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Map Jam 9 Released - Contract Revoked Theme
After long weeks of mapping Map Jam 9 is finally released. We have 15 incredible maps from the following authors, including one very special guest:

Bloughsburgh
Breezeep
DelusionalBear
dumptruck_ds
G1ftmacher
Haunter
Ionous
Kell
Mukor
Naitelveni
NewHouse
onetruepurple
PuLSaR
ShoTro
skacky

Screenshot
Download 1
Download 2

Quoth 2.2 is required to play this jam! You can download Quoth here

Don't forget to record demos and share your experience with the authors.
Enjoy!
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Twitch Stream Play From Today 
https://www.twitch.tv/videos/163863203

I finish off the rest of the maps in the jam. Good times. 
Played One More 
otp - well, alot of evil non player friendly designs here, also not obvious route hints. resulted me suffereing alot over obvious things from designer's pov. maybe i'm just too old for this shit. anyway, it was goot mind bending map with proper quoth style.

pack of suffering:
https://drive.google.com/open?id=0BySnVvSLYHb-MXh6cDEwcGtvV3c 
 
used the quoth 2.2 from quaketastic and level crashes on gift machers map when i press the same button as shambler.

used quoth 2.2 from tome of preach and now the lightning traps dont work?

wtf is going on? 
@mukor 
Here's a link to my demos. Just like Breezeep's demos - it was a late night and I wasn't playing too well. I want to go back and find your secrets.

What I liked: Loved the upper areas looking down. Super connectivity! A+ there. Really good mix of enemies and lots of surprises. Your gray pillars looked so cool against the brick textures. (jealous of that.) One of my favorite looks in the jam so far. All your hanging bodies were creepy and used really well.

Constructive criticism: The plinths with ammo and health were a bit "sticky" in places. I didn't mind jumping up to get items but in some areas the geometry made things tough to navigate and most of the time it was those plinths to blame. (this is really a minor thing tho) The map is a bit "same-y" in places. I'd say next map maybe use different trim and/or lights/shadows here and there to differentiate the areas. I got turned around a few times and visual cues would help a bit. Again, super minor things and just personal preference. 
 
my quaketastic version was in a folder named quoth.

my tomeofpreach version was in quoth2.

making the tome of preach version named quoth fixed the issue?

really makes you :qthink: 
 
(i thought the -quoth command just directed to a folder and not some high tech black magic shit. im a certified doodoohead) 
Mukor 
When the installation instructions tell you that the files must go in a particular folder, it's no surprise if it doesn’t work when you put them in a different folder... ;) What made you think it would be a good idea?

-quoth doesn’t direct to a folder. That's the job of the -game quoth commandline argument. What -quoth does is tell the game to use Quoth assets... I think? Like -hipnotic that enables the hipnotic HUD. 
Funnily Enough, Quoth Itself Doesn’t Use -quoth... 
It uses -hipnotic! 
@G1ftmacher 
I've only played 3 levels in the Jam and yours so far is my favorite. Beautiful lighting and a very unique visual take on Knave / Quoth. Fucking epic encounters. This felt retro and modern all at once. With tight areas and large construction but great colored lights and effects. I will be studying your lighting closely, especially the perfectly balanced darker secret areas and wonderful warm light coming in from the windows. I really liked the motif of the "blocked" teleporters and what they signified. I died a lot - this is a theme with me so I did have to replay this so most of this is a 2nd pass. I also saw some of Fifth's stream so I knew one of the secrets. So far, I want to replay everyone's maps but yours I will probably go for 100% kills and secrets. THAT GOOD.

My demos. 
#57-58 
Sort of. Quoth needs the -hipnotic switch only for the HUD. Jam9 needs Quoth for assets and progs.

They are both "gametype" switches NOT game "directory" switches in this case. So if you rename quoth you are asking for trouble. It was an honest mistake and a pretty special case Muk. 
5th 
So at which point does your 5-hour stream actually start? I've watched listened to the first 11'30" and all I see are the jam poster, a Ranger artwork and the Q logo cycling... not very exciting, even though the Doom PS soundtrack in the beginning brought fond memories back. 
Feedback 
Breezeep:

It was fun watching you figure out the MH secret and the general play as well!

RedField:

Thanks for recording a demo and nice secret finding! You found a few I haven't seen yet in any demos so that was cool. I am loving people's reaction to the exit.

Jaromir: Disgusting is a descriptor I'll go with!

Fifth: Thanks for streaming, was fun to see you get 2 Death Lords down! 
Mugwump 
the 5 hour stream starts about 30 minutes in. Sorry about that, I was having a lot of trouble getting something to work. 
Well This Was A Huge Success Or Wot. 
Not much to say at the moment. Very impressive and varied exploration of the theme. Many impressive maps in the timescale from mappers old new and deceased. I did find that most maps had some knacky combat (often arena Gugs or other Quoth-specific awkwardness) that killed me in an otherwise good run, quite frustrating. A few maps I didn't do demos or full demos of for whatever reason. Those people who put in tricky secrets, I hope you enjoy those sections of the demos :)

http://www.quaketastic.com/files/demos/sham9_demos.zip 
... 
A few maps I didn't do

Well, just one, not a few... 
 
rofl Shambler, why didn't you take that Plasma? 
Thanks 5th 
mappers old new and deceased
ROFL! 
Giftmacher Map Is Awesome ! 
Wow ! What a map ! Found the super secret on that one.

This map feels there's a story attached to it, something a bit like in "Myst" (remember that old game ?).

The architecture is so great. I love those round columns and pilars. 
Skacky. 
Cos 99.8% of the time, picking up the big obvious item triggers the big obvious waves of enemies. Often before one is ready. 
Shambler 
Thanks for the demo that was fun to watch. I enjoyed seeing some different tactics here like retreating to a better position and creating different scenarios from the monsters. The fight with the Drole duo and 1 hp was intense!

I also really liked seeing you take advantage of some of the ogres and having them rain death on the knights on the sinking platform. 
Uhuh. 
[8:02 PM] skacky: @Shambler that was a cool demo though otherwise, now go and finish the map you lazy cockgobbler

http://www.quaketastic.com/files/demos/sham9_skackysucks.zip only recorded the last 7 or so attempts out of many from when I had quicksaved with no armour 19 health no plasma and 3 gugs. 
Thanks For The Playthroughs! 
Was cool to see, I'll check out demos this weekend, I'm glad some of you found the super secret as the normal ending was very lackluster, ran out of time and ideas for that one :D 
Gift I Need To Replay Urs With Quoth2.2 So The Buttons Work. 
 
 
If I save on the start map after skill selection, when I reload it resets the skill to default 1 (using QS). I don't think it's supposed to be intended behavior. Any idea? 
Found Skacky Psychedelic Room ! 
I don't know how I got in there, but what a surprise ! I just had time to see that naked statue, hear a scream, then got teleported elsewhere. How can I trigger that event again !? That was incredible !

Did I got some kind of hallucination ? LOL that was funny !

We should get more of that surealistic funky things in Quake !

René Magritte :
https://www.renemagritte.org/rene-magritte-paintings.jsp

Salvador Dali :
http://webneel.com/salvador-dali-famous-surreal-optical-illusion-paintings 
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