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Map Jam 9 Released - Contract Revoked Theme
After long weeks of mapping Map Jam 9 is finally released. We have 15 incredible maps from the following authors, including one very special guest:

Bloughsburgh
Breezeep
DelusionalBear
dumptruck_ds
G1ftmacher
Haunter
Ionous
Kell
Mukor
Naitelveni
NewHouse
onetruepurple
PuLSaR
ShoTro
skacky

Screenshot
Download 1
Download 2

Quoth 2.2 is required to play this jam! You can download Quoth here

Don't forget to record demos and share your experience with the authors.
Enjoy!
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Going Back A Few Posts... 
If you take a look at pak3.pak, it has different "last modified" date and filesize

There is no pak3.pak in the quoth2pt2full.zip download from the link shown in the first post above? Have I got the wrong download? 
Skacky's Update ? 
There's an update coming for jam9 ? When is it to be expected, approximately ? 
...Or Is It Pak2? 
I thought it was pak3 and I won't be able to check on my computer until tomorrow. The quoth2pt2full.zip from TomeofPreach IS the correct version anyway. 
Update Will Come Tonight 
I think 
If You Are Having Issues... The Update Won't Fix Them 
You STILL need to follow the directions above. The update has little or nothing to do with any trouble people are having with goofy installs/wrong versions. 
Dumptruck-ds 
The jam9 readme does not mention -hipnotic.

-heapsize 65536 -quoth -game jam9

Are you saying that it is an absolute requirement to have -hipnotic as part of the loading script (I do not have anything in my Quake folder that relates to Hipnotic)?

Are you saying that I cannot have the +map start in my .bat file, because surely that is simple convention? 
I Love The Pesky But Charming Vorelings ! 
I'm sure they could be trained. I want a real one as a pet.

https://www.quaddicted.com/webarchive/kell.quaddicted.com/quoth/voreling.jpg

It would be usefull to scratch my back when I need it, and would be fun watching when thrown at the mail guy.

Come on boy, sit ! 
-hipnotic Is Not Neccessary 
it just changes the hud a bit to display new powerups and weapons afaik 
 
and you don't need -heapsize for QS or Mark V. readme will be updated with it. 
@Mike 
PuLSaR is correct you don't need it but it's the correct way to run Quoth. From the Quoth readme:

The -hipnotic option enables the Scourge Of Armagon HUD layout that we have utilized for our powerups and weapons. You do not need to have Scourge Of Armagon installed for this to work.

I don't see why +map start.bsp would be an issue either but I would omit it. It should default to the Start map IIRC.

One other note: The earthquake sound in Mukor's map is a known issue and will be fixed in the update.

I want to restate that the update will not fix these compatibility issues. 
Thanks 
I will wait for the update and have another go then. 
 
Quakespasm (and other modern game engines) will implicitly enable -hipnotic if you specify -quoth. 
@Haunter 
You map is so cool. Fantastic work. Saw this yesterday in a architecture book and then played your map today!

https://goo.gl/photos/RABRTNK829ZysaYf9 
Going To Be Streaming This Shortly. 
A few maps before bedtime.

https://www.twitch.tv/ionous 
 
I kinda hoped Haunters map would have been longer 
Update 
The archive has been updated (Download 1), the mirror will be updated soon.

Patch note in readme. 
 
Download 2 is updated is well 
Update Details ? 
While I'm downloading the update, could you describe in brief what are the changes ? 
Minor Fixes In Map Mostly 
Patch note

- modified readme to delete heapsize mention and mention that QSS R7 is unsupported

jam9_breezeep:
- fixed locked door after the silver key is obtained

jam9_muk:
- fixed missing sounds

jam9_newhouse
- fixed void
- fixed some alpha problems
- fixed racing elevators, they now have same speed value (so one doesn't go through the other)
- moved one elevator to the left in factory section, now gug with its huge box can move like it should

jam9_otp:
- added music track for the people who need it
- added ending message to the final fight
- fixed sky resetting to nebula skybox after loading a save
- fixed "textures missing from BSP file" error
- fixed pickups falling out of world
- removed erroneous colored light
- removed misplaced ladder handle
- moved some misc. entities around to make them easier to spot
- made some health pickups easier to spot and placed more health pickups overall
- reduced attenuation of "waterfall" sounds and placed more ambient sounds overall
- reduced strength of the final jump pad
- reduced bounding box of the cistern pad and added clip to the shaft
- replaced clip with skip in a certain secret

jam9_pulsar
- added megahealth in the final battle room on skill 1 (was on skill 0 only)
- some cosmetic changes

jam9_secret
- tweaked clipping a bit, especially near the cross of deflection

jam9_shotro
- fixed exploits
- fixed broken doors/teleporters
- fixed items not spawning
- implemented better messages
- toned down color lights

jam9_skacky
- fixed bad texture
- fixed death knight that spawned in a wrong position and couldn't be killed
- fixed sequence break that could get the player permanently stuck
 
Poster... 
should be included in the zip file. 
 
Don't forget to upload this to Quaddicted, guys. 
Muk 
http://quaketastic.com/files/demos/otp9_muk.zip

Too tired to write anything too coherent or meaningful:

- Nice little map
- Great use of revisiting older areas from above
- Hard as hell on Hard, possibly quite a bit unbalanced actually?? 
Completed Three Maps Tonight (will Post Demos When All Are Done) 
jam9_kell — A Conspiracy Of Cartographers
An excellent map throughout with great visual design. The stargate that's sitting in the middle of the map is probably one of the most (if not the most) impressive and coolest piece I've ever seen in Quake. I really like how you can tell something terrible happened there but you don't know what or why.

The map has a great flow, alternating between the low gravity exterior with a black void of doom and then a square indoor area revolving around a strange, spinning contraption with a levitating corpse. I had the chance to beta test this and it is a pretty devilish map that rewards exploration. Some of the secrets are rather hard to find but aren't needlessly difficult or unfair.

This is just a very, very good map by the master himself.

jam9_giftmacher — The Brimstone Mine
Pretty kickass level with a very peculiar aesthetic I had never see done with Knave before. I really dig the mix of copper-heavy runic decorations, the warm orange light seeping through the barred windows, the rotating fans keeping that strange structure from plummeting down to the surface, the quiet gardens, the heavy machinery everywhere, the orb teleporters, etc... It's just very very well done and particularly original.

Gameplay is well balanced and never unfair, though with the possible exception of a Night Gaunt backspawning and two Polyps spawning as you are on a platform above the void in a secret. The arena fights are well thought out and ammo is plentiful. Secrets are fun to find and rewarding. While the ending is anticlimactic, the final secret really makes up for it.

jam9_newhouse — Mouth Of Yraal
This has next to nothing to do with Contract/Knave but this is a pretty damn great map in its own right, particularly if you enjoy pure carnage. And boy you have about 280 monsters to massacre in this one on skills 2 and 3. I think NewHouse just wanted to make a Doom 2-like slaughtermap and found his perfect playground with Quoth.

The layout was pretty weird and the map is rough around the edges, but it is still a whole lot of fun and I never got lost. I also really dig the style, this sort of corroded factory thing over pools of noxious slime. Ammo is plentiful, there is just enough health to survive comfortably and a few secrets are pretty devious and offer great rewards. No idea how to get to the third silver keycard though, the one that's ironically behind a silver keycard door. 
Still Crashing 
There are two maps that I cannot play: naitelveni and shotro. The former sometimes loads (about 50% of the time) but crashes almost immediately - no messages, just a freeze and I have to use windows to exit. The latter just crashes on loading, whether via the start map or via the console. Oh well, I enjoyed the rest. 
The Playthrough Marches On 
Starting with dumptruck_ds' map.

Starts in thirty minutes.

https://www.twitch.tv/ionous 
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