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FTE Engine
This engine needs its own thread... also!

FTE's homepage: http://fte.triptohell.info/

This thread is for the discussion of using FTE's enhanced features, and/or drawbacks, for Quake level design/modding and/or gaming in general.

Discuss...
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FTE is, for sure, the most advanced engine out there. There are so many toggles, so many options and configurations... quite overwhelming. Thank you for the hard work and effort, spike!

I've been looking for an engine that adds networking features to Quake, things like input prediction, lag compensation, entity interpolation.

https://developer.valvesoftware.com/wiki/Lag_compensation
https://developer.valvesoftware.com/wiki/Interpolation

Are there any hidden toggles on FTE that would enable those? Even if in beta? 
 
After digging a little bit, I found this: https://github.com/svn2github/fteqw/blob/6871fd24f2a247310a8c31912f300816a4ef1035/engine/server/sv_user.c#L61

Which led me here:
https://github.com/svn2github/fteqw/blob/6871fd24f2a247310a8c31912f300816a4ef1035/engine/server/world.c#L2493

So, it seems that if you set that cvar to 3, then lag compensation should work well. Testing that next. 
Arm64 Build? 
I stumbled on to the armhf binaries for FTE in moodles and got them running on a Raspberry Pi 4B in 32bit Rasbian Buster. At 1920x1080 with mild overclocking, I get about 30fps. It’s very playable at 720p.

Given that PiOS 64bit is out, would it be possible to get a set of arm/aarch64 binaries similar to what is already posted? I tried compiling myself but it errors out. I don’t know much about coding. Any help? 
 
OK, so after a lot of testing and playing with friends from Europe and South America, tweaking the CVARS of both FTE and Darkplaces... DP wins, with the defaults from Nexuiz Classic.

I think this is maybe due to the earned experience from the Nexuiz team with a lot of players and constant feedback. It's not that FTE is bad at all, it's just not battle tested. 
 
FTE is best for specific projects that required scripting. As an engine itself, it's actually not that strong. But anyone who wants to weave a story through cutscenes would see use out of this. 
 
is there any trick for higher-resolution lightmaps in FTE? 4096x4096 maybe? 
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