News | Forum | People | FAQ | Links | Search | Register | Log in
Latest News
Submit news | News archive | RSS
More For ..::LvL
Even more maps for ..::LvL - An almost symmetrical Gothic arena and an Internet meme map make up today's releases.

* Red, Yellow, Green, Blue by Timothy Smulders
* Backrooms Arena by M00nbot

LiveView, video and panorama for each.

..::LvL - https://lvlworld.com/
0 Comments
RIP Tronyn
Very sad news to report that has been confirmed by his brother, known online as Whitefish. Also a message from his long time friend ryanscissorhands:

"I am very sad and sorry to announce that Tronyn, the Norse God of Mapping and Rants, has unexpectedly died this week. I have known him personally for 34 years, and his passion and talent were unmatched by anyone I’ve ever met. He has contributed so much to the Quake Mapping community for two and a half decades, and has blown so many minds with his level design, architecture, and project vision. He will be sorely missed.

May we feast and drink together again some day, basking in the glory of Valhalla.

-ryanscissorhands
23 Comments
Q3A Maps? No Way!
Yes it is true, an ..::LvL update! These two maps from 2000 have finally been added. Both are fun releases and well worth a quick look.

* Rockshellwill by Maxell
* ThePit by Neil Blevins

LiveView, video and panorama for each.

In other news, a lot of code updates in the background and some minor server changes have been keeping me very busy.

..::LvL - https://lvlworld.com/
0 Comments
Map-Center Retrojam 2
Map-Center Retrojam 2 is live! 19 levels from newcomers and accomplished mappers alike. Includes two from sock, counting his gorgeous hub map. Select maps feature bot match support in Quake Remastered. I'm producing a New Mapper Showcase that shows off just a sliver of this massive pack.

Grab the pack here. And enjoy some screenshots here on Quaddicted's new forums.
3 Comments
Map-Center’s Quake Retrojam 1 Released.
Now it’s time to revisit classic Quake in a whopping 24 maps and enjoy hours of additional gameplay. In order to thank the participants for their hard work and support, @dumptruck_ds has put together a trailer to celebrate the release. This package has been battle-tested by the community and is specifically made to work with the Quake Remaster. We hope you enjoy our first endeavor in supporting Quake as well and keep an eye out, because there’s more to come! You can download Map-Center’s Quake Retrojam 1 here:

https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-1

https://youtu.be/lKQ3nVCU7VI?si=xME4Yi0k3hPVsEC2
3 Comments
Remakes At ..::LvL
Two very different remakes for ..::LvL - The first is an extended version of The Camp Grounds from 2004. The other is a Q3A version of The Molten Falls from Quake Champions.

* Molten Cliffs by MyNameIs
* Campgrounds After by <-(G)->

Video for Molten Cliffs. LiveView support and panoramas for both.

..::LvL - https://lvlworld.com
0 Comments
Bonk Jam Released
Ranger has gotten a hold of a new melee weapon: the Bonk Hammer! The Hammer allows the player to jump higher, move faster, and fight harder!

This mod (built on Copper) also includes two additional monsters: our good friend the gaunt from Quoth (with reworked code), and Dwell's brute!

Download and more info at Slipseer or ModDB.

There's also a Trailer.
0 Comments
Map-Center Retrojam 1 Announced
Map-Center recently added new channels for classic Quake and to celebrate, we’re hosting our first ever Retrojam! We’re keeping this old school, simple and fun! Community jams are great way to learn how to map, so if you are new to mapping for Quake, this is a great opportunity to learn along with others.

Starts Saturday July 20th and ends Saturday July 27th, followed by a public playtesting period. For the guidelines and further discussion, visit our # quake-retrojam1 channel in the Map-Center Discord server, which you can join here: https://discord.gg/vSvqwys5hB.

If you aren't on Discord feel free to email your submissions and source map to dumptruck_ds.

The guidelines are as follows:

Aesthetics: The theme is Wizard Metal. Take inspiration from the original game, notably maps e2m4, e2m5, e3m6, and e4m7. This gives you many texture combinations to explore. We’ll provide a starter wad file soon, but you are encouraged to use original id1 textures or any old school texture set that fits the theme. We will be sharing information on how to do map hacks for dormant triggers and similar trickery over the course of the jam.

Progs: id1 (a.k.a. vanilla)

SFX: No custom sound effects or music this time, but feel free to add a track number to your worldspawn by setting the sounds key to a number between 2 and 11.

Design: Make a retro, id-style map you’d want to play and share with your friends, enjoy yourself and have fun!

Specifics: Map name format: mc_rj1_mappername. trigger_changelevel should point to mc_rj1_start. Maps should be compatible with Quakespasm and Quake Remastered (KEX) engines. Protocol 15 or 666. No super-sized, ultra-detailed maps please, stick to the retro aesthetic. Please no skymaps or custom models. Be sure to include three info_player_coop starts and some info_player_deathmatch starts. Please consider adjusting gameplay for different skill levels via spawnflags.
2 Comments
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.