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OTEX Texture Pack
The OTEX texture pack for the original Doom has finally been released.

https://doom.ukiro.com/about-otex/

During development I decided I wanted OTEX to become a de facto standard for non-derivative DOOM textures, and realized that meant I’d have to outdo all other texture sets in terms of versatility, and do so while sustaining a very high quality level. The incredible work in BTSX has remained a major inspiration in this pursuit, but I also wanted the broad range of CC4-TEX so that mappers would be happy to use OTEX as their one and only texture resource. These are more aspirations than quantifiable goals, but served as my guiding principles.

It's most notable for having powered the well acclaimed custom wad Eviternity, as well as many others.

It's brand new, mostly hand drawn, and fucking huge (over 3,800 textures). And it looks great!

For those reasons, I've decided to port it to Quake.

In lieu of a development blog, this thread will serve to document my progress and provide updates.
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Got Any Updates On This? 
I've come over from Doom mapping, and several months back i've seen some people use OTEX in Quake and Heretic 2... But the only place i've seen the conversion actually discussed was here.

Did this get anywhere? If not, could you at least give a download to what you've got so far? I'd be willing to see if i can finish it myself... it'd definitely be better than starting my own conversion from scratch :P 
 
Not currently, sorry - it's not in an useable state nor do I want to hand it over.

I don't know about OTEX in Heretic 2. I've only really seen one screenshot of OTEX in Quake that didn't come from me. 
Also 
I know it's been taking a long, but I really hope nobody starts their own conversion from scratch (because they'd fuck it up). 
 
Well it's been over 2 years of waiting for it so maybe best to let someone like Matt Fright actually finish it, if it's just a matter of folder sorting now. The screenshot above looks really good, dark marble and yellow lights nice. 
Nope. 
There's a ton of work left, including animated textures, transparent textures, fullbrights, etc. 
 
But since you’re asking so nicely I'll see what I can do in the next couple of weeks. 
Update. 
This is now on hold until OTEX 2.0 sees a full release.

More information here: https://eviternity.dfdoom.com/ 
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