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QuakeDroid - Quake For Android
QuakeDroid is Android Quake that should run on any Android phone made in the last 5-6 years, but has only been tested on 2 phones (one 32-bit, one 64-bit).

http://quakeone.com/quakedroid

Designed to have controls similar to popular mobile games (/cough Minecraft). Went deep on the documentation to try to empower the user.

Does not require Quake to install, it downloads Quake shareware on startup.

* How to put your TrenchBroom/J.A.C.K map on your phone
* Where is your Quake folder?
* Difference between shareware vs. registered Quake
* Put registered Quake pak1.pak from Steam/GOG on your phone
* How to set a startup command line.

The menu has 2 methods of navigation, you can touch items like "Single Player" or manually slide the volume slider bar or use the menu nav buttons.

* Tap-fire (double tap on an Ogre to shoot it)
* Drag-look (like Minecraft)
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@arfink 
QuakeDroid GL Orientation Detect Fix:

Download: Android APK

I think it should work. But coding for a situation you cannot duplicate is never a sure thing.

Let me know! 
 
I'm happy to report that your fix works great on my 2018 model GPD XD Plus. For other GPD owners who care, I suggest setting the gamepad touch mapping off (push the gamepad button and push reset) and then use the config GUI from GPD to select Xbox control emulation. Works great! 
 
I am glad it solved your issue. 
 
https://youtu.be/Fdh3Gd_5eHk

Well, here's proof it worked. Thanks again Baker! 
Possible Feature 
Some apps appropriate the volume buttons for their own purposes (example: naked browser, which can be set so that it navigates through tabs). Such buttons could be used for weapon switching. When doing this, the "next weapon" button could be done with, enabling more screen real estate.
Having this in a vc repo would enable us to contribute an ease your job too ;) 
Controls Are The Most Important For The Moment 
 
Feature Request 
Add support for the volume+ button to shoot, volume- button to cycle weapons. Surely this is possible since the camera app can takeover the volume buttons to take a picture. 
Mouse Aim Support? 
I was trying to play this with an otg keyboard and mouse and found that the mouse can navigate (the mouse is oriented for portrait mode and awkward) it can't be used for aiming. I'm not really interested in aiming with a touch screen so hopefully this is something that can be sorted. 
Playing On TV! 
First of all, I just installed this, and I love it. It's about time Quake 1 made it to Android in a decent form!

Trying this on my Shield TV and the game defaults to "portrait" mode. Is there a way to force the game to stay in landscape mode? Also, Android TV doesn't show an icon when this is installed, any chance you can enable that little function in a future build?

Also of note is that the look axis is uninverted by default, and there's no way of changing this without manually setting "joy_invert "1"" in config.cfg. The game correctly detects the Shield controller inputs, but has the L and R triggers swapped - it reports L as R and vice-versa.

Visually, this looks great, except there's a really weird glitch where the red lighting shows as blue. The easiest place to spot this is around the lava ball in the Hard difficulty corridor.
One other glitch I get is that there are a number of brown squares on my screen at all times. I suspect they're for touch input elements? They stay there even if I disable touch.

Anyway, keep up the good work! I'm happy to do any testing on the Shield for you =D 
Looks Great! Just One Question 
How do you go back a page? It seems silly to have to close the app just to get out of settings or other options 
 
nevermind I figured it out! 
Movement 
perhaps have an option for a radial movement wheel so I can move around using only my thumb and dragging? also maybe make it so when I double tap forward (or just double tap the wheel) my character runs (like in minecraft) because I play with always run off

But yeah great job so far! 
Playing With Auto Run Off 
Does mean that Baby Jesus stamps on a kitten ever time you tap that run key... 
Game Is Sideways On Tv 
Hi. Loving this on android. Played this since if came out and still got it on a laptop running xp. My only issue is it stays in portrait more when I chromecast to the tv. Is there any way of fixing this? 
RE. Sideways Game 
Resolved this. Found an app that works really well. Gotta sayvthat I am loving this game all over again. Absolutely awesome job 
So... Moved The QuakeDroid Src Into A Github Repository 
@Baker Sorry. This thread is probably too old for new posts, but whatever, in the spirit of things, wanting to help advance some of the ideas listed, and maybedo a little tweaking on this thing myself... I made the source into a github repository.

<--- Find it here --->
https://github.com/Crash-m/QuakeDroid
<-------------------->

Regarding some kind of virtual thumbstick control, dumptruck_ds said it best back in post #69 in the thread.

The focus was to deliver a solid mobile version.

Slick controls, being desirable by everyone, could come later.

Now I think maybe it is time I jump down a rabbit hole to pursue it. I have a few ideas.

So, that's it. Just wanted to announce the repository it up for grabs if anyone else wants to clone it. 
Great News 
I wish I could code well enough to help but I'll be following this for sure. 
I Would Like To Share This App Somewher 
Ther is this app repository thing called F-droid its alternate playstore but every thing in it is free and open source and obbtaind through repos and it has a quake android port but its no longer working and i would like to have your premission to uplode it into the fdroid archive if you dont minde as in ther uploding criteria it says i need to have developer premission and also the source code for the app so do you minde? 
FDroid 
You can put it on FDroid if you like.

You don't need my permission (that defeats the point of open source), but you have my permission if some form requires it. 
Is This Actually Buildable From The Source Vesion On Here? 
I have tried to build this from the source on here in both Linux and Windows, and just get error after error. I have tried this version and git cloned the repository as well with no success. I have no idea if it's the source, the dependencies or just gradle. I have compiled Doom 1, 2 & 3, Quake 1, 2 & 3 and Duke Nukem on both Windows and Linux, but cannot get this to build for Android. Is there an actual step by step guide, as I am obviously doing something wrong if the source does work for others. 
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