Oblivion Mission Pack
E. New Items

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I. The Deatomizer
Description:
The deatomiser fires a pulse of positively charged ions carried in a plasma-like energy ball. Due to the magnetic charge within the ions the pulse is able to "home" slightly onto it's target. Once the target is hit the positive ions break apart the bonds between the creature's atoms literally reducing the target into its component atoms...

Strength:
This weapon is fairly powerful. It will reduce most unprotected enemies to atoms after one shot. Stronger enemies can be battered by multiple plasma pulses to achieve the same effect.

Warnings:
Enemies equipped with these are a very dangerous thing to let live.

II. The laser mine
Description:
These are thrown by hand. Once landed they work on a proximity trigger circuit. If the mine detects movment within five meters of itself, small jets on the base of the mine hurl it to a height of two to three feet where high intensity laser beams are emitted for three seconds toasting anything unlucky enough to get in their way. After the laser charges are depleted the case then detonates to finish anything that may have survived.

Strength:
These weapons are fairly rare as marine weapon specialists stopped large-scale production after discovering the mines to be unstable due to the massive charge contained within. As you can imagine this means that these babies pack one hell of a punch. Will paste just about all foe that are caught close in its way.

Warnings:
Don't forget where you left them set, they have no timer at all and will remain in position until triggered. Due to the 90-degree angle between lasers, the further an enemy, the less contact the lasers will have, so get them close!

III. The Plasma Pistol
Description:
This is standard issue plasma weapon. Onboard the pistol is a small scale plasma processor. This processor intakes air/atmospheric gas and superheats it to 10 million degrees. At this temperature the very subatomic particles dissociate from the component atoms into what is effectively a nuclear soup of particles. This is then ejected at high velocity, and proves most effective against organic opponents.

Strength:
Having an onboard plasma processor (guaranteed for five years) means that this weapon can generate its own ammunition, albeit slowly.

Warnings:
The small capacity of the pistol means that recharging is fairly slow.

IV. The Plasma Rifle
Description:
This is the big brother of the plasma pistol. It is basically the pistol in rifle form, however, the big difference is that it possesses an upgradeable onboard plasma processor. Its most basic form is only a little better than the pistol, but grab a few upgrades to the processor and its capacity and recharge rate increase to the point where it is a solid and dependent killing weapon.

Strengths:
Upgradeable.

Warnings:
The more basic versions do not have much of a capacity, watch that ammo!

V. The DetPack
Description:
This is a high explosive mix containing, amongst other things, Cyclonite and plasticisers, its closest relative being C4. Specially mixed for taking on the Strogg's hardened metal alloys, and stabilised with Ammonium Nitrate, this represents a very powerful and stable high explosive, which is remotely detonated.

Strengths:
Very Powerful, remotely detonated, its stability means that it takes at least a direct rocket hit to set it off by accident.

Warnings:
Stand WELL back.

VI. The Hellfury
Description:
Representing the latest Human technology in optics and energy concentration, the Hellfury packs a punch big enough to take out smaller enemies in a single blast, and seriously damage even much stronger opponents.

VII. The Donut of Destruction
Description:
This weapon is top secret. Its destructive powers need to be seen to be believed. Imagine toridol shaped shockwaves of destruction.

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