 
 
 
No, he was programmed to spawn during the last fight but found himself spawning in this area for some inexplicable reason. I've moved him back where he's supposed to spawn. 
Total_newbie 
Is there a difference between quoth2.2 on quaddicted and quoth2.2 on Preach's page
Yes there is. If you take a look at pak3.pak, it has different "last modified" date and filesize. The latest version is on Preach's site. The patch is identical to the full version on Quaddicted. 
PuLSaR 
Maybe this thing with Quoth versions should be touched upon in the update's readme? It would prevent this kind of mess. 
Plowing-on Gamely, But Still Some Issues... 
After a delay, I played some more:
-the start map has a loading error when it fails to find track09.mp3 - no problem, but where is the track?
-several maps do not load from the start map and just crash (freeze) FQm4. I have to exit back to Windows, close FQm4, and start again.
- one of the maps (maybe Mukor's?) has a screen shake at one point but no sound as the rumble3.wav is missing.
-breezeep's map has a track missing

I am playing through by loading the maps manually but even then Naitelveni's map still crashes.

One of the maps was too dark for me, so I used FB and realised what great architecture I was missing - there was a superb wooden vaulted ceiling (at least x2) that nobody will ever get to see in the dark; such a shame.

Anyway, I'll finish off playing what I can. Overall, it is good fun. 
Mugwump, Mike Woodham 
Readme says you should use quoth 2.2 from Preach's site and the link 
Uuhh 
Do you have preach's quoth update installed (2.2)? Did you launch jam9 with the -quoth command? Either way, I don't remember my map having a missing track when I was making it. Seems like you don't have the q1 music files installed. 
Skacky Is The Worst Once More. 
 
I downloaded and installed all files from the links at the top of this thread. How do I tell if I have the 'correct' 2.2 version?

My bat file is: fitzquake_mark_v.exe -heapsize 256000 -quoth -game jam9 +map start

And no, I don't have Q1 music files installed. They were never installed with the original game; they played direct from the CD. 
Let's Troubleshoot In One Single Post 
*If you are not sure what version of Quoth you have, rename the directory to Old_Quoth.

*Download and install the FULL Quoth 2.2 from Preach's site.

*Ensure this new folder is called Quoth and lives in your Quake directory (it needs to be named Quoth to work!! Not Quoth2 or NewQuoth)

*Install jam9 files under your Quake directory

*Do not use Quakespasm-Spiked r7 to run the mod

*Launch game with this:

-hipnotic -quoth -game jam9

If you have followed these steps the mod should work. 
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