#30 posted by muk on 2017/02/28 17:03:01
Yeah that underwater trap was really well done.
#31 posted by Christian on 2017/03/13 19:06:14
Not much more to say what hasnt already been said.
Just one more thing: Under which rock did you hide for so long? ;)
You made E3 and E4 maps. Will E2 be next? I would love to play an episode with different styles from you. That would be awesome.
Keep up the great work!
#32 posted by adib on 2017/03/13 20:28:48
This map helped me understand what people like so much about "retro" here. Gonna save this one as reference for encounters. Everything feels just right.
E2 Is Indeed Next!
@mankrip Thanks mankrip! I appreciate the comment about replayability.
@mukor Thanks - I thought it was pretty simple actually but I'm glad people seem to like it. In my opinion what makes it surprising is the fact that it's underwater. I'm sure there's been plenty of custom Quake maps out there to utilize underwater traps, but usually you don't see this happen in the stock id maps, so it adds an extra level of danger and unpredictability.
@Christian Haha, well I've been mapping for well over 10 years now but I've never been one to release my work. Quake, however, is a new endeavor for me. I grew up playing Quake but I never bothered to make maps for it until a few years back when I got into mapping for Doom. I found out that mapping for retro games is very enjoyable because you can bang out a fun and wacky map in a short amount of time, without having to worry about too much scripting and detailing.
And yes, E2 will be next!
@Adib Wow, that's quite nice of you to say! I'm flattered that you found inspiration in my work.
E2 Screenshots
#34 posted by anonymous user on 2017/03/20 16:38:34
Hi MissBubbles, do you have some screenshots to show already? I cannot wait.
Screenshots
This Looks Great!
#36 posted by skacky on 2017/03/21 01:54:31
Wow
Those shots are nearing uncanny valley territories.
#38 posted by Ankh on 2017/03/21 20:17:39
I love those screenshots!
Thanks guys - I'm glad you like the screenshots!
I don't know when the map will be ready. This map, unlike the others I have done, started with no ideas for a layout whatsoever, so it has evolved quite a lot as I work on it, and as a result I've hit a couple of roadblocks with how to progress the layout and connect some areas.
I'm sure I'll figure something out eventually, but right now things aren't progressing as fast as I'd like them to.
Awesome Shots
#40 posted by Drew on 2017/04/09 05:30:47
hope the lack of initial layout resolves into something fun and tangled and non-linear!
good luck!
Nice Oldschool Map
#41 posted by negke on 2017/04/14 11:19:49
Proper classic metal style.
Lighting is okay, though I feel like it could've been a little more contrasted. The flames all use "delay 5" which seems to flatten the overall lighting where E3 style works well with dark corners. Some jagged shadows, too - be sure to run light with -extra or even -extra4 for improved smoothness.
Gameplay is fun; I played on skill 2 and got through fine. Ammo is tight, I never ran out, but a few more missed shots and I would've been forced to use the axe or grenades later on. Found all secrets which helped; probably hairy situations without.
Overall, a very nice first release.
#42 posted by negke on 2017/04/14 11:20:21
Hey, thanks for the feedback and demo negke!
Lighting is definitely not my strong suit unfortunately. I think I improved a bit with my " Well of Lost Souls " release by avoiding the " flat " lighting you mentioned in favor of sharp, dark corners allowing me to hide secrets and monsters within them, something that seemed to suit the Episode 4 theme quite well.
I would like to continue to improve upon my understanding of lighting in the future though! I'll play around with it some more in future maps and check out the settings you mentioned as well. Thanks!
#44 posted by Joel B on 2018/07/07 01:41:19
Kind of bummed that this one isn't on Quaddicted. I wonder if I should zip it up and submit it, but it should have a readme file too. Was there some more "packaged" release out there or is it really just the bare bsp?
#45 posted by Joel B on 2018/07/07 01:44:05
#46 posted by Joel B on 2018/07/07 01:58:02
Repacked and put on a non-Drive site at http://www.eclecticmenagerie.com/jl/temp/rw3.zip (for now)
Good Call Johnny
this is a map that deserves some love
Thanks
#48 posted by jcr on 2018/07/07 05:01:56
I would've never heard of this one if you hadn't revived this old thread. Just what I needed after a long workday!
@Johnny Law
#49 posted by Tribal on 2018/07/07 05:52:18
These are different maps.
The first link you posted is for "Well of lost souls" and the second is for "Unholy Ossuary", both maps made by Samantha "Miss Bubbles" McNallen ;)
#50 posted by Joel B on 2018/07/07 09:27:39
Hmm yeah, C&P error there on the Drive link from me poking around in that old forum thread. Anyway the rw3.zip is the one I mean.
Aye, MissBubbles ...
#51 posted by Dennis on 2018/07/12 16:29:15
... maps are great! Very good vanila style. Just the way we like them :)
Thank you for resurrecting. Anybody know if she made a new one since then?
#52 posted by arkngt on 2019/05/10 23:40:05
Excellent map. Beautiful, atmospheric lighting, solid gameplay with fun surprises.
Best Vanilla Map, Eh?
#53 posted by Yebudoom on 2019/07/19 11:19:06
Well, I haven't played all of 2017's maps (yet), but this seems well deserved. A really great map, loved every second of it. Ammo quantity is juuuust right for it to be a little challenging on skill 2. Encounters are good, too. Overall I loved it. Make some more, please!
My playthrough (with Polish commentary):
https://youtu.be/DQT1MVq6gh4
Agree
#54 posted by Drew on 2019/07/20 05:05:07
more please!
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