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About The 25th Anniversary Of Doom
Hey there.

On December 10, 1993, Doom was released as shareware and became a massive phenomenon. Without Doom, we would probably not have Quake and its successors. Are there any plans to celebrate its 25th Anniversary?
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@50 
```In truth though, the Quake engine isn't actually as much of a limitation as many people think it is for creating a Doom-style level or gameplay.```
There's no limitation of sorts there; instead, it's the opposite: a Doom-style level in the Quake engine is wasting the engine's potential. There's a reason one of id's rules when making Quake's maps was basically "if you can make the same map in Doom, scratch it and start over." 
Double Posting Knobgobbler 
Pretend that post had quotes instead of that retarded triple-quote that Discord has trained me to do. 
 
Actually, I meant that one could use almost all (maybe all?) of Doom's mechanics in the Quake engine. 
Vavoom 
 
Well There Is Always GZDoom 
AKA, I wanna be like Quake soooooo bad so I completely ripped off quakes console and added features like 3d model support and 3d floors, and oh yeah real-time dynamic point lights and spotlights and software AO (but not baked AO/dirtmaps obviously because we don't want no potato scrubs having actual good lighting), and build engine portals, and mirrors, and wall/floor reflectiveness, and OH YEAH, 4k truecolor texture support with PBR materials like specular and bumpmaps because obviously that's what you want in a game over 25 years old clearly. And the physics are different so good fucking luck playing your old demos back with it ;) ;) 
What's All This Then... 
Wait so Doom actually has bump mapping now?
That's just ridiculous.

I think I've seen a few maps using the portals and they actually look really cool, from a level design perspective I guess. 
@redfield 
John Romero, Doom1, 2016 + 2019 Maps 
how'd you rank the new John Romero's Doom1 levels from the best downwards? me: E5M6 E5M8 E1M8b E5M3 E5M2 E5M1 E5M7 E5M4 E5M5 E5M9 E1M4b 
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