Amid Evil
#484 posted by
Kinn on 2022/04/10 16:14:28
Got real bored and thought I'd try this out. Thoughts so far, after playing I think half to two-thirds of it...
I am utterly baffled and bemused as to why the default graphics and HUD settings are as they are. By default the game looks like all the bad things people were saying about it in this thread earlier.
However, you can go into settings, and tinker with various visual options to make the thing look NOT like total eye-rape.
Weird.
Anyway...I'm actually pleasantly surprised. It feels like a game made in an alternate reality 90s, where all the designers and artists were the same as 90s designers and artists, but graphics hardware had a sudden overnight revolution and these same people were just slapping fancy shaders on things where they could. No, it's not consistent... but it still kinda works, as long as you fuck around enough with the graphics settings, as I say.
It's a game from the 90s, level-design-wise. You get the good stuff and the bad stuff with that. You get all the interesting 90s layouts and exploration. You also get all the tedious janky obtuse sections that no-one has the patience for any more these days.
Overall, the levels are a bit too sprawling and abstract for me, but I can't deny that they are made with an honest-to-god appreciation of 90s level design values. Back in the day, this game would have been highly praised, I think.
Weapons are ok, and monsters do the job I guess. The monsters look a bit janky, but...90s?. I do miss not having a shotgun though - the game is what I call a "wand shooter" - like Hexen 2 - so you never get the chunky oomph with the weapons that you do with guns.
But yeah, overall it's "alright". I was expecting a total dog's dinner, but actually got that posh dog food that comes in sachets labelled "chicken & thyme gourmet".
Agreed With #484
#485 posted by
mankrip on 2022/04/10 23:09:09
And I wish Amid Evil had an option to enable texture filtering, including anisotropic filtering; it would look kickass. The PBR lighting without filtering generates a lot of random white spots that makes the visuals more noisy than actual 90s FPSs.
I don't miss shotguns in it, though. The blue homing projectiles fits the role of wide spread shots, and the green crystals fits the role of quick concentrated damage.
#485
#486 posted by
Kinn on 2022/04/10 23:38:20
visuals more noisy than actual 90s FPSs
I found that the game, by default, had an unacceptably bad shimmering pixel noise problem in the distance until I set "AA Method: Temporal" in the graphics options. That totally smoothed out the middle to far distance.
#487 posted by
mankrip on 2022/04/13 05:01:27
Temporal AA seems to have reduced the grainyness, although I haven't tested it in the grainiest areas yet. Thanks Kinn.
I never liked AA due to the artifacts it introduces, but in Doom 2016 I noticed some places had extremely heavy grainy artifacts if AA was not used. Looks like modern games are designed with AA in mind, so disabling it cripples the graphics.
#489 posted by
mankrip on 2022/04/13 15:13:31
Yeah, I did some good testing now and TAA does fix the noisy graphics in Amid Evil.
By the way, enabling Temporal Antialiasing resets the Resolution Scaling to 100%. If you enable TAA and then set the Resolution Scale slightly down to something like 97, the far away graphics will always look smoother, and anisotropic filtering becomes almost unnecessary.
It's a little sad that I've already played almost the whole game with extremely noisy graphics, though. I'm in the last episode, and could have enjoyed the game a lot more.