Map Map Map While I Sing This Song
Halvgoeden: Moody environment, I like it. Have you considered increasing the lava texture scale? The lava falls look good, but the flat lava surfaces seem a little tiley, if you'll pardon the term.
adib: Your rocks almost look like they have normal maps with that lighting, really nice work. And thanks for that fullbright fix! I'm using a different texture for my own map, but it's nice to have the option if the need comes up.
Daz: I see you've continued your exploration of the elusive eight-sided hexagon, very impressive results. How are you wrapping your lava fall texture from the top face around to the side like that? "Treat as one" and Fit in Jackhammer doesn't work quite right for me when the faces lie on drastically different planes.
A bunch of other great shots, too, I'm just drawing a blank as far as useful feedback or questions to ask. Keep at it, everybody!
As for my own Work, it's not as In Progress as I'd like it to be. I've wasted most of the last week, nothing substantial's gotten done. I did manage to finish the in-lava ground mounds' geometry, finalize the texture for same, and build some new rocks for my main gateway: http://imgur.com/cPDRZYD
I've also started to flesh out my bridges. I'd hoped not to show these so soon, but with nothing else going on I might as well: http://imgur.com/LmrtTWl
The bridges are one of the features I'm building with the func_instances I previously mentioned; modular sections built in their own file that I can plop in, duplicate, and rotate to whatever whackjob angles I need, but then keep editing as I go since their geometry remains neatly on the grid in their respective files. It's working well so far, and between clip brushes and func_illusionaries the bridge is nice and smooth to walk along, too.
Things are looking up, next weekend here I come!