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| Posted by negke [82.82.173.40] on 2008/09/03 09:17:09 |
Another vertical map. The tallest Quake map ever made.
Originally started for the 768/Vertical competion last year though only recently completed, this map stays true to the rules of keeping all brushfaces and entities inside a base of 768*768 units with unlimited vertical height and without using player teleportation.
Most notable features are a somewhat unusual texture theme and the choice between two indepentent routes half-way through the map: puzzles or traps.
(Note: while the traps section is pretty straight forward, the puzzles section might, depending your secret-finding skill and patience, become frustrating easily. Be sure to read the hints in the text file!)
*** THIS MAP REQUIRES QUOTH AND A HIGH-LIMIT ENGINE ***
such as Fitzquake 0.85, Bengt Jardrup's enhanced GL/Win/Nehquake, or Darkplaces (more information in the text file).
I hope it's not too dark for anyone, but if it is, please increase the brightness with the corresponding slider in the options menu.
Screenshots:
http://negke.quaddicted.com/images...
http://negke.quaddicted.com/images...
Download:
http://negke.quaddicted.com/files/... |
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| Posted by Spirit [213.39.174.46] on 2008/08/27 20:30:29 |
After an unusually short delay for a mapping pack, finally here it is! In one short sentence: Quake Maps remade/remixed in one way or another.
Drool over the screenshots:
http://www.speeds.quaddicted.com/r...
Grab the pack:
http://www.speeds.quaddicted.com/m...
Get a headache watching the source files:
http://www.speeds.quaddicted.com/m...
-Take care of your body fluids (top AND bottom ones).
-Fribbles, you might want to quicksave a lot!
-Willem's map is balanced as it would be played after the other e3 maps.
-You could put the maps into id1/maps/ if you want. But then you cannot use the fancy-schmancy start map (do not put that into id1/maps/...).
Enjoy! |
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| Posted by Tigger-oN [202.134.241.213] on 2008/08/22 03:50:11 |
August at ..::LvL is a mixed bag of tricks. This update includes a map pack by the team behind "James Bond - The World is Not Enough" (yes, it is a few years old now). The pack contains 13 maps, with a focus on fast gameplay and space maps.
* rush to the disco by acid - CPM/DM/Tourney/TeamDM 2-5 player
* Darkness Awaits by Twisted - DM/Tourney 2-3 player
* EADM Maps by Various - Space/DM/Tourney/CTF 2-8 player
* Soap on a Rope by cuirass - CPM/CTF 4-10 player
* brickyard by NaturalSpringWater - DM/CTF 2-6 player
New with this update are 'information icons'. These small icons are a visual representation for certain features of a level. Mouse over them for their meaning.
30 second videos for the first 3 levels and 360 degree panoramas for all 5 are available.
..::LvL - http://lvlworld.com/ |
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| Posted by necros [99.227.108.217] on 2008/08/19 06:24:21 |
Both these maps were near-complete but due to something or other, never got finished.
They're done now for QExpo. Both maps require Quoth2 to run properly so make sure you've got that setup.
ne_lend - "The Living End": Meant to be played first. Large rtGnosis map.
ne_doom - "Elder World Waystation": Automatically loads after ne_lend. Medium-sized IKBase map.
Screenshots + Download: http://qexpo.tastyspleen.net/booth...
(File is uploaded on Shub-Hub-- thanks Spirit! Couldn't get it to upload onto my QExpo booth for some reason.) |
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| Posted by projektariel [147.172.19.249] on 2008/08/16 18:52:19 |
Projekt A.R.I.E.L. (ARTificial Research in Electronical Life) proudly presents the Far Cry "Sturm - MOD"! The mod is part of a theatre / media arts production done in summer 2008 as a project of students of the scenical arts at the university of Hildesheim, Germany. It provides an environment in which the places and actions described by William Shakespeare in his play "The Tempest" (German translation: "Der Sturm") can be visited, explored, experienced and reflected by the player. The mod was performed live in the production "Projekt A.R.I.E.L.".
Please read the INFO.txt after downloading to learn how to set up the mod! If you are not familiar with the background of the play, it is recommended that you read the STORY.txt file provided in the mod folder.
DOWNLOAD: http://www.moddb.com/mods/stefan-k...
Looking forward to your feedback and comments! :)
projektariel |
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Website copyright © 2002-2008 John Fitzgibbons. All posts are copyright their respective authors.
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