---=== SPATIAL TRANSCENDENCE IN ACTION ===---
<muk> those little match packs
<muk> like holy shit
<muk> how many people started massive fires from accidentally lighting the whole pack on fire
<muk> oh lemme just get fucking shitfaced.
<muk> oh hey i wanna smoke
<muk> i just put the match out in the drink i literally just opened
<muk> fuck me
<czg> please sober up
The Spatial Transcendence
So that's what happened basically. I'm impressed that czg was involved in mukor's encounter with deities and aliens too.
If you haven't yet, I recommend watching devs play - romero talking about making doom and also watching some great presentations on youtube under GDC home channel, just search "interior level design" "negative space / contrast" "meaningful choice" and that way you can slowly build up your fundamentals and deepen your thoughts about level design.
There is also Daz's customgamer channel and arrcee "the quake grave", you might find something you like to listen or hear more about. You just need to focus on your energy more wisely I think, and something great will happen, just remember be patient sometimes. And using beta section might be just your thing, but it is good to try find testers outside of this site too and receive different kind of feedback.
Cheers and best wishes~
Well, okay, I have already seen a video with Romero playing and talking about making Doom. I've seen a lot of videos from Daz' Custom Gamer channel and Arrrcee's The Quake Grave. I'll go ahead and watch more of those you suggested to me, Newhouse. Thanks.